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class BulletDecal extends xScorch; #exec TEXTURE IMPORT NAME=bulletpock FILE=TEXTURES\pock.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP function PostBeginPlay() { if ( FRand() < 0.75 ) LifeSpan *= 0.5; Super.PostBeginPlay(); } defaultproperties { RandomOrient=Falsch ProjTexture=Texture'XEffects.bulletpock' bClipStaticMesh=Wahr CullDistance=3000.000000 bHighDetail=Wahr LifeSpan=3.200000 DrawScale=0.180000 } |
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