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class xNightFemaleSoundGroup extends xPawnSoundGroup; defaultproperties { Sounds(2)=SoundGroup'PlayerSounds.Final.HitUnderWaterNightFemale' Sounds(3)=Sound'PlayerSounds.JumpSounds.FemaleJump1' Sounds(4)=SoundGroup'PlayerSounds.Final.LandGruntNightFemale' Sounds(5)=SoundGroup'PlayerSounds.Final.GaspNightFemale' Sounds(6)=SoundGroup'PlayerSounds.Final.DrownNightFemale' Sounds(7)=SoundGroup'PlayerSounds.Final.BreathAgainNightFemale' Sounds(8)=Sound'PlayerSounds.JumpSounds.FemaleDodge' Sounds(9)=Sound'PlayerSounds.JumpSounds.FemaleJump3' DeathSounds(0)=Sound'NewDeath.FemaleNightmare.fn_death01' DeathSounds(1)=Sound'NewDeath.FemaleNightmare.fn_death02' DeathSounds(2)=Sound'NewDeath.FemaleNightmare.fn_death03' DeathSounds(3)=Sound'NewDeath.FemaleNightmare.fn_death04' DeathSounds(4)=Sound'NewDeath.FemaleNightmare.fn_death05' PainSounds(0)=Sound'NewDeath.FemaleNightmare.fn_hit01' PainSounds(1)=Sound'NewDeath.FemaleNightmare.fn_hit02' PainSounds(2)=Sound'NewDeath.FemaleNightmare.fn_hit03' PainSounds(3)=Sound'NewDeath.FemaleNightmare.fn_hit05' PainSounds(4)=Sound'NewDeath.FemaleNightmare.fn_hit07' PainSounds(5)=Sound'NewDeath.FemaleNightmare.fn_hit09' } |
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