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// ==================================================================== // The GUIList is a basic list component. // // Written by Joe Wilcox // Updated by Ron Prestenback // (c) 2002, 2003, Epic Games, Inc. All Rights Reserved // ==================================================================== class GUIList extends GUIVertList Native; #exec OBJ LOAD FILE=InterfaceContent.utx // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() eTextAlign TextAlign; // How is text Aligned in the control var() editconstarray editconst array<GUIListElem> Elements; var() editconstarray editconst array<GUIListElem> SelectedElements; // Used to easily support drag-n-drop between the same list var() color OfficialColor; // Used to signify items standard in UT2003 var() color Official2004Color; // Used to signify items standard in UT2004 var() color BonusPackColor; // Used to signify items standard in BonusPacks native final function SortList(); function Sort() { Super.Sort(); SortList(); } // Used by SortList. delegate int CompareItem(GUIListElem ElemA, GUIListElem ElemB) { return StrCmp(ElemA.Item, ElemB.Item); } // Accessor function for the items. // Functions for manipulating entire list elements function Add(string NewItem, optional Object obj, optional string Str, optional bool bSection) { local int NewIndex; local GUIListElem E; if ( !bAllowEmptyItems && NewItem == "" && Obj == None && Str == "" ) return; E.Item = NewItem; E.ExtraData = Obj; E.ExtraStrData = Str; E.bSection = bSection; if (bSorted && Elements.Length > 0) { while (NewIndex < Elements.Length && CompareItem(Elements[NewIndex], E) < 0) NewIndex++; } else NewIndex = Elements.Length; Elements.Insert(NewIndex, 1); Elements[NewIndex] = E; ItemCount = Elements.Length; if (Elements.Length == 1 && bInitializeList) SetIndex(0); else if ( bNotify ) CheckLinkedObjects(Self); if (MyScrollBar != None) MyScrollBar.AlignThumb(); } function AddElement( GUIListElem NewElem ) { Add( NewElem.Item, NewElem.ExtraData, NewElem.ExtraStrData ); } function Replace(int i, string NewItem, optional Object obj, optional string Str, optional bool bNoSort) { if ( !IsValidIndex(i) ) Add(NewItem,Obj,Str); else { if ( !bAllowEmptyItems && NewItem == "" && Obj == None && Str == "" ) return; Elements[i].Item = NewItem; Elements[i].ExtraData = obj; Elements[i].ExtraStrData = Str; if ( bSorted && !bNoSort ) Sort(); SetIndex(Index); } } function Insert(int i, string NewItem, optional Object obj, optional string Str, optional bool bNoSort, optional bool bSection ) { if ( !IsValidIndex(i) ) Add(NewItem,Obj,Str, bSection); else { if ( !bAllowEmptyItems && NewItem == "" && Obj == None && Str == "" ) return; Elements.Insert(i,1); Elements[i].Item=NewItem; Elements[i].ExtraData=obj; Elements[i].ExtraStrData=Str; Elements[i].bSection=bSection; ItemCount = Elements.Length; if ( bSorted && !bNoSort ) Sort(); SetIndex(Index); if (MyScrollBar != None) MyScrollBar.AlignThumb(); } } function InsertElement( int i, GUIListElem NewElem, optional bool bNoSort ) { Insert( i, NewElem.Item, NewElem.ExtraData, NewElem.ExtraStrData, bNoSort ); } event Swap(int IndexA, int IndexB) { local GUI.GUIListElem elem; if ( IsValidIndex(IndexA) && IsValidIndex(IndexB) ) { elem = Elements[IndexA]; Elements[IndexA] = Elements[IndexB]; Elements[IndexB] = elem; if (bSorted) Sort(); if ( bNotify ) CheckLinkedObjects(Self); } } function LoadFrom(GUIList Source, optional bool bClearFirst) { local string t1,t2; local object t; local int i; if (bClearfirst) Clear(); for (i=0;i<Source.Elements.Length;i++) { Source.GetAtIndex(i,t1,t,t2); Add(t1,t,t2); } } function int Remove(int i, optional int Count, optional bool bNoSort) { Count = Max( Count, 1 ); if (!IsValidIndex(i)) return Index; Elements.Remove(i, Min(Count, Elements.Length - i)); ItemCount = Elements.Length; if ( bSorted && !bNoSort ) Sort(); // In case we now have an invalid index SetIndex(Index); if (MyScrollBar != None) MyScrollBar.AlignThumb(); return Index; } function int RemoveSilent(int i, optional int Count) { bNotify = False; i = Remove(i, Count, True); bNotify = True; return i; } function int RemoveElement(GUIListElem Elem, optional int Count, optional bool bNoSort) { local int i; Count = Max( Count, 1 ); for ( i = 0; i < Elements.Length; i++ ) { if ( Elements[i] == Elem ) { Elements.Remove(i, Min(Count, Elements.Length - i)); break; } } ItemCount = Elements.Length; if ( bSorted && !bNoSort ) Sort(); // In case we now have an invalid index SetIndex(Index); if ( MyScrollBar != None ) MyScrollBar.AlignThumb(); return Index; } function Clear() { if (Elements.Length == 0) return; Elements.Remove(0,Elements.Length); ItemCount = 0; Super.Clear(); } // ===================================================================================================================== // ===================================================================================================================== // Query Functions // ===================================================================================================================== // ===================================================================================================================== // Backwards compatibility function string SelectedText() { return Get(); } // Current listitem function string Get(optional bool bGuarantee) { if ( !IsValid() ) { if (bGuarantee && Elements.Length > 0) return Elements[0].Item; return ""; } return Elements[Index].Item; } function object GetObject() { if ( !IsValid() ) return none; return Elements[Index].ExtraData; } function string GetExtra() { if ( !IsValid() ) return ""; return Elements[Index].ExtraStrData; } function bool IsSection() { if ( !IsValid() ) return false; return Elements[Index].bSection; } // Arbitrary list Item function string GetItemAtIndex(int i) { if (!IsValidIndex(i)) return ""; return Elements[i].Item; } function object GetObjectAtIndex(int i) { if (!IsValidIndex(i)) return None; return Elements[i].ExtraData; } function string GetExtraAtIndex(int i) { if (!IsValidIndex(i)) return ""; return Elements[i].ExtraStrData; } function GetAtIndex(int i, out string ItemStr, out object ExtraObj, out string ExtraStr) { if (!IsValidIndex(i)) return; ItemStr = Elements[i].Item; ExtraObj = Elements[i].ExtraData; ExtraStr = Elements[i].ExtraStrData; } // ===================================================================================================================== // ===================================================================================================================== // Assignment functions // ===================================================================================================================== // ===================================================================================================================== function SetItemAtIndex(int i, string NewItem) { if (!IsValidIndex(i)) return; Elements[i].Item = NewItem; if ( bNotify ) CheckLinkedObjects(Self); } function SetObjectAtIndex(int i, Object NewObject) { if (!IsValidIndex(i)) return; Elements[i].ExtraData = NewObject; if ( bNotify ) CheckLinkedObjects(Self); } function SetExtraAtIndex(int i, string NewExtra) { if (!IsValidIndex(i)) return; Elements[i].ExtraStrData = NewExtra; if ( bNotify ) CheckLinkedObjects(Self); } function RemoveItem(string Item) { local int i; // Work through array. If we find it, remove it (will reduce Elements.Length). // If we don't, move on to next one. while( i < Elements.Length) { if(Item ~= Elements[i].Item) Elements.Remove(i, 1); else i++; } ItemCount = Elements.Length; SetIndex(-1); if (MyScrollBar != None) MyScrollBar.AlignThumb(); } function RemoveObject(Object Obj) { local int i; while (i < Elements.Length) { if (Obj == Elements[i].ExtraData) Elements.Remove(i, 1); else i++; } ItemCount = Elements.Length; SetIndex(-1); if (MyScrollBar != None) MyScrollBar.AlignThumb(); } function RemoveExtra(string Str) { local int i; while (i < Elements.Length) { if (Str ~= Elements[i].ExtraStrData) Elements.Remove(i, 1); else i++; } ItemCount = Elements.Length; SetIndex(-1); if (MyScrollBar != None) MyScrollBar.AlignThumb(); } // ===================================================================================================================== // ===================================================================================================================== // Search functions // ===================================================================================================================== // ===================================================================================================================== function string Find(string Text, optional bool bExact, optional bool bExtra) { local int i; i = FindIndex(Text, bExact, bExtra); if (i != -1) { SetIndex(i); return Elements[i].Item; } return ""; } function int FindExtra(string Text, optional bool bExact) { return FindIndex(Text, bExact, True); } function int FindItemObject(Object Obj) { return FindIndex("",,,Obj); } function int FindIndex(string Test, optional bool bExact, optional bool bExtra, optional Object TestObject) { local int i; if (TestObject != None) { for (i = 0; i < Elements.Length; i++) if ( TestObject == Elements[i].ExtraData ) return i; } else if (Test != "") { if (bExtra) { for (i = 0; i < Elements.Length; i++) if ( (bExact && Elements[i].ExtraStrData == Test) || (!bExact && Elements[i].ExtraStrData ~= Test) ) return i; } else { for ( i = 0; i < Elements.Length; i++) if ( (bExact && Elements[i].Item == Test) || (!bExact && Elements[i].Item ~= Test) ) return i; } } return -1; } // ===================================================================================================================== // ===================================================================================================================== // Drag-n-drop interface // ===================================================================================================================== // ===================================================================================================================== // Called on the drop source when when an Item has been dropped. bAccepted tells it whether // the operation was successful or not. function InternalOnEndDrag(GUIComponent Accepting, bool bAccepted) { local int i; // log(Name@"InternalOnEndDrag Accepting:"$Accepting@"bAccepted:"$bAccepted); if (bAccepted && Accepting != None) { GetPendingElements(); if ( Accepting != Self ) { for ( i = 0; i < SelectedElements.Length; i++ ) RemoveElement(SelectedElements[i]); } bRepeatClick = False; } // Simulate repeat click if the operation was a failure to prevent InternalOnMouseRelease from clearing // the SelectedItems array // This way we don't lose the items we clicked on if (Accepting == None) bRepeatClick = True; SetOutlineAlpha(255); if ( bNotify ) CheckLinkedObjects(Self); } // Called on the drop target when the mouse is released - Sender is always DropTarget function bool InternalOnDragDrop(GUIComponent Sender) { local array<GUIListElem> NewItem; local int i; // log(Name@"InternalOnDragDrop Sender:"$ Sender); if (Controller.DropTarget == Self) { if (Controller.DropSource != None && GUIList(Controller.DropSource) != None) { NewItem = GUIList(Controller.DropSource).GetPendingElements(); // Special case for drag-n-drop between the same list. if ( Controller.DropSource == Self ) { for ( i = NewItem.Length - 1; i >= 0; i-- ) RemoveElement(NewItem[i],,True); } if ( !IsValidIndex(DropIndex) ) DropIndex = ItemCount; for (i = NewItem.Length - 1; i >= 0; i--) Insert(DropIndex, NewItem[i].Item, NewItem[i].ExtraData, NewItem[i].ExtraStrData); SetIndex(DropIndex); return true; } } return false; } function ClearPendingElements() { Super.ClearPendingElements(); if ( SelectedItems.Length == 0 ) SelectedElements.Remove(0, SelectedElements.Length); } function array<GUIListElem> GetPendingElements(optional bool bGuarantee) { local int i; if ( (DropState == DRP_Source && Controller.DropSource == Self) || bGuarantee ) { if ( SelectedElements.Length == 0 ) { for (i = 0; i < SelectedItems.Length; i++) if (IsValidIndex(SelectedItems[i])) SelectedElements[SelectedElements.Length] = Elements[SelectedItems[i]]; if ( SelectedElements.Length == 0 && IsValid() ) { SelectedElements.Length = SelectedElements.Length + 1; GetAtIndex(Index, SelectedElements[0].Item, SelectedElements[0].ExtraData, SelectedElements[0].ExtraStrData); } } return SelectedElements; } } defaultproperties { TextAlign=TXTA_Center } |
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