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UT2k4Assault.Trigger_ASTeamUseTrigger


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//=============================================================================
// Trigger_ASTeamUseTrigger: if a player stands within proximity of this trigger, and hits Use, 
// it will send Trigger/UnTrigger to actors whose names match 'EventName'.
//=============================================================================

class Trigger_ASTeamUseTrigger extends Triggers;

var()   enum AT_AssaultTeam
{
    AT_All,
    AT_Attackers,
    AT_Defenders,
} AssaultTeam;

var() localized string Message;

function bool SelfTriggered()
{
    return true;
}

function UsedBy( Pawn user )
{
    TriggerEvent(Event, self, user);
}

function Touch( Actor Other )
{
    if ( Pawn(Other) != None && ApprovePlayerTeam( Pawn(Other).GetTeamNum() ) )
    {
        // Send a string message to the toucher.
        if( Message != "" )
            Pawn(Other).ClientMessage( Message );

        if ( AIController(Pawn(Other).Controller) != None )
            UsedBy(Pawn(Other));
    }
}

// Check if a Team is valid
function bool ApprovePlayerTeam(byte Team)
{
    if ( AssaultTeam == AT_All )
        return true;

    if ( Level.Game.IsA('ASGameInfo') )
    {
        if ( AssaultTeam == AT_Attackers ) { 
            if ( ASGameInfo(Level.Game).IsAttackingTeam(Team) ) return true; }
        else if ( !ASGameInfo(Level.Game).IsAttackingTeam(Team) ) return true;
    }   

    return false;
}

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:55.125 - Created with UnCodeX