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/* * by Marco Zaratti - marco.zaratti@gmail.com */ class P2DXDummy extends WCObject; defaultproperties { bUnlit=true //this is true only because P2DXDummy has some problem with dynamic lighting StaticMesh=StaticMesh'USARSim_Objects_Meshes.Dummies.P2DX' Begin Object Class=KarmaParamsCollision Name=KParams0 KFriction=0.5 KRestitution=0.0 Name="KParams0" End Object KParams=KarmaParams'KParams0' } |
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