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class GibOrganicGreenForearm extends Gib; defaultproperties { GibGroupClass=Class'XEffects.xAlienGibGroup' TrailClass=Class'XEffects.AlienBloodJet' DrawType=DT_StaticMesh StaticMesh=StaticMesh'XEffects.GibOrganicForearm' DrawScale=1.300000 Skins(0)=Texture'XEffects.GibOrganicGreen' CollisionRadius=6.000000 CollisionHeight=6.000000 } |
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