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XInterface.GUIEditBox


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// ====================================================================
//  Class:  XInterface.GUIEditBox
//
//	GUIEditBox - The basic text edit control.  I've merged Normal
//  edit, restricted edit, numeric edit and password edit in to 1 control.
//
//  Written by Joe Wilcox
//	Updated by Ron Prestenback
//  (c) 2002, 2003, Epic Games, Inc.  All Rights Reserved
// ====================================================================

class GUIEditBox extends GUIButton
        Native;

#exec OBJ LOAD FILE=InterfaceContent.utx

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

var()       string      TextStr;            // Holds the current string
var()       string      AllowedCharSet;     // Only Allow these characters
var()       bool        bMaskText;          // Displays the text as a *
var()       bool        bIntOnly;           // Only Allow Interger Numeric entry
var()       bool        bFloatOnly;         // Only Allow Float Numeric entry
var()       bool        bIncludeSign;       // Do we need to allow a -/+ sign
var()       bool        bConvertSpaces;     // Do we want to convert Spaces to "_"
var()       int         MaxWidth;           // Holds the maximum width (in chars) of the string - 0 = No Max
var()       eTextCase   TextCase;           // Controls forcing case, etc
var()       int         BorderOffsets[4];   // How far in from the edit is the edit area
var()       bool        bReadOnly;          // Can't actually edit this box
var()       bool        bAlwaysNotify;      // If true, send OnChange event when receive SetText(), even if text is identical
var int     CaretPos;       // Where is the cursor within the string
var int     FirstVis;       // Position of the first visible character;
var int     LastSizeX;      // Used to detect resolution changes
var int     LastCaret,LastLength;   // Used to make things quick

var bool    bAllSelected;
var byte    LastKey;
var() float DelayTime;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.InitComponent(MyController, MyOwner);

    if ( bIntOnly || bFloatOnly )
    {
        AllowedCharSet = "0123456789";

        if (bFloatOnly)
            AllowedCharSet $= ".";
    }

    bAllSelected=true;
}

event SetText(string NewText)
{
    local bool bChanged;

    bChanged = bAlwaysNotify || TextStr != NewText;
    TextStr = NewText;
    CaretPos=len(TextStr);

    if (bChanged)
        TextChanged();

    bAllSelected=true;
}

function DeleteChar()
{
    if (CaretPos==len(TextStr))
        return;
    else if (CaretPos==Len(TextStr)-1)
    {
        TextStr = left(TextStr,CaretPos);
        CaretPos=len(TextStr);
    }
    else
        TextStr = left(TextStr,CaretPos)$Mid(TextStr,CaretPos+1);

    TextChanged();
}

function bool InternalOnKeyType(out byte Key, optional string Unicode)
{
    local string temp,st;

    if (bReadOnly)
        return false;

    if (UniCode!="")
        st = Unicode;
    else
        st = chr(Key);

    // Handle cut/paste/copy keys
    if (key<32)
    {
        if (!Controller.CtrlPressed || key == 9)
            return false;  // old code captured any keys under 32

        switch (key)
        {
        case 3:   // ctrl-c, copy to console
            PlayerOwner().CopyToClipboard(TextStr);
            bAllSelected=true;
            break;
        case 22: // ctrl-v, paste at position
            if ( (TextStr=="") || ( CaretPos==len(TextStr) ) )  // At the end of the string, just add
            {
                if (bAllSelected)
                    TextStr="";
                TextStr = ConvertIllegal(TextStr$PlayerOwner().PasteFromClipboard());
                CaretPos=len(TextStr);
            }
            else
            {
                // We are somewhere inside the string, insert.
                temp    = ConvertIllegal(left(TextStr,CaretPos)$PlayerOwner().PasteFromClipboard()$Mid(TextStr,CaretPos));
                TextStr = temp;
            }
            break;
        case 24:  // ctrl-x, clear and copy
            PlayerOwner().CopyToClipboard(TextStr);
            TextStr="";
            CaretPos=0;
        }
        TextChanged();
        return true;
    }

    if(bAllSelected)
    {
        TextStr="";
        CaretPos=0;
        bAllSelected=false;
    }

    if ( (AllowedCharSet=="") || ( (bIncludeSign) && ( (st=="-") || (st=="+") ) && (TextStr=="") ) || (InStr(AllowedCharSet,St)>=0) )
    {

        if ( (MaxWidth==0) || (Len(TextStr)<MaxWidth) )
        {
            if ( (bConvertSpaces) && ((st==" ") || (st=="?") || (st=="\\")) )
                st = "_";

            if ( (TextStr=="") || ( CaretPos==len(TextStr) ) )  // At the end of the string, just add
            {
                TextStr = TextStr$st;
                CaretPos=len(TextStr);
            }
            else
            {
                // We are somewhere inside the string, insert it.

                temp    = left(TextStr,CaretPos)$st$Mid(TextStr,CaretPos);
                TextStr = temp;
                CaretPos++;
            }

            TextChanged();
            return true;
        }
    }

    return false;
}

function bool InternalOnKeyEvent(out byte Key, out byte State, float delta)
{
    if (bReadOnly || State != 1)
        return false;

    if( Key==8 ) // Process Backspace
    {
        if (CaretPos>0)
        {
            if ( bAllSelected )
            {
                TextStr = "";
                CaretPos = 0;
                bAllSelected = False;
                TextChanged();
            }
            else
            {
                CaretPos--;
                DeleteChar();
            }
        }

        return true;
    }

    if ( Key==0x2E ) // Delete key
    {
        if(bAllSelected)
        {
            TextStr="";
            CaretPos = 0;
            bAllSelected=false;
            TextChanged();
        }
        else
            DeleteChar();

        return true;
    }

    //if ( (Key==0x64 || Key==0x25) && (State==1) )	// Left Arrow
    if ( Key==0x25 )    // Left Arrow
    {
        if(bAllSelected)
        {
            CaretPos = 0;
            bAllSelected=false;
        }
        else if (CaretPos>0)
            CaretPos--;

        return true;
    }

    //if ( (Key==0x66 || Key==0x27) && (State==1) ) // Right Arrow
    if (Key==0x27) // Right Arrow
    {
        if(bAllSelected)
        {
            CaretPos = len(TextStr);
            bAllSelected=false;
        }
        else if ( CaretPos<Len(TextStr) )
            CaretPos++;

        return true;
    }

    //if ( (Key==0x24 || Key==0x67) && (State==1) ) // Home
    if (Key==0x24) // Home
    {
        CaretPos=0;
        bAllSelected=false;
        return true;
    }

    //if ( (Key==0x23 || Key==0x61) && (State==1) ) // End
    if (Key==0x23) // End
    {
        CaretPos=len(TextStr);
        bAllSelected=false;
        return true;
    }

    if ( Key == 0x41 && Controller.CtrlPressed )
    {
        bAllSelected=true;
        return true;
    }

    return false;
}

// converts space-characters and chars not in the allowed char array
// ensure string stays within max bounds
function string ConvertIllegal(string inputstr)
{
    local int i, max;
    local string retval;
    local string c;

    i = 0;
    max = Len(inputstr);
    while ( i < max )
    {
        c = Mid(inputstr,i,1);
        if ( AllowedCharSet != "" && InStr(AllowedCharSet,c) < 0 )
        {
            c = "";
        }
        if ( bConvertSpaces &&
            ((c == " ") || (c =="?") || (c=="\\") ))
        {
            c = "_";
        }
        retval = retval $ c;
        i++;
    }

    if (MaxWidth > 0)
        return Left(retval,MaxWidth);

    return retval;
}

function string GetText()
{
    return TextStr;
}

function TextChanged()
{
    OnChange(Self);
}

function InternalActivate()
{
    CaretPos = Len(TextStr);
    bAllSelected = True;
}

function InternalDeactivate()
{
    CaretPos = 0;
    bAllSelected = False;
}

defaultproperties
{
     MaxWidth=768
     LastCaret=-1
     LastLength=-1
     StyleName="EditBox"
     WinHeight=0.060000
     bCaptureMouse=Falsch
     OnClickSound=CS_Edit
     OnActivate=GUIEditBox.InternalActivate
     OnDeActivate=GUIEditBox.InternalDeactivate
     OnKeyType=GUIEditBox.InternalOnKeyType
     OnKeyEvent=GUIEditBox.InternalOnKeyEvent
}

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Class file time: Fr 30.3.2007 08:43:46.000 - Creation time: Mo 16.4.2007 11:20:47.937 - Created with UnCodeX