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XAdmin.xAdminConfigIni


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// ====================================================================
//  Class:  XAdmin.xAdminConfigIni
//  Parent: Engine.xAdminConfigBase
//
//  Retains the list of Admin Users and Groups and keeps them into an
//  Ini file.
// ====================================================================

class xAdminConfigIni extends xAdminConfigBase
    Config(xAdmin)
    ParseConfig;

struct AdminUser
{
    var string          AdminName;
    var string          Password;
    var string          Privileges;
    var array<string>   Groups;         // A User can be part of multiple groups
    var array<string>   ManagedGroups;
};

struct AdminGroup
{
    var string  GroupName;
    var string  Privileges;
    var byte    GameSecLevel;
};

var config array<AdminUser>     AdminUsers;
var config array<AdminGroup>    AdminGroups;

// TODO: Define when it should return false
static function bool Load(xAdminUserList Users, xAdminGroupList Groups, bool bDontAddDefaultAdmin)
{
local int i;
local xAdminUser    NewUser;
local xAdminGroup   NewGroup;
local AdminUser     User;
local AdminGroup    Group;
local bool          bDirty;

    Log("Loading Admins & Groups");

    // Start with converting groups
    for (i = 0; i<Default.AdminGroups.Length; i++)
    {
        // Make sure a group wasnt already added with a given name (manual tampering of ini file)
        Group = Default.AdminGroups[i];
        if (Groups.FindByName(Group.GroupName) == None)
        {
            NewGroup = Groups.CreateGroup(Group.GroupName, Group.Privileges, Group.GameSecLevel);
            Groups.Add(NewGroup);
        }
    }
    // If there are No Groups, Create a default Group (Admin)
    if (Groups.Count() == 0 || Groups.FindByName("Admin") == None)
    {
        Log("Creating Admin Group");
        Groups.Add(Groups.CreateGroup("Admin", "", 255));
        Groups.Add(Groups.CreateGroup("MatchSetup", "Xm", 240));
        bDirty = true;
    }

    // Then, convert each User
    for (i = 0; i<Default.AdminUsers.Length; i++)
    {
        // Make sure that a user with that name wasnt already added
        User = Default.AdminUsers[i];
        if (Users.FindByName(User.AdminName) == None)
        {
            NewUser = Users.Create(User.AdminName, User.Password, User.Privileges);
            if (NewUser != None)
            {
                NewUser.AddGroupsByName(Groups, User.Groups);
                NewUser.AddManagedGroupsByName(Groups, User.ManagedGroups);

                Users.Add(NewUser);
            }
        }
    }
    // if there are no Users, Create a default User (Admin)
    if (Users.Count() == 0 && !bDontAddDefaultAdmin)
    {
        NewUser = Users.Create("Admin", "Admin", "");
        NewUser.AddGroup(Groups.FindByName("Admin"));
        Users.Add(NewUser);
        bDirty = true;
    }

    if (bDirty)
        Save(Users, Groups);

    return true;
}

static function bool Save(xAdminUserList Users, xAdminGroupList Groups)
{
local int i, j, GrpLen, UserLen;
local xAdminUser User;
local xAdminGroup Group;

    // Fix the sizes of the current structure lists
    Default.AdminUsers.Length = Users.Count();
    Default.AdminGroups.Length = Groups.Count();

    // Rebuild the list of AdminGroups based on current internal list
    GrpLen = 0;
    for (i=0; i<Groups.Count(); i++)
    {
        Group = Groups.Get(i);
        if (Group.GroupName != "URL::Admin")
        {
            Default.AdminGroups[GrpLen].GroupName = Group.GroupName;
            Default.AdminGroups[GrpLen].Privileges = Group.Privileges;
            Default.AdminGroups[GrpLen].GameSecLevel = Group.GameSecLevel;
            GrpLen++;
        }
    }
    Default.AdminGroups.Length = GrpLen;

    // Rebuild the list of AdminUsers based on current internal list
    UserLen = 0;
    for (i=0; i<Users.Count(); i++)
    {
        User = Users.Get(i);
        if (User.GetGroup("URL::Admin") == None)
        {
            Default.AdminUsers[UserLen].AdminName = User.UserName;
            Default.AdminUsers[UserLen].Password = User.Password;
            Default.AdminUsers[UserLen].Privileges = User.Privileges;

            if (User.Groups != None && User.Groups.Count() > 0)
            {
                Default.AdminUsers[UserLen].Groups.Length = User.Groups.Count();
                for (j = 0; j<User.Groups.Count(); j++)
                    Default.AdminUsers[UserLen].Groups[j] = User.Groups.Get(j).GroupName;
            }
            if (User.ManagedGroups != None && User.ManagedGroups.Count() > 0)
            {
                Default.AdminUsers[UserLen].ManagedGroups.Length = User.ManagedGroups.Count();
                for (j = 0; j<User.ManagedGroups.Count(); j++)
                    Default.AdminUsers[UserLen].ManagedGroups[j] = User.ManagedGroups.Get(j).GroupName;
            }
            UserLen++;
        }
    }
    Default.AdminUsers.Length = UserLen;

    StaticSaveConfig();
    return true;
}

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:50.000 - Creation time: Mo 16.4.2007 11:20:57.593 - Created with UnCodeX