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USARBot.USARRemoteBot


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class USARRemoteBot extends RemoteBot;

//CAMERA parameters
var rotator myCameraRotation;
var byte    myCameraRotationOrder;
var float   myCameraZoom;

//DRIVE middle level parameters
var float   LeftThrottle;    //Used for skid-steered robots
var float   RightThrottle;   //Used for skid-steered robots
var float   Speed;           //Used for Ackerman-steered robots
var float   FrontSteer;      //Used for Ackerman-steered robots
var float   RearSteer;       //Used for Ackerman-steered robots
var float       Propeller;       //Used for Underwater robots
var float       Rudder;          //Used for Underwater robots
var float       SternPlane;      //Used for Underwater robots
var rotator     AircraftRotation;//Used for flying robots
var bool    Normalized;      //Used for all robots
var bool    bNewThrottle;    //Used for all robots

//DRIVE low level parameters
var byte    JointControlIdx;
var array<string>   JName;
var array<float>    JSteer;
var array<byte>     JOrder;
var array<float>    JValue;
//DRIVE auxiliary parameters
var bool    Light;
var bool    Flip;

//Turn parameters (obsolete)
var rotator myTurn;
var float   myDistance;

//GETGEO parameters
var string  GeoType;
var string  GeoName;

//FETCONF parameters
var string  ConfType;
var string  ConfName;

//SET parameters
var string  SetType;
var string  SetName;
var String  OpCode;
var String  Params;

var bool    RangeScan;
var bool    IRCameraScan;
var bool    SetPosition, SetOrientation, SetEncoder;

//MISPKG parameters
var string  MPName;
//var rotator MPRotation;
//var vector  MPTranslation;
//var byte    MPOrder;

//TRACE parameters
var bool LeaveTrace;
var float TraceInterval;
var Material TraceTexture;

//POSALL parameters
var string Pwd;

//Needed for the gripper
var bool bGrip;

// The name of the robot
var string RobotName;

//////////////////////////////////////////////////////////////
// Soccer Ball Bot variables
var struct BallControl
{
    var byte cmd;  // Ball commands: 0=none, 1=MoveBall, 2=KickBall
    var vector Loc;    // Move Ball position
    var string Target; // Kick ball target
    var float Speed;   // Kick ball speed
} BC;

// World Controller
struct WCstruct
{
    var byte cmd; // Commands:
                  // - 0: none
                  // - 1: create (spawn)
                  // - 2: kill (destroy)
                  // - 3: relative move (both location and rotation)
                  // - 4: absolute move (both location and rotation)
                  // - 5: set waypoints
                  // - 6: add waypoints
                  // - 7: clear waypoints */
                  // - 8: rotate
                  // - 9: killAll (destroy all WCObjects)
    var string objClassName; //!< object class name
    var string objName;  //!< unique object name
    var bool isObjLoc;   //!< a location was defined
    var vector objLoc;   //!< object location
    var bool isObjRot;   //!< a rotation was defined
    var rotator objRot;  //!< object rotation
    //Animation vars
    var rotator rotSpeed;
    var byte wpFlags;   // Presence flags.
                        // bit 0 : Move issued
                        // bit 1 : Loop issued
                        // bit 2 : Align issued
                        // bit 3 : Show issued
                        // bit 4 : Reset issued
    var float wpSpeed;
    var float wpTime;
    var bool wpMove;
    var bool wpLoop;
    var bool wpAlign;
    var bool wpShow;
    var bool wpResetOnClean;
    var string wpList;
};
var WCstruct wcCmd;
var array<WCstruct> WC;
//////////////////////////////////////////////////////////////

//This function is called by USARBotConnection. The latter
//can't call directly KRobot Pawn (at least it seems so) that's
//why we need a "bridge" function.
function SetSkin(string skinName)
{
    if(Pawn.IsA('KRobot'))
        KRobot(Pawn).SetSkin(skinName);
}

defaultproperties
{
    DrawScale=0.0001
    bSilentGamebot=True
}

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Class file time: Di 26.12.2006 22:44:22.000 - Creation time: Mo 16.4.2007 11:20:55.343 - Created with UnCodeX