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//UT2004 weapon base with new staticmesh //to automatically convert all xWeaponBases in a level to have this mesh, use the editor console command "NewPickupBases" class NewWeaponBase extends xWeaponBase; defaultproperties { StaticMesh=StaticMesh'2k4ChargerMeshes.ChargerMeshes.WeaponChargerMesh-DS' PrePivot=(Z=3.700000) } |
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