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//============================================================================= // HealthCharger. //============================================================================= class HealthCharger extends xPickupBase; #exec OBJ LOAD FILE=2k4ChargerMeshes.usx function PostBeginPlay() { Super.PostBeginPlay(); SetLocation(Location + vect(0,0,-4)); // adjust because reduced drawscale } defaultproperties { PowerUp=Class'XPickups.HealthPack' SpawnHeight=45.000000 NewStaticMesh=StaticMesh'2k4ChargerMeshes.ChargerMeshes.HealthChargerMESH-DS' NewPrePivot=(Z=2.500000) NewDrawScale=0.450000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'XGame_rc.HealthChargerMesh' Texture=None DrawScale=0.500000 } |
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