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XGame.xMonitor


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//=============================================================================
// xMonitor - Team monitors for designating team areas.
//=============================================================================
class xMonitor extends Decoration
    abstract;

var() byte      Team;
var() Material  RedTeamShader;
var() Material  BlueTeamShader;
var GameReplicationInfo GRI;

simulated function UpdatePrecacheMaterials()
{
    Level.AddPrecacheMaterial(RedTeamShader);
    Level.AddPrecacheMaterial(BlueTeamShader);

    super.UpdatePrecacheMaterials();
}

simulated function UpdateForTeam()
{
    if (Team == 0)
        Skins[2] = RedTeamShader;
    else
        Skins[2] = BlueTeamShader;

    if ( (GRI != None) && (Team < 2) && (GRI.TeamSymbols[Team] != None) )
        Combiner(Shader(Skins[2]).SelfIllumination).Material2 = GRI.TeamSymbols[Team];
}

simulated function SetGRI(GameReplicationInfo NewGRI)
{
    GRI = NewGRI;
    UpdateForTeam();
}   
    
simulated function PostNetBeginPlay()
{
    Super.PostNetBeginPlay();   
    if ( Level.Game != None )
        SetGRI(Level.Game.GameReplicationInfo);
}

defaultproperties
{
     RedTeamShader=Shader'XGameTextures.SuperPickups.RedScreenS'
     BlueTeamShader=Shader'XGameTextures.SuperPickups.BlueScreenS'
     DrawType=DT_StaticMesh
     bStatic=Falsch
     bNoDelete=Wahr
     bStasis=Falsch
     bWorldGeometry=Wahr
     RemoteRole=ROLE_None
     DrawScale=2.500000
     CollisionRadius=48.000000
     CollisionHeight=30.000000
     bCollideActors=Wahr
     bCollideWorld=Wahr
     bBlockActors=Wahr
     bProjTarget=Wahr
     bBlockKarma=Wahr
     bNetNotify=Wahr
}

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Class file time: Fr 30.3.2007 08:43:42.000 - Creation time: Mo 16.4.2007 11:20:57.828 - Created with UnCodeX