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class ClassicSniperSmoke extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=Wahr FadeOut=Wahr RespawnDeadParticles=Falsch SpinParticles=Wahr UseSizeScale=Wahr UseRegularSizeScale=Falsch UniformSize=Wahr AutomaticInitialSpawning=Falsch BlendBetweenSubdivisions=Wahr UseRandomSubdivision=Wahr Acceleration=(Z=20.000000) FadeOutStartTime=2.000000 MaxParticles=5 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=12.000000,Max=12.000000) RotationOffset=(Yaw=-16384) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'ExplosionTex.Framed.SmokeReOrdered' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=2.500000,Max=3.000000) End Object Emitters(0)=SpriteEmitter'UTClassic.ClassicSniperSmoke.SpriteEmitter0' AutoDestroy=Wahr bNoDelete=Falsch } |
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