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class Browser_ServerListPageMSCustom extends Browser_ServerListPageMS; var GUISplitter GameTypeSplit; var GUIComboBox GameTypeCombo; var GUISplitter MainSplit; var bool CustomInitialized; var config string LastGameType; function ChangeGameType(GUIComponent Sender) { Log( "New Game Type:"$GameTypeCombo.GetText()$" ("$GameTypeCombo.GetExtra()$")" ); GameType = GameTypeCombo.GetExtra(); LastGameType = GameType; SaveConfig(); RefreshList(); } // Beginning to think this should be somewhere else :) function string MyParseDescStr(string DescStr, int index) { local string temp; local int p,i; i = 0; while (DescStr!="") { p = instr(DescStr,"|"); if (p<0) { Temp = DescStr; DescStr = ""; } else { Temp = Left(DescStr,p); DescStr = Right(DescStr,Len(DescStr)-p-1); } if (i==Index) return Temp; i++; } } static function bool IsStandardGameType(string Desc) { if( InStr(Desc, "xDeathMatch") >= 0 ) return true; if( InStr(Desc, "xTeamGame") >= 0 ) return true; if( InStr(Desc, "xCTFGame") >= 0 ) return true; if( InStr(Desc, "xBombingRun") >= 0 ) return true; if( InStr(Desc, "xDoubleDom") >= 0 ) return true; // Bonus pack game types.. 'forward compatibility' if( InStr(Desc, "xMutantGame") >= 0 ) return true; if( InStr(Desc, "xLastManStanding") >= 0 ) return true; if( InStr(Desc, "Invasion") >= 0 ) return true; return false; } // Find the friendly name for this game type class, by searching the dialog box function string FindGameTypeName(string GameType) { local int i; for(i=0; i<GameTypeCombo.List.ItemCount; i++) { if( GameType == GameTypeCombo.List.GetExtraAtIndex(i) ) return GameTypeCombo.List.GetItemAtIndex(i); } Log("CustomTab: Could Not Find Game Type '"$GameType$"' In Combo"); return ""; } function PopulateGameTypes() { local string Entry, Desc, MyGameType, TypeName; local int Index, PeriodPos; // Find other game types from .int files, and create tabs Index = 0; PlayerOwner().GetNextIntDesc("GameInfo",Index,Entry,Desc); while (Entry != "") { Desc = Entry$"|"$Desc; if ( !IsStandardGameType(Desc) ) { MyGameType = MyParseDescStr(Desc, 0); // strip it down to just the stuff after the '.' PeriodPos = InStr(MyGameType, "."); if(PeriodPos != -1) MyGameType = Mid(MyGameType, PeriodPos+1); TypeName = MyParseDescStr(Desc, 2); // Add game type to combo box GameTypeCombo.AddItem(TypeName, None, MyGameType); } Index++; PlayerOwner().GetNextIntDesc("GameInfo", Index, Entry, Desc); } // Default to last used game type (if we find it). GameType = LastGameType; GameTypeCombo.SetText( FindGameTypeName(LastGameType) ); } function InitComponent(GUIController C, GUIComponent O) { Super.InitComponent(C, O); if(!CustomInitialized) { MainSplit = GUISplitter(Controls[0]); MainSplit.WinHeight = 1.0; // Set the main splitter as one half of this game type splitter GameTypeSplit.Controls[1] = MainSplit; // The the game type splitter as the main control on the page Controls[0] = GameTypeSplit; // (re)initialise the game type splitter as a child of this page GameTypeSplit.InitComponent(C, self); // Set up the game type combo box GameTypeCombo = GUIComboBox(GUIPanel(GameTypeSplit.Controls[0]).Controls[0]); PopulateGameTypes(); GameTypeCombo.OnChange = ChangeGameType; // Done Init CustomInitialized = true; } GameTypeCombo.ReadOnly(true); } defaultproperties { Begin Object Class=GUISplitter Name=MyGameTypeSplitter SplitPosition=0.080000 bFixedSplitter=Wahr bDrawSplitter=Falsch Background=Texture'Engine.DefaultTexture' Begin Object Class=GUIPanel Name=GameTypePanel Begin Object Class=GUIComboBox Name=MyGameTypeCombo WinTop=0.250000 WinLeft=0.615740 WinWidth=0.365000 WinHeight=24.000000 OnKeyEvent=MyGameTypeCombo.InternalOnKeyEvent End Object Controls(0)=GUIComboBox'XInterface.Browser_ServerListPageMSCustom.MyGameTypeCombo' Begin Object Class=GUILabel Name=MyGameTypeLabel Caption="Game Type" TextColor=(B=255,G=255,R=255) WinTop=0.283333 WinLeft=0.405117 WinWidth=0.400000 WinHeight=24.000000 End Object Controls(1)=GUILabel'XInterface.Browser_ServerListPageMSCustom.MyGameTypeLabel' End Object Controls(0)=GUIPanel'XInterface.Browser_ServerListPageMSCustom.GameTypePanel' WinHeight=0.900000 bBoundToParent=Wahr bScaleToParent=Wahr End Object GameTypeSplit=GUISplitter'XInterface.Browser_ServerListPageMSCustom.MyGameTypeSplitter' } |
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