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class ComServer extends TcpLink config(USARComServer); var config int ListenPort; var int MaxConnections; var string gameClass; var bool bBound; var config bool bDebug; var int ConnectionCount; var array<string> ParsedMessg; var string MsgSplit; var string MsgEnd; var string PartMsg; struct StrPair { var string str1; var string str2; }; // The names and IP's of robots registered var array<StrPair> RegRobots; var int numReg; // The name and port of robots which are listening var array<StrPair> Listening; var int numListen; //Connections between two robots set up by the server var array<ComConnection> Connected; var int numCon; //Variables controlling the dropping of packets var config float ePdo; var config float eDo; var config float eN; var config float eCutoff; //Check if a robot is registered with the server function bool isRegistered(string name) { local int i; i=0; while(i<numReg) { if(name==RegRobots[i].str1) { return true; } i++; } return false; } //Check if a robot is listening function bool isListening(string name) { local int i; i=0; while(i<numListen) { if(name==Listening[i].str1) { return true; } i++; } return false; } //Check if a robot is listening at a specific port function bool isListening2(string name, string port) { local int i; i=0; while(i<numListen) { if(name==Listening[i].str1 && port==Listening[i].str2) { return true; } i++; } return false; } //Get the index of the robot listening at the specific port function int getListenerNum(string name, string port) { local int i; i=0; while(i<numListen) { if(name==Listening[i].str1 && port==Listening[i].str2) { return i; } i++; } return -1; } //Get the IP of the robot function string getRobotIP(string name) { local int i; i=0; while(i<numReg) { if(name==RegRobots[i].str1) { return RegRobots[i].str2; } i++; } return ""; } //Get the port the robot is listening at function string getRobotPort(string name) { local int i; i=0; while(i<numListen) { if(name==Listening[i].str1) { return Listening[i].str2; } i++; } return ""; } //Check for connectivity function bool isReachable(string r1,string r2) { if(bDebug) log("ComServer: Cannot get robot information"); return true; } function BeginPlay() { local bool temp; Super.BeginPlay(); LinkMode=MODE_Text; if(!bBound) { BindPort( ListenPort ); if(bDebug) log("ComServer bound to port "$ListenPort); temp=Listen(); if(temp) bBound = true; else { if(bDebug) log("ComServer: Not able to listen"); } } } event ReceivedLine( string Line ) { //Parsing the message local string cmdType; local int attrNum, i; local bool b1,b2; if(bDebug) log("ComServer: Recieved Message - "$Line); //Removing end of message delim i=InStr(Line,MsgEnd); if(i == -1) { i=Len(Line); if(bDebug) log("ComServer: Recieved Message does not terminate well - "$Line); } Line=left(Line,i); if(bDebug) log("ComServer: After removing end of message limiter - "$Line); //Splitting message attrNum=Split(Line,MsgSplit,ParsedMessg); if(bDebug) log("ComServer: Message contained "@attrNum$" words"); cmdType=ParsedMessg[0]; cmdType = Caps(cmdType); //Processing the command switch(cmdType) { case "REGISTER": //Checking for correct message length if(attrNum!=3) { if(bDebug) log("ComServer: Incorrect message length in "$Line); SendText("Fail: Incorrect Message;"); break; } //Checking if a robot with the same name is registered if(isRegistered(ParsedMessg[1])) { if(bDebug) log("ComServer: Robot with name "$ParsedMessg[1]$" already registerd"); SendText("Fail: Robot with name "$ParsedMessg[1]$" already registered;"); } //Registering RegRobots.insert(numReg,1); RegRobots[numReg].str1$=ParsedMessg[1]; RegRobots[numReg].str2$=ParsedMessg[2]; if(bDebug) { log("ComServer: "$RegRobots[numReg].str1$" registered with IP "$RegRobots[numReg].str2); log("ComServer: "$(numReg+1)$" robots registered"); } numReg++; SendText("OK;"); break; case "LISTEN": //Checking for correct message length if(attrNum!=3) { if(bDebug) log("ComServer: Incorrect message length in "$Line); SendText("Fail: Incorrect Message;"); break; } //Checking if the robot is registered if(!isRegistered(ParsedMessg[1])) { if(bDebug) log("ComServer: Robot "$ParsedMessg[1]$" not registered"); SendText("Fail: Robot "$ParsedMessg[1]$" not registered;"); break; } //Checking if a robot with the same name is listening at the same port if(isListening(ParsedMessg[1])) { if(getRobotPort(ParsedMessg[1])==ParsedMessg[2]) { if(bDebug) log("ComServer: Robot with name "$ParsedMessg[1]$" already listening at port "$ParsedMessg[2]); SendText("Fail: Robot with name "$ParsedMessg[1]$" already listening at port "$ParsedMessg[2]$";"); break; } } //Adding to listening list Listening.insert(numListen,1); Listening[numListen].str1$=ParsedMessg[1]; Listening[numListen].str2$=ParsedMessg[2]; if(bDebug) { log("ComServer: "$Listening[numListen].str1$" listening at port "$Listening[numListen].str2); log("ComServer: "$(numListen+1)$" robots listening"); } numListen++; SendText("OK;"); break; case "OPEN": //Checking for correct message length if(attrNum!=5) { if(bDebug) log("ComServer: Incorrect message length in "$Line); SendText("Fail: Incorrect Message;"); break; } //Check if host is listening on specified port if(!isListening2(ParsedMessg[3],ParsedMessg[4])) { if(bDebug) log("ComServer: "$ParsedMessg[3]$" not listening on port "$ParsedMessg[4]); SendText("Fail: "$ParsedMessg[3]$" not listening on port "$ParsedMessg[4]$";"); break; } //Check for connectivity if(!isReachable(ParsedMessg[1],ParsedMessg[3])) { if(bDebug) log("ComServer: Cannot connect to "$ParsedMessg[3]); SendText("Fail: Cannot connect to "$ParsedMessg[3]$";"); break; } //Try setting up the needed connections Connected.insert(numCon,1); Connected[numCon]=spawn(class'ComConnection',self); Connected[numCon].setUp(ParsedMessg[3],ParsedMessg[1]); Connected[numCon].link1.Connect(getRobotIP(ParsedMessg[1]),ParsedMessg[2]); Connected[numCon].link2.Connect(getRobotIP(ParsedMessg[3]),ParsedMessg[4]); //Checking if the connection was established b1=(Connected[numCon].link1.LinkState==STATE_Connecting || Connected[numCon].link1.LinkState==STATE_Connected); b2=(Connected[numCon].link2.LinkState==STATE_Connecting || Connected[numCon].link2.LinkState==STATE_Connected); //If the connection was established if(b1 && b2) { //Remove listening robot i=getListenerNum(ParsedMessg[3],ParsedMessg[4]); Listening.remove(i,1); numListen--; if(bDebug) { log("ComServer: "$ParsedMessg[1]$" connected to "$ParsedMessg[3]); log("ComServer: "$(numCon+1)$" connections created"); } SendText("OK;"); numCon++; } else { Connected.remove(numCon,1); if(bDebug) log("ComServer: "$ParsedMessg[1]$" could not connect to "$ParsedMessg[3]); SendText("Fail: Could not establish connection;"); } break; //These cases should not occur here case "SEND": case "CLOSE": default: if(bDebug) log("ComServer: Unknown message - "$Line); SendText("Fail: Unknown message;"); } } //If you recieve text instead of by line event ReceivedText( string Text ) { local int i; local string Msg; i=0; if(bDebug) log("ComServer: Recieved Text in Server - "$Text); i=InStr(Text,MsgEnd); if(i==-1) //Incomplete message { PartMsg$=Text; //Concatenate } else { Msg=PartMsg$Left(Text,i+1); PartMsg=Mid(Text,i+1); ReceivedLine(Msg); } } //If you recieve a binary message event ReceivedBinary( int Count, byte B[255] ) { if(bDebug) log("ComServer: Recieved some binary message (should not occur)"); } //Whena connection is accepted event Accepted() { if(bDebug) log("ComServer: Connected to "$IpAddrToString(RemoteAddr)); } //Closed on other end event Closed() { local bool temp; if(LinkState!=STATE_Listening && LinkState!=STATE_Connecting && LinkState!=STATE_Connected) { temp=Listen(); } if(bDebug) { log(temp); log(LinkState); log("ComServer: Old connection closed, listening for new connections"); } } //called everytime a new botconnection is spawned event GainedChild( Actor C ) { } event LostChild( Actor C ) { } defaultproperties { ListenPort=5874 MaxConnections=64 bBound=false bDebug=true ConnectionCount=0 MsgSplit=" " MsgEnd=";" numReg=0 numListen=0 numCon=0 PartMsg="" ePdo=-50 eDo=2 eN=1 eCutoff=-93 } |
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