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class ClassicRocketLauncher extends RocketLauncher HideDropDown CacheExempt; simulated event ClientStartFire(int Mode) { if ( Mode == 0 ) { SetTightSpread(false); } else if ( FireMode[0].bIsFiring || (FireMode[0].NextFireTime > Level.TimeSeconds) ) { if ( FireMode[0].Load > 0 ) SetTightSpread(true); return; } Super(Weapon).ClientStartFire(Mode); } defaultproperties { FireModeClass(0)=Class'UTClassic.ClassicRocketMultifire' FireModeClass(1)=Class'UTClassic.ClassicGrenadeFire' SelectAnimRate=0.750000 BringUpTime=0.600000 MinReloadPct=1.000000 PickupClass=Class'UTClassic.ClassicRocketLauncherPickup' } |
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