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XGame.xBlueFlagBase


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//=============================================================================
// xBlueFlagBase.
//=============================================================================
class xBlueFlagBase extends xRealCTFBase
    placeable;

#exec OBJ LOAD FILE=XGameTextures.utx

simulated function PostBeginPlay()
{
    local xCTFBase xbase;

    Super.PostBeginPlay();

    if ( Level.NetMode != NM_DedicatedServer )
    {    
        xbase = Spawn(class'XGame.xCTFBase',self,,Location-BaseOffset,rot(0,0,0));
        xbase.Skins[0] = Texture'XGameTextures.FlagBaseTexB';
    }
}

defaultproperties
{
     FlagType=Class'XGame.xBlueFlag'
     DefenderTeamIndex=1
     DefenseScriptTags="DefendBlueFlag"
     ObjectiveName="Blue Flag"
     Skins(0)=FinalBlend'XGameShaders2004.CTFShaders.BlueFlagShader_F'
}

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Class file time: Fr 30.3.2007 08:43:42.000 - Creation time: Mo 16.4.2007 11:20:57.625 - Created with UnCodeX