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#exec OBJ LOAD FILE=EpicParticles.utx //============================================================================= // Spiral for Weapon PickUps. //============================================================================= class Spiral extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter2 UseColorScale=Wahr FadeOut=Wahr FadeIn=Wahr UniformSize=Wahr UseVelocityScale=Wahr LowDetailFactor=1.000000 ColorScale(0)=(Color=(B=255,G=255,R=255)) ColorScale(1)=(RelativeTime=0.200000,Color=(G=170,R=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(G=217,R=255)) FadeOutStartTime=1.300000 FadeInEndTime=0.250000 MaxParticles=15 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=16.000000,Max=16.000000) RevolutionsPerSecondRange=(Z=(Min=0.200000,Max=0.500000)) RevolutionScale(0)=(RelativeRevolution=(Z=2.000000)) RevolutionScale(1)=(RelativeTime=0.600000) RevolutionScale(2)=(RelativeTime=1.000000,RelativeRevolution=(Z=2.000000)) SpinsPerSecondRange=(X=(Max=4.000000)) StartSizeRange=(X=(Min=4.000000,Max=4.000000),Y=(Min=4.000000,Max=4.000000),Z=(Min=8.000000,Max=8.000000)) Texture=Texture'EpicParticles.Flares.HotSpot' LifetimeRange=(Min=1.600000,Max=1.600000) StartVelocityRadialRange=(Min=-20.000000,Max=-20.000000) VelocityLossRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=1.000000,Max=1.000000)) GetVelocityDirectionFrom=PTVD_AddRadial VelocityScale(0)=(RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000)) VelocityScale(1)=(RelativeTime=0.600000) VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=-10.000000,Y=-10.000000,Z=-10.000000)) End Object Emitters(0)=SpriteEmitter'XEffects.Spiral.SpriteEmitter2' CullDistance=2000.000000 bNoDelete=Falsch } |
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