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class GibBotHand extends Gib; defaultproperties { GibGroupClass=Class'XEffects.xBotGibGroup' TrailClass=Class'XEffects.BotSparks' HitSounds(0)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1' HitSounds(1)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1' DrawType=DT_StaticMesh StaticMesh=StaticMesh'XEffects.GibBotHand' DrawScale=0.650000 Skins(0)=Texture'XEffects.GibBot' CollisionRadius=4.000000 CollisionHeight=1.500000 } |
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