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XInterface.UT2SettingsPage


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// ====================================================================
//  Class:  XInterface.UT2SettingsPage
//  Parent: XInterface.GUIPage
//
//  <Enter a description here>
// ====================================================================

class UT2SettingsPage extends UT2K3GUIPage;

#exec OBJ LOAD FILE=InterfaceContent.utx

var localized string    VideoTabLabel,
                        VideoTabHint,
                        DetailsTabLabel,
                        DetailsTabHint,
                        AudioTabLabel,
                        AudioTabHint,
                        PlayerTabLabel,
                        PlayerTabHint,
                        NetworkTabLabel,
                        NetworkTabHint,
                        ControlsTabLabel,
                        ControlsTabHint,
                        IForceTabLabel,
                        IForceTabHint,
                        WeaponsTabLabel,
                        WeaponsTabHint,
                        GameTabLabel,
                        GameTabHint,
                        HudTabLabel,
                        HudTabHint,
                        SpeechBinderTabLabel,
                        SpeechBinderTabHint;

var Tab_WeaponPref      pWeaponPref;
var Tab_PlayerSettings  pPlayer;
var Tab_NetworkSettings pNetwork;

var float               SavedPitch;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    local GUITabControl TabC;
    local rotator PlayerRot;

    Super.Initcomponent(MyController, MyOwner);

    // Set camera's pitch to zero when menu initialised (otherwise spinny weap goes kooky)
    PlayerRot = PlayerOwner().Rotation;
    SavedPitch = PlayerRot.Pitch;
    PlayerRot.Pitch = 0;
    PlayerOwner().SetRotation(PlayerRot);

    TabC = GUITabControl(Controls[1]);
    GUITitleBar(Controls[0]).DockedTabs = TabC;

    TabC.AddTab(VideoTabLabel,"xinterface.Tab_VideoSettings",,VideoTabHint,true);
    TabC.AddTab(DetailsTabLabel,"xinterface.Tab_DetailSettings",,DetailsTabHint);
    TabC.AddTab(AudioTabLabel,"xinterface.Tab_AudioSettings",,AudioTabHint);
    pPlayer = Tab_PlayerSettings(TabC.AddTab(PlayerTabLabel,"xinterface.Tab_PlayerSettings",,PlayerTabHint));
    pNetwork = Tab_NetworkSettings(TabC.AddTab(NetworkTabLabel,"xinterface.Tab_NetworkSettings",,NetworkTabHint));
    TabC.AddTab(ControlsTabLabel,"xinterface.Tab_ControlSettings",,ControlsTabHint);
//	if ( MyPlayer.ForceFeedbackSupported() )	-- Restore later
    TabC.AddTab(IForceTabLabel,"xinterface.Tab_IForceSettings",,IForceTabHint);
    pWeaponPref = Tab_WeaponPref(TabC.AddTab(WeaponsTabLabel,"xinterface.Tab_WeaponPref",,WeaponsTabHint));
    TabC.AddTab(HudTabLabel,"xinterface.Tab_HudSettings",,HudTabHint);
    TabC.AddTab(GameTabLabel,"xinterface.Tab_GameSettings",,GameTabHint);
    TabC.AddTab(SpeechBinderTabLabel,"xinterface.Tab_SpeechBinder",,SpeechBinderTabHint);
}

function TabChange(GUIComponent Sender)
{
    if (GUITabButton(Sender)==none)
        return;

    GUITitleBar(Controls[0]).SetCaption(GUITitleBar(default.Controls[0]).GetCaption()@"|"@GUITabButton(Sender).Caption);
}

event ChangeHint(string NewHint)
{
    GUITitleBar(Controls[2]).SetCaption(NewHint);
}


function InternalOnReOpen()
{
    local GUITabControl TabC;
    TabC = GUITabControl(Controls[1]);

    if ( (TabC.ActiveTab!=None) && (TabC.ActiveTab.MyPanel!=None) )
        TabC.ActiveTab.MyPanel.Refresh();
}

function bool ButtonClicked(GUIComponent Sender)
{
    if(InternalOnCanClose(false))
    {
        GUITabControl(Controls[1]).ActiveTab.OnDeActivate();
        Controller.CloseMenu(true);
    }

    return true;
}

function bool InternalOnCanClose(optional bool bCanceled)
{
    if(!pNetwork.ValidStatConfig())
    {
        GUITabControl(Controls[1]).ActivateTabByName(NetworkTabLabel,true);
        return false;
    }
    else
        return true;
}

function bool NotifyLevelChange()
{
    Controller.CloseMenu(true);
    return Super.NotifyLevelChange();
}

function InternalOnClose(optional Bool bCanceled)
{
    local rotator NewRot;

    // Destroy spinning weapon actor
    if(pWeaponPref.SpinnyWeap != None)
    {
        pWeaponPref.SpinnyWeap.Destroy();
        pWeaponPref = None;
    }

    // Destroy spinning player model actor
    if(pPlayer.SpinnyDude != None)
    {
        pPlayer.SpinnyDude.Destroy();
        pPlayer.SpinnyDude = None;
    }

    // Reset player
    NewRot = PlayerOwner().Rotation;
    NewRot.Pitch = SavedPitch;
    PlayerOwner().SetRotation(NewRot);

    // Save config.
    pNetwork.ApplyStatConfig();
    pPlayer.InternalApply(none);
    pWeaponPref.WeapApply(none);

    Super.OnClose(bCanceled);
}

defaultproperties
{
     VideoTabLabel="Video"
     VideoTabHint="Select your resolution and change your brightness..."
     DetailsTabLabel="Details"
     DetailsTabHint="Adjust the detail settings for better graphics or faster framerate..."
     AudioTabLabel="Audio"
     AudioTabHint="Adjust your audio experience..."
     PlayerTabLabel="Player"
     PlayerTabHint="Configure your UT2003 Avatar..."
     NetworkTabLabel="Network"
     NetworkTabHint="Configure UT2003 for Online and Lan play..."
     ControlsTabLabel="Controls"
     ControlsTabHint="Configure your controls..."
     IForceTabLabel="Input"
     IForceTabHint="Configure misc. input options..."
     WeaponsTabLabel="Weapons"
     WeaponsTabHint="Adjust your weapon priorities and settings..."
     GameTabLabel="Game"
     GameTabHint="Adjust various game related settings..."
     HudTabLabel="Hud"
     HudTabHint="Customize your hud..."
     SpeechBinderTabLabel="Speech"
     SpeechBinderTabHint="Bind messages to keys..."
     Background=Texture'InterfaceContent.Backgrounds.bg11'
     OnReOpen=UT2SettingsPage.InternalOnReOpen
     OnClose=UT2SettingsPage.InternalOnClose
     OnCanClose=UT2SettingsPage.InternalOnCanClose
     Begin Object Class=GUITitleBar Name=SettingHeader
         Effect=FinalBlend'InterfaceContent.Menu.CO_Final'
         Caption="Settings"
         StyleName="Header"
         WinTop=0.036406
         WinHeight=46.000000
     End Object
     Controls(0)=GUITitleBar'XInterface.UT2SettingsPage.SettingHeader'

     Begin Object Class=GUITabControl Name=SettingTabs
         bDockPanels=Wahr
         TabHeight=0.040000
         WinTop=0.250000
         WinHeight=48.000000
         bAcceptsInput=Wahr
         OnActivate=SettingTabs.InternalOnActivate
         OnChange=UT2SettingsPage.TabChange
     End Object
     Controls(1)=GUITabControl'XInterface.UT2SettingsPage.SettingTabs'

     Begin Object Class=GUITitleBar Name=SettingFooter
         bUseTextHeight=Falsch
         StyleName="Footer"
         WinTop=0.930000
         WinLeft=0.120000
         WinWidth=0.880000
         WinHeight=0.055000
     End Object
     Controls(2)=GUITitleBar'XInterface.UT2SettingsPage.SettingFooter'

     Begin Object Class=GUIButton Name=BackButton
         Caption="BACK"
         StyleName="SquareMenuButton"
         Hint="Return to Previous Menu"
         WinTop=0.930000
         WinWidth=0.120000
         WinHeight=0.055000
         OnClick=UT2SettingsPage.ButtonClicked
         OnKeyEvent=BackButton.InternalOnKeyEvent
     End Object
     Controls(3)=GUIButton'XInterface.UT2SettingsPage.BackButton'

     Begin Object Class=GUIImage Name=LogoSymbol
         Image=FinalBlend'InterfaceContent.Logos.fbSymbolShader'
         ImageStyle=ISTY_Scaled
         WinTop=0.800782
         WinLeft=0.830079
         WinWidth=0.260000
         WinHeight=0.130000
         bVisible=Falsch
     End Object
     Controls(4)=GUIImage'XInterface.UT2SettingsPage.LogoSymbol'

     WinHeight=1.000000
}

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Class file time: Fr 30.3.2007 08:43:48.000 - Creation time: Mo 16.4.2007 11:20:56.968 - Created with UnCodeX