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//============================================================================= // BioSmoke //============================================================================= class BioSmoke extends pclSmoke; #exec TEXTURE IMPORT NAME=BiolifeMap_t FILE=Textures\BioSmokeColorMap.PCX LODSET=3 DXT=5 simulated function PostBeginPlay() { SetTimer(0.1,False); Super.PostBeginPlay(); } simulated function Timer() { mRegen=False; } defaultproperties { mStartParticles=1 mLifeRange(0)=0.400000 mLifeRange(1)=0.700000 mRegenRange(0)=150.000000 mRegenRange(1)=150.000000 mDirDev=(X=1.400000,Y=1.400000,Z=1.400000) mPosDev=(X=10.800000,Y=10.800000,Z=10.800000) mSpeedRange(0)=20.000000 mSpeedRange(1)=45.000000 mSpinRange(0)=10.000000 mSpinRange(1)=90.000000 mSizeRange(0)=60.000000 mSizeRange(1)=60.000000 mGrowthRate=70.000000 mLifeColorMap=Texture'XEffects.BiolifeMap_t' Physics=PHYS_Trailer LifeSpan=1.200000 } |
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