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//============================================================================= // BotSmallHit. //============================================================================= class BotSmallHit extends BloodSpurt; #exec OBJ LOAD File=XGameShadersB.utx #exec TEXTURE IMPORT NAME=BloodSplat1P FILE=TEXTURES\DECALS\BloodSplat1P.tga MODULATED=1 LODSET=2 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP #exec TEXTURE IMPORT NAME=BloodSplat2P FILE=TEXTURES\DECALS\BloodSplat2P.tga MODULATED=1 LODSET=2 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP #exec TEXTURE IMPORT NAME=BloodSplat3P FILE=TEXTURES\DECALS\BloodSplat3P.tga MODULATED=1 LODSET=2 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP defaultproperties { BloodDecalClass=Class'XEffects.bloodsplatterpurple' Splats(0)=Texture'XEffects.BloodSplat1P' Splats(1)=Texture'XEffects.BloodSplat2P' Splats(2)=Texture'XEffects.BloodSplat3P' mDelayRange(1)=0.100000 mLifeRange(0)=0.500000 mLifeRange(1)=0.900000 mDirDev=(X=0.700000,Y=0.700000,Z=0.700000) mPosDev=(X=5.000000,Y=5.000000,Z=5.000000) mSpeedRange(0)=20.000000 mSpeedRange(1)=70.000000 mMassRange(0)=0.100000 mMassRange(1)=0.200000 mSizeRange(0)=10.000000 mSizeRange(1)=15.000000 mNumTileColumns=1 mNumTileRows=1 Skins(0)=Texture'XGameShadersB.Blood.BloodPuffOil' } |
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