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// ==================================================================== // Class: UT2K4UI.GUIButton // // GUIButton - The basic button class // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== class GUIButton extends GUIComponent Native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() eTextAlign CaptionAlign; var() editconst GUIStyles CaptionEffectStyle; var() string CaptionEffectStyleName; var() localized string Caption; var() struct native PaddingPercent { var() float HorzPerc, VertPerc; } AutoSizePadding; // Padding (space) to insert around caption if autosizing // When multiple buttons should be the same size, set this value to the longest caption of the group // and all buttons will be sized using this caption instead var() string SizingCaption; var() bool bAutoSize; // Size according to caption size. var() bool bAutoShrink; // Reduce size of button if bAutoSize & caption is smaller than WinWidth var() bool bWrapCaption; // Wrap the caption if its too long - ignored if bAutoSize = true var() bool bUseCaptionHeight; // Get the Height from the caption function InitComponent(GUIController MyController, GUIComponent MyOwner) { local eFontScale x; Super.InitComponent(MyController, MyOwner); if (CaptionEffectStyleName!="") CaptionEffectStyle = Controller.GetStyle(CaptionEffectStyleName,x); } function bool InternalOnKeyEvent(out byte Key, out byte State, float delta) { if ((key==0x0D || Key == 0x20) && State==1) // ENTER or Space Pressed { OnClick(self); return true; } return false; } defaultproperties { CaptionAlign=TXTA_Center AutoSizePadding=(HorzPerc=0.125000) bAutoShrink=Wahr StyleName="SquareButton" WinHeight=0.040000 bTabStop=Wahr bAcceptsInput=Wahr bCaptureMouse=Wahr bMouseOverSound=Wahr Begin Object Class=GUIToolTip Name=GUIButtonToolTip End Object ToolTip=GUIToolTip'XInterface.GUIButton.GUIButtonToolTip' OnClickSound=CS_Click StandardHeight=0.040000 OnKeyEvent=GUIButton.InternalOnKeyEvent } |
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