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class WaterRing extends Emitter; function PostBeginPlay() { local float F; Super.PostBeginPlay(); if ( Instigator != None ) { F = (70 + 30*FRand()) * sqrt(Instigator.CollisionRadius/25); Emitters[0].StartSizeRange.X.Min = F; Emitters[0].StartSizeRange.X.Max = F; Emitters[0].StartSizeRange.Y.Min = F; Emitters[0].StartSizeRange.Y.Max = F; Emitters[0].StartSizeRange.Z.Min = F; Emitters[0].StartSizeRange.Z.Max = F; } } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter9 UseDirectionAs=PTDU_Normal UseColorScale=Wahr RespawnDeadParticles=Falsch SpinParticles=Wahr UseSizeScale=Wahr UseRegularSizeScale=Falsch UniformSize=Wahr AutomaticInitialSpawning=Falsch ColorScale(0)=(Color=(B=255,G=234,R=168)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=128,G=128,R=128)) ColorScale(2)=(RelativeTime=1.000000) MaxParticles=2 SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=70.000000)) InitialParticlesPerSecond=100.000000 Texture=Texture'XGame.Water.xCausticRing2' LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(0)=SpriteEmitter'XGame.WaterRing.SpriteEmitter9' AutoDestroy=Wahr bNoDelete=Falsch bHighDetail=Wahr } |
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