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//============================================================================= // Trigger_ASRoundEnd // //============================================================================= class Trigger_ASRoundEnd extends Triggers; event Trigger( Actor Other, Pawn EventInstigator ) { if ( Role < Role_Authority ) return; if ( !Level.Game.IsA('ASGameInfo') ) return; ASGameInfo(Level.Game).EndRound(ERER_AttackersWin, EventInstigator, "Attackers Win!"); } defaultproperties { bCollideActors=Falsch } |
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