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XInterface.Tab_InstantActionMain


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// ====================================================================
//  Class:  XInterface.Tab_InstantActionMain
//  Parent: XInterface.GUITabPanel
//
//  <Enter a description here>
// ====================================================================

class Tab_InstantActionMain extends UT2K3TabPanel;

var config string   LastGameType;           // Stores the last known settings
var config string   LastMap;
var config int      LastBotSkill,
                    LastBotCount;
var config bool     LastUseMapBots,
                    LastUseCustomBots;

var GUIListBox          MyMapList;
var moComboBox          MyGameCombo;
var GUIImage            MyMapImage;
var GUIScrollTextBox    MyMapScroll;
var moComboBox          MyBotSkill;
var moCheckBox          MyUseMapBots;
var moCheckBox          MyUseCustomBots;
var moNumericEdit       MyBotCount;
var GUILabel            MyMapName;

var localized string    DifficultyLevels[8];
var localized string    MessageNoInfo;

delegate OnChangeGameType();
delegate OnChangeCustomBots();

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    local string Entry, Desc;
    local int index;

    Super.Initcomponent(MyController, MyOwner);

    MyBotCount              = moNumericEdit(Controls[1]);
    MyGameCombo             = moComboBox(Controls[2]);
    MyMapList               = GUIListBox(Controls[3]);
    MyMapImage              = GUIImage(Controls[4]);
    MyMapScroll             = GUIScrollTextBox(Controls[5]);
    MyBotSkill              = moComboBox(Controls[7]);
    MyUseMapBots            = moCheckBox(Controls[8]);
    MyUseCustomBots         = moCheckBox(COntrols[9]);
    MyMapName               = GUILabel(Controls[12]);

    MyMapList.List.OnChange = MapListChange;
    MyMapList.List.OnDblClick = MapListDblClick;

    Index = 0;
    PlayerOwner().GetNextIntDesc("GameInfo",Index,Entry,Desc);
    while (Entry != "")
    {
        Desc = Entry$"|"$Desc;
        if ( ! ((PlayerOwner().Level.IsDemoBuild()) && (InStr (Desc, "xDoubleDom" ) >= 0) ) )
        {
            MyGameCombo.AddItem(ParseDescStr(Desc,2),,Desc);

//			if ( (LastGameType=="") || (LastGameType~=Entry) )
//			{
//				MyGameCombo.SetText(ParseDescStr(Desc,2));
//				LastGameType=Entry;
//			}
        }

        Index++;
        PlayerOwner().GetNextIntDesc("GameInfo", Index, Entry, Desc);
    }

    MyGameCombo.MyComboBox.List.SortList();
    SelectGameType(LastGameType);


    MyGameCombo.ReadOnly(true);

    // Load Maps for the current GameType

    ReadMapList(GetMapPrefix());

    // Set the original map

    if ( (LastMap=="") || (MyMapList.List.Find(LastMap)=="") )
        MyMapList.List.SetIndex(0);

    ReadMapInfo(MyMapList.List.Get());

    for(index = 0;index < 8;index++)
        MyBotSkill.AddItem(DifficultyLevels[index]);
    MyBotSkill.ReadOnly(True);
    MyBotSkill.SetIndex(LastBotSkill);

    MyBotCount.SetValue(LastBotCount);
    MyUseCustomBots.Checked(LastUseCustomBots);
    MyUseMapBots.Checked(LastUseMapBots);

    if(LastUseMapBots)
    {
        MyUseCustomBots.Checked(false);
        MyUseCustomBots.MenuStateChange(MSAT_Disabled);
        MyBotCount.MenuStateChange(MSAT_Disabled);
    }
    else
    {
        MyUseCustomBots.MenuStateChange(MSAT_Blurry);

        if(LastUseCustomBots)
            MyBotCount.MenuStateChange(MSAT_Disabled);
        else
            MyBotCount.MenuStateChange(MSAT_Blurry);
    }
}


function SelectGameType(string GameType)
{
    local int i;
    local GUIList List;
    local string desc;

    List = MyGameCombo.MyComboBox.List;
    for (i=0;i<List.Elements.Length;i++)
    {
        Desc = List.GetExtraAtIndex(i);
        if (ParseDescStr(Desc,0) ~= GameType)
        {
            List.Index = i;
            MyGameCombo.SetText(ParseDescStr(Desc,2));
            return;
        }
    }
}


// Play is called when the play button is pressed.  It saves any releavent data and then
// returns any additions to the URL
function string Play()
{
    LastBotCount = MyBotCount.GetValue();
    SaveConfig();

    return "?Difficulty="$LastBotSkill$"?bAutoNumBots="$LastUseMapBots$"?NumBots="$LastBotCount;
}

function string ParseDescStr(string DescStr, int index)
{
    local string temp;
    local int p,i;

    i = 0;

    while (DescStr!="")
    {
        p = instr(DescStr,"|");
        if (p<0)
        {
            Temp = DescStr;
            DescStr = "";
        }
        else
        {
            Temp = Left(DescStr,p);
            DescStr = Right(DescStr,Len(DescStr)-p-1);
        }
        if (i==Index)

            return Temp;

        i++;
    }
}

function string GetMapPrefix()
{
    return ParseDescStr(MyGameCombo.GetExtra(),1);
}

function string GetRulesClass()
{
    return ParseDescStr(MyGameCombo.GetExtra(),3);
}

function string GetMapListClass()
{
    return ParseDescStr(MyGameCombo.GetExtra(),4);
}

function bool GetIsTeamGame()
{
    return bool(ParseDescStr(MyGameCombo.GetExtra(),5));
}

function string GetGameClass()
{
    return ParseDescStr(MyGameCombo.GetExtra(),0);
}

//function ReadMapList(class<GameInfo> GameClass)
function ReadMapList(string MapPreFix)
{
    MyMapList.List.Clear();

    Controller.GetMapList(MapPrefix,MyMapList.List);
    MyMapList.List.SortList();
    MyMapList.List.SetIndex(0);
}

function ReadMapInfo(string MapName)
{
    local LevelSummary L;
    local string mName,mDesc;
    local int p;

    if(MapName == "")
        return;

    L = LevelSummary(DynamicLoadObject(MapName$".LevelSummary", class'LevelSummary'));

    if ( L != none )
        MyMapName.Caption = L.Title;
    else
        MyMapName.Caption = MapName;

    MyMapImage.Image = Material(DynamicLoadObject(MapName$".Screenshot", class'Material'));
    if (MyMapImage.Image==None)
    {
        if (L == none || L.ScreenShot==None)
            MyMapImage.Image = material'InterfaceContent.Menu.NoLevelPreview';
        else
            MyMapImage.Image = L.Screenshot;
    }

    p = instr(MapName,"-");
    if (p<0)
        mName = MapName;
    else
        mName = Right(MapName,Len(MapName)-p-1);

    GUILabel(Controls[14]).Caption = ""$L.IdealPlayerCountMin@"-"@L.IdealPlayerCountMax@"players";

    mDesc = Controller.LoadDecoText("XMaps",mName);
    if (mDesc=="")
       mDesc = L.Description;
    else
    {
        GUILabel(Controls[13]).Caption = "";
        MyMapScroll.SetContent(mDesc);
        return;
    }

    if (mDesc=="")
        mDesc = MessageNoInfo;

    if (L.Author!="")
        GUILabel(Controls[13]).Caption = "Author:"@L.Author;
    else
        GUILabel(Controls[13]).Caption = "";

    MyMapScroll.SetContent(mDesc);
}

function GameTypeChanged(GUIComponent Sender)
{
    local string Desc;

    if (!Controller.bCurMenuInitialized)
        return;

    // Load Maps for the current GameType

    Desc = MyGameCombo.GetExtra();
    ReadMapList(ParseDescStr(Desc,1));

    LastGameType = ParseDescStr(Desc,0);
    SaveConfig();

    OnChangeGameType();
}


function MapListChange(GUIComponent Sender)
{
    if (!Controller.bCurMenuInitialized)
        return;

    LastMap = MyMapList.List.Get();
    SaveConfig();

    ReadMapInfo(LastMap);
}

function BotSkillChanged(GUIComponent Sender)
{
    if (!Controller.bCurMenuInitialized)
        return;

    LastBotSkill=MyBotSkill.GetIndex();
    SaveConfig();
}

function ChangeMapBots(GUIComponent Sender)
{
    if(!Controller.bCurMenuInitialized)
        return;

    LastUseMapBots = MyUseMapBots.IsChecked();
    SaveConfig();

    if(LastUseMapBots)
    {
        MyUseCustomBots.Checked(false);
        MyUseCustomBots.MenuStateChange(MSAT_Disabled);
        MyBotCount.MenuStateChange(MSAT_Disabled);
    }
    else
    {
        MyUseCustomBots.MenuStateChange(MSAT_Blurry);
        MyBotCount.MenuStateChange(MSAT_Blurry);
    }
}

function ChangeCustomBots(GUIComponent Sender)
{
    if(!Controller.bCurMenuInitialized)
        return;

    LastUseCustomBots = MyUseCustomBots.IsChecked();
    SaveConfig();

    if(LastUseCustomBots)
        MyBotCount.MenuStateChange(MSAT_Disabled);
    else
        MyBotCount.MenuStateChange(MSAT_Blurry);

    OnChangeCustomBots();
}

function bool MapListDblClick(GUIComponent Sender)
{
    UT2InstantActionPage(Controller.ActivePage).PlayButtonClick(self);
    return true;
}

defaultproperties
{
     DifficultyLevels(0)="Novice"
     DifficultyLevels(1)="Average"
     DifficultyLevels(2)="Experienced"
     DifficultyLevels(3)="Skilled"
     DifficultyLevels(4)="Adept"
     DifficultyLevels(5)="Masterful"
     DifficultyLevels(6)="Inhuman"
     DifficultyLevels(7)="Godlike"
     MessageNoInfo="No information available!"
     Begin Object Class=GUIImage Name=IAMainBK1
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.024687
         WinLeft=0.021641
         WinWidth=0.957500
         WinHeight=0.107188
     End Object
     Controls(0)=GUIImage'XInterface.Tab_InstantActionMain.IAMainBK1'

     Begin Object Class=moNumericEdit Name=IAMain_BotCount
         MinValue=0
         MaxValue=16
         Caption="Number of Bots"
         OnCreateComponent=IAMain_BotCount.InternalOnCreateComponent
         Hint="Choose the number of bots you wish to play with."
         WinTop=0.919531
         WinLeft=0.038476
         WinWidth=0.450000
         WinHeight=0.060000
     End Object
     Controls(1)=moNumericEdit'XInterface.Tab_InstantActionMain.IAMain_BotCount'

     Begin Object Class=moComboBox Name=IAMain_GameType
         ComponentJustification=TXTA_Left
         CaptionWidth=0.300000
         Caption="Game Type:"
         OnCreateComponent=IAMain_GameType.InternalOnCreateComponent
         Hint="Select the type of game you wish to play."
         WinTop=0.047917
         WinLeft=0.250000
         WinHeight=0.060000
         OnChange=Tab_InstantActionMain.GameTypeChanged
     End Object
     Controls(2)=moComboBox'XInterface.Tab_InstantActionMain.IAMain_GameType'

     Begin Object Class=GUIListBox Name=IAMain_MapList
         bVisibleWhenEmpty=Wahr
         OnCreateComponent=IAMain_MapList.InternalOnCreateComponent
         StyleName="SquareButton"
         Hint="Select the map to play"
         WinTop=0.161406
         WinLeft=0.021641
         WinWidth=0.478984
         WinHeight=0.463633
     End Object
     Controls(3)=GUIListBox'XInterface.Tab_InstantActionMain.IAMain_MapList'

     Begin Object Class=GUIImage Name=IAMain_MapImage
         Image=Texture'InterfaceContent.Menu.NoLevelPreview'
         ImageStyle=ISTY_Scaled
         ImageRenderStyle=MSTY_Normal
         WinTop=0.163489
         WinLeft=0.531796
         WinWidth=0.443750
         WinHeight=0.405312
     End Object
     Controls(4)=GUIImage'XInterface.Tab_InstantActionMain.IAMain_MapImage'

     Begin Object Class=GUIScrollTextBox Name=IAMain_MapScroll
         CharDelay=0.002500
         EOLDelay=0.500000
         OnCreateComponent=IAMain_MapScroll.InternalOnCreateComponent
         WinTop=0.689325
         WinLeft=0.534569
         WinWidth=0.435000
         WinHeight=0.300000
         bNeverFocus=Wahr
     End Object
     Controls(5)=GUIScrollTextBox'XInterface.Tab_InstantActionMain.IAMain_MapScroll'

     Begin Object Class=GUIImage Name=IAMainBK3
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.650469
         WinLeft=0.020742
         WinWidth=0.480469
         WinHeight=0.348633
     End Object
     Controls(6)=GUIImage'XInterface.Tab_InstantActionMain.IAMainBK3'

     Begin Object Class=moComboBox Name=IAMain_BotSkill
         Caption="Bot Skill"
         OnCreateComponent=IAMain_BotSkill.InternalOnCreateComponent
         Hint="Choose the skill of the bots you wish to play with."
         WinTop=0.689531
         WinLeft=0.038476
         WinWidth=0.450000
         WinHeight=0.060000
         OnChange=Tab_InstantActionMain.BotSkillChanged
     End Object
     Controls(7)=moComboBox'XInterface.Tab_InstantActionMain.IAMain_BotSkill'

     Begin Object Class=moCheckBox Name=IAMain_UseMapBots
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Use Map Bot Count"
         OnCreateComponent=IAMain_UseMapBots.InternalOnCreateComponent
         Hint="When enabled, an appropriate number of bots for the map will be used."
         WinTop=0.769531
         WinLeft=0.038476
         WinWidth=0.450000
         WinHeight=0.060000
         OnChange=Tab_InstantActionMain.ChangeMapBots
     End Object
     Controls(8)=moCheckBox'XInterface.Tab_InstantActionMain.IAMain_UseMapBots'

     Begin Object Class=moCheckBox Name=IAMain_UseCustomBots
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Use Custom Bots"
         OnCreateComponent=IAMain_UseCustomBots.InternalOnCreateComponent
         Hint="When enabled, you may use the Bot tab to choose bots to play with."
         WinTop=0.849531
         WinLeft=0.038476
         WinWidth=0.450000
         WinHeight=0.060000
         OnChange=Tab_InstantActionMain.ChangeCustomBots
     End Object
     Controls(9)=moCheckBox'XInterface.Tab_InstantActionMain.IAMain_UseCustomBots'

     Begin Object Class=GUIImage Name=IAMainBK2
         Image=Texture'InterfaceContent.Menu.BorderBoxA1'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.161406
         WinLeft=0.527891
         WinWidth=0.450000
         WinHeight=0.410000
     End Object
     Controls(10)=GUIImage'XInterface.Tab_InstantActionMain.IAMainBK2'

     Begin Object Class=GUIImage Name=IAMain_DescBack
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.591354
         WinLeft=0.527891
         WinWidth=0.450000
         WinHeight=0.410000
     End Object
     Controls(11)=GUIImage'XInterface.Tab_InstantActionMain.IAMain_DescBack'

     Begin Object Class=GUILabel Name=IAMain_MapName
         Caption="Testing"
         TextAlign=TXTA_Center
         TextColor=(B=0,G=180,R=220)
         TextFont="UT2HeaderFont"
         WinTop=0.596822
         WinLeft=0.562304
         WinWidth=0.382813
         WinHeight=32.000000
     End Object
     Controls(12)=GUILabel'XInterface.Tab_InstantActionMain.IAMain_MapName'

     Begin Object Class=GUILabel Name=IAMain_MapAuthor
         Caption="Testing"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         TextFont="UT2SmallHeaderFont"
         WinTop=0.471822
         WinLeft=0.531054
         WinWidth=0.445313
         WinHeight=17.000000
     End Object
     Controls(13)=GUILabel'XInterface.Tab_InstantActionMain.IAMain_MapAuthor'

     Begin Object Class=GUILabel Name=IAMain_MapPlayers
         Caption="Best for 4 to 8 players"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         TextFont="UT2SmallHeaderFont"
         WinTop=0.513489
         WinLeft=0.531054
         WinWidth=0.445313
         WinHeight=17.000000
     End Object
     Controls(14)=GUILabel'XInterface.Tab_InstantActionMain.IAMain_MapPlayers'

     WinTop=0.150000
     WinHeight=0.770000
}

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Class file time: Fr 30.3.2007 08:43:46.000 - Creation time: Mo 16.4.2007 11:20:54.421 - Created with UnCodeX