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class xVictimMessage extends LocalMessage; var(Message) localized string YouWereKilledBy, KilledByTrailer; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (RelatedPRI_1 == None) return ""; if (RelatedPRI_1.PlayerName != "") return Default.YouWereKilledBy@RelatedPRI_1.PlayerName$Default.KilledByTrailer; } defaultproperties { YouWereKilledBy="You were killed by" KilledByTrailer="!" bIsUnique=Wahr bFadeMessage=Wahr Lifetime=6 DrawColor=(B=0,G=0) StackMode=SM_Down PosY=0.100000 } |
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