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// ==================================================================== // (C) 2002, Epic Games // // // The GUIUSerKeyBinding is a class tha allows mod authors to add keys // to the control menu. It works as follows: // // Mod authors subclass this actor in their package. They then need // to add the following line to their .INT file // // Object=(Class=Class,MetaClass=XInterface.GUIUserKeyBinding,Name=ModPackageName.CustomKeyBindClassName) // // The controller config menu will preload all of these on startup and // add them to it's list. // // Alias is the actual alias you wish to bind. // KeyLabel is the text description that will be displayed in the list // bIsSection if set, will cause the menu to add it as a section label // // ==================================================================== class GUIUserKeyBinding extends GUI Abstract; struct KeyInfo { var string Alias; // The Alias used for this binding var string KeyLabel; // The text label for this binding var bool bIsSection; // Is this a section label }; var array<KeyInfo> KeyData; defaultproperties { } |
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