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XInterface.GUIGFXButton


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// ====================================================================
//  Class:  UT2K4UI.GUIButton
//
//	GUIGFXButton - The basic button class.  It can be used for icon buttons
//  or Checkboxes
//
//  Written by Joe Wilcox
//  (c) 2002, Epic Games, Inc.  All Rights Reserved
// ====================================================================

class GUIGFXButton extends GUIButton
    Native;

#exec OBJ LOAD FILE=InterfaceContent.utx

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

var()   Int             ImageIndex;
var()   Material        Graphic;        // The graphic to display
var()   eIconPosition   Position;       // How do we draw the Icon
var()   bool            bCheckBox;      // Is this a check box button (ie: supports 2 states)
var()   bool            bClientBound;   // Graphic is drawn using clientbounds if true

var     bool            bChecked;


function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.Initcomponent(MyController, MyOwner);

    if ( bCheckBox )
        OnClick = InternalOnClick;

    if (Graphic==none && ImageIndex>=0 && ImageIndex < MyController.ImageList.Length)
        Graphic=MyController.ImageList[ImageIndex];
}

function SetChecked(bool bNewChecked)
{
    if (bCheckBox)
    {
        bChecked = bNewChecked;
        OnChange(Self);
    }
}

function bool InternalOnClick(GUIComponent Sender)
{
    if (bCheckBox)
        bChecked = !bChecked;

    OnChange(Self);
    return true;
}

defaultproperties
{
     bTabStop=Falsch
}

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Class file time: Fr 30.3.2007 08:43:46.000 - Creation time: Mo 16.4.2007 11:20:47.953 - Created with UnCodeX