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Vehicles.BulldogTrigger


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class BulldogTrigger extends ScriptedSequence
    notplaceable;

var float BTReTriggerDelay;
var float TriggerTime;
var bool  bCarFlipTrigger;

function Touch( Actor Other )
{
    local xPawn User;

    User = xPawn(Other);

    if ( (User == None) || (User.Controller == None) )
        return;
        
    if ( ((User.Controller.RouteGoal == self) || (User.Controller.Movetarget == self)) && (AIController(User.Controller) != None) )
    {
        UsedBy(User);
        return;
    }

    if ( BTRetriggerDelay > 0 )
    {
        if ( Level.TimeSeconds - TriggerTime < BTReTriggerDelay )
            return;
        TriggerTime = Level.TimeSeconds;
    }

    // Send a string message to the toucher.
    if(!bCarFlipTrigger)
        User.ReceiveLocalizedMessage(class'Vehicles.BulldogMessage', 0);
    else
        User.ReceiveLocalizedMessage(class'Vehicles.BulldogMessage', 3);
}

function UsedBy( Pawn user )
{
    if(bCarFlipTrigger)
    {
        Bulldog(Owner).StartFlip(User);
    }
    else
    {
        // Enter vehicle code
        Bulldog(Owner).TryToDrive(User);
    }
}

defaultproperties
{
     BTReTriggerDelay=0.100000
     bStatic=Falsch
     bOnlyAffectPawns=Wahr
     bCollideWhenPlacing=Falsch
     bHardAttach=Wahr
     CollisionRadius=80.000000
     CollisionHeight=400.000000
}

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Class file time: Fr 30.3.2007 08:43:50.000 - Creation time: Mo 16.4.2007 11:20:45.218 - Created with UnCodeX