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class xBotSoundGroup extends xPawnSoundGroup; defaultproperties { Sounds(2)=SoundGroup'PlayerSounds.Final.HitUnderWaterBot' Sounds(3)=Sound'PlayerSounds.JumpSounds.AlienJump1' Sounds(4)=SoundGroup'PlayerSounds.Final.LandGruntBot' Sounds(5)=SoundGroup'PlayerSounds.Final.GaspBot' Sounds(6)=SoundGroup'PlayerSounds.Final.DrownBot' Sounds(7)=SoundGroup'PlayerSounds.Final.BreathAgainBot' Sounds(8)=Sound'PlayerSounds.JumpSounds.AlienDodge' Sounds(9)=Sound'PlayerSounds.JumpSounds.AlienJump2' DeathSounds(0)=Sound'NewDeath.Robots.r_death01' DeathSounds(1)=Sound'NewDeath.Robots.r_death03' DeathSounds(2)=Sound'NewDeath.Robots.r_death07' DeathSounds(3)=Sound'NewDeath.Robots.r_death08' PainSounds(0)=Sound'NewDeath.Robots.r_thit01' PainSounds(1)=Sound'NewDeath.Robots.r_thit02' PainSounds(2)=Sound'NewDeath.Robots.r_thit03' PainSounds(3)=Sound'NewDeath.Robots.r_thit05' } |
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