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class CTF_rc extends Resource; #exec OBJ LOAD FILE=XGameTextures.utx // CTF Flag #exec MESH IMPORT MESH=FlagMesh ANIVFILE=MODELS\flag_a.3d DATAFILE=MODELS\flag_d.3d #exec MESH ORIGIN MESH=FlagMesh X=-0.0 Y=0.0 Z=-75.0 PITCH=0 YAW=0 ROLL=0 #exec MESH SEQUENCE MESH=FlagMesh SEQ=All STARTFRAME=0 NUMFRAMES=255 #exec MESH SEQUENCE MESH=FlagMesh SEQ=Flag STARTFRAME=0 NUMFRAMES=255 #exec MESHMAP SCALE MESHMAP=FlagMesh X=0.10 Y=0.10 Z=0.2 // CTF Flag Base #exec STATICMESH IMPORT NAME=FlagBaseMesh FILE=Models\FlagBase.lwo COLLISION=0 defaultproperties { } |
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