Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 00144 00145 00146 00147 00148 00149 00150 00151 00152 00153 00154 00155 00156 00157 00158 00159 00160 00161 00162 00163 00164 00165 00166 00167 00168 00169 00170 00171 00172 00173 00174 00175 00176 00177 00178 00179 00180 00181 00182 00183 00184 00185 00186 00187 00188 00189 00190 00191 00192 00193 00194 00195 00196 00197 00198 00199 00200 00201 00202 00203 00204 00205 00206 00207 00208 00209 00210 00211 00212 00213 |
// ==================================================================== // Class: UT2K4UI.GUIMultiComponent // // MenuOptions combine a label and any other component in to 1 single // control. The Label is left justified, the control is right. // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== class GUIMenuOption extends GUIMultiComponent Native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var(Option) editconst bool bIgnoreChange; // Don't want an OnChange event var(Option) bool bValueReadOnly; // Value of this option cannot be modified by input var(Option) bool bAutoSizeCaption; // Extend CaptionWidth if caption is too long var(Option) bool bHeightFromComponent; // Get the Height of this component from the Component var(Option) bool bFlipped; // Draw the Component to the left of the caption var(Option) bool bSquare; // Use the Height for the Width var(Option) bool bVerticalLayout; // Layout controls vertically var(Option) eTextAlign LabelJustification; // How do we justify the label var(Option) eTextAlign ComponentJustification; // How do we justify the label var(Option) float CaptionWidth; // How big should the Caption be var(Option) float ComponentWidth; // How big should the Component be (-1 = 1-CaptionWidth) var(Option) localized string Caption; // Caption for the label var(Option) string ComponentClassName; // Name of the component to spawn var(Option) string LabelFont; // Name of the Font for the label var(Option) string LabelStyleName; // The Style for the label var(Option) Color LabelColor; // Color for the label var(Option) editconst noexport GUILabel MyLabel; // Holds the label var(Option) editconst noexport GUIComponent MyComponent; // Holds the component function InitComponent(GUIController MyController, GUIComponent MyOwner) { if (bVerticalLayout) StandardHeight *= 2; Super.Initcomponent(MyController, MyOwner); // Create the two components MyLabel = GUILabel(AddComponent("XInterface.GUILabel")); if (MyLabel==None) { log("Failed to create "@self@" due to problems creating GUILabel"); return; } if (bFlipped) { if (LabelJustification==TXTA_Left) LabelJustification=TXTA_Right; else if (LabelJustification==TXTA_Right) LabelJustification=TXTA_Left; if (ComponentJustification==TXTA_Left) ComponentJustification=TXTA_Right; else if (ComponentJustification==TXTA_Right) ComponentJustification=TXTA_Left; } MyLabel.Caption = Caption; if ( LabelStyleName == "" ) { MyLabel.TextColor = LabelColor; MyLabel.TextFont = LabelFont; } else MyLabel.Style = Controller.GetStyle(LabelStyleName,MyLabel.FontScale); MyLabel.FontScale = FontScale; MyLabel.TextAlign = LabelJustification; MyLabel.IniOption = IniOption; MyLabel.bNeverScale = True; if (ComponentClassName == "") return; MyComponent = AddComponent(ComponentClassName); // Check for errors if (MyComponent == None) { log("Could not create requested menu component"@ComponentClassName); return; } SetHint(Hint); MyComponent.IniOption = IniOption; if (bHeightFromComponent && !bVerticalLayout) WinHeight = MyComponent.WinHeight; else MyComponent.WinHeight = WinHeight; MyComponent.OnChange = InternalOnChange; MyComponent.bTabStop = true; MyComponent.TabOrder = 1; MyComponent.bNeverScale = True; MyComponent.bNeverFocus = bNeverFocus; SetFriendlyLabel(MyLabel); if ( MenuState == MSAT_Disabled ) { MenuState = MSAT_Blurry; DisableMe(); } } // Used for MultiOptionLists function SetComponentValue(coerce string NewValue, optional bool bNoChange); function string GetComponentValue() { return ""; } // Reset component to default state function ResetComponent() { SetComponentValue(IniDefault); } function SetReadOnly( bool bValue ) { bValueReadOnly = bValue; } function SetHint(string NewHint) { Super.SetHint(NewHint); MyLabel.SetHint(NewHint); MyComponent.SetHint(NewHint); } function SetCaption(string NewCaption) { Caption = NewCaption; MyLabel.Caption = NewCaption; } // This is the function that the GUIMultiOptionList will call when this component has been clicked on, // since it overrides the component's OnClick() delegate // Return false to prevent the GUIMultiOptionList from passing the OnClick notification upwards function bool MenuOptionClicked(GUIComponent Sender) { return true; } function InternalOnChange(GUIComponent Sender) { if (Controller != None && Controller.bCurMenuInitialized) { if ( !bIgnoreChange ) OnChange(Self); } bIgnoreChange = False; } function InternalOnCreateComponent(GUIComponent NewComp, GUIComponent Sender); function CenterMouse() { if ( MyComponent != None ) MyComponent.CenterMouse(); else Super.CenterMouse(); } function SetFriendlyLabel( GUILabel NewLabel ) { Super.SetFriendlyLabel(NewLabel); if ( MyComponent != None ) MyComponent.SetFriendlyLabel(NewLabel); } defaultproperties { bAutoSizeCaption=Wahr ComponentJustification=TXTA_Right CaptionWidth=0.500000 ComponentWidth=-1.000000 LabelFont="UT2MenuFont" LabelStyleName="TextLabel" LabelColor=(B=64,A=255) PropagateVisibility=Wahr OnCreateComponent=GUIMenuOption.InternalOnCreateComponent WinTop=0.347656 WinLeft=0.496094 WinWidth=0.500000 WinHeight=0.030000 bAcceptsInput=Wahr Begin Object Class=GUIToolTip Name=GUIMenuOptionToolTip End Object ToolTip=GUIToolTip'XInterface.GUIMenuOption.GUIMenuOptionToolTip' OnClickSound=CS_Click bStandardized=Wahr StandardHeight=0.030000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |