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class xAlienMaleSoundGroup extends xPawnSoundGroup; defaultproperties { Sounds(2)=SoundGroup'PlayerSounds.Final.HitUnderWaterAlienMale' Sounds(3)=Sound'PlayerSounds.JumpSounds.AlienJump1' Sounds(4)=SoundGroup'PlayerSounds.Final.LandGruntAlienMale' Sounds(5)=SoundGroup'PlayerSounds.Final.GaspAlienMale' Sounds(6)=SoundGroup'PlayerSounds.Final.DrownAlienMale' Sounds(7)=SoundGroup'PlayerSounds.Final.BreathAgainAlienMale' Sounds(8)=Sound'PlayerSounds.JumpSounds.AlienDodge' Sounds(9)=Sound'PlayerSounds.JumpSounds.AlienJump2' DeathSounds(0)=Sound'NewDeath.MaleNightmare.mn_death01' DeathSounds(1)=Sound'NewDeath.MaleNightmare.mn_death02' DeathSounds(2)=Sound'NewDeath.MaleNightmare.mn_death03' DeathSounds(3)=Sound'NewDeath.MaleNightmare.mn_death04' DeathSounds(4)=Sound'NewDeath.MaleNightmare.mn_death07' PainSounds(0)=Sound'NewDeath.MaleNightmare.mn_hit02' PainSounds(1)=Sound'NewDeath.MaleNightmare.mn_hit03' PainSounds(2)=Sound'NewDeath.MaleNightmare.mn_hit04' PainSounds(3)=Sound'NewDeath.MaleNightmare.mn_hit05' PainSounds(4)=Sound'NewDeath.MaleNightmare.mn_hit06' PainSounds(5)=Sound'NewDeath.MaleNightmare.mn_hit10' } |
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