Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 |
class BloodSplatter extends xScorch; var texture Splats[3]; simulated function PostBeginPlay() { ProjTexture = splats[Rand(3)]; Super.PostBeginPlay(); } defaultproperties { Splats(0)=Texture'XEffects.BloodSplat1' Splats(1)=Texture'XEffects.BloodSplat2' Splats(2)=Texture'XEffects.BloodSplat3' ProjTexture=Texture'XEffects.BloodSplat1' FOV=6 bClipStaticMesh=Wahr CullDistance=7000.000000 LifeSpan=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |