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USARBot.USARStaticMeshActor


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//class USARStaticMeshActor extends Decoration;

class USARStaticMeshActor extends KTire;



simulated function PostNetBeginPlay()

{

}



defaultproperties

{

     StaticMesh=StaticMesh'BulldogMeshes.Simple.S_RearWheel'

     CollisionRadius=1.000000

     CollisionHeight=1.000000

     Begin Object Class=KarmaParamsRBFull Name=KParams0

         KInertiaTensor(0)=31.800000

         KInertiaTensor(3)=31.800000

         KInertiaTensor(5)=31.800000

         KLinearDamping=100.000000

         KAngularDamping=100.000000

         KMass=4.0

         bHighDetailOnly=False

         bClientOnly=False

         bKDoubleTickRate=True

         Name="KParams0"

     End Object

     KParams=KarmaParamsRBFull'USARBot.USARStaticMeshActor.KParams0'

}


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Class file time: Fr 9.9.2005 16:22:26.000 - Creation time: Mo 16.4.2007 11:20:55.359 - Created with UnCodeX