Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XInterface.UT2SP_LadderEventPage


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
class UT2SP_LadderEventPage extends UT2K3GUIPage;

var GUILabel lblTitle, lblCaption;
var GUIImage gImage;
var GUIButton btnOK, btnMap;
var string TutorialName;

function InitComponent(GUIController pMyController, GUIComponent MyOwner)
{
    Super.Initcomponent(pMyController, MyOwner);
    lblTitle=GUILabel(Controls[0]);
    lblCaption=GUILabel(Controls[1]);
    btnOK=GUIButton(Controls[3]);
    gImage=GUIImage(Controls[2]);
    gImage.Image = Material(DynamicLoadObject("Laddershots.TeamDMShot", class'Material'));
    btnMap=GUIButton(Controls[5]);
    btnOK.OnClick=InternalOnClick;
    btnMap.OnClick=InternalOnClick;
}

function bool InternalOnClick(GUIComponent Sender)
{
    if (Sender==btnOK)
    {
        return Controller.CloseMenu();
    }
    else if (Sender==btnMap)
    {
        PlayerOwner().Level.Game.CurrentGameProfile.bInLadderGame=true;  // so that it'll reload into SP menus
        PlayerOwner().Level.Game.SavePackage(PlayerOwner().Level.Game.CurrentGameProfile.PackageName);
        PlayerOwner().ConsoleCommand ("START"@TutorialName$".ut2?quickstart=true?TeamScreen=false?savegame="$PlayerOwner().Level.Game.CurrentGameProfile.PackageName);
        Controller.CloseAll(false);
        return true;
    }
    return false;
}

function SetTutorialName(string tutname)
{
    TutorialName = tutname;
    if ( tutname == "" )
    {
        btnMap.bVisible=false;
        btnMap.bAcceptsInput=false;
    }
    else
    {
        btnMap.bVisible=true;
        btnMap.bAcceptsInput=true;
        BtnOK.WinLeft=0.2;
    }
}

defaultproperties
{
     Background=Texture'InterfaceContent.Backgrounds.bg10'
     Begin Object Class=GUILabel Name=SPLEPtitle
         Caption="CONGRATULATIONS!"
         TextAlign=TXTA_Center
         TextFont="UT2LargeFont"
         WinTop=0.068750
         WinHeight=0.100000
     End Object
     Controls(0)=GUILabel'XInterface.UT2SP_LadderEventPage.SPLEPtitle'

     Begin Object Class=GUILabel Name=SPLEPcaption
         TextAlign=TXTA_Center
         TextFont="UT2SmallFont"
         bMultiLine=Wahr
         WinTop=0.716563
         WinHeight=0.350000
     End Object
     Controls(1)=GUILabel'XInterface.UT2SP_LadderEventPage.SPLEPcaption'

     Begin Object Class=GUIImage Name=SPLEPimage
         ImageStyle=ISTY_Stretched
         X1=0
         Y1=0
         X2=1023
         Y2=767
         WinTop=0.170000
         WinLeft=0.250000
         WinWidth=0.500000
         WinHeight=0.500000
     End Object
     Controls(2)=GUIImage'XInterface.UT2SP_LadderEventPage.SPLEPimage'

     Begin Object Class=GUIButton Name=SPLEPOK
         Caption="CONTINUE"
         WinTop=0.880000
         WinLeft=0.400000
         WinWidth=0.200000
         WinHeight=0.050000
         OnKeyEvent=SPLEPOK.InternalOnKeyEvent
     End Object
     Controls(3)=GUIButton'XInterface.UT2SP_LadderEventPage.SPLEPOK'

     Begin Object Class=GUIImage Name=SPLEPimageborder
         Image=Texture'InterfaceContent.Menu.BorderBoxA1'
         ImageStyle=ISTY_Stretched
         WinTop=0.166354
         WinLeft=0.247265
         WinWidth=0.505078
         WinHeight=0.507421
     End Object
     Controls(4)=GUIImage'XInterface.UT2SP_LadderEventPage.SPLEPimageborder'

     Begin Object Class=GUIButton Name=SPLEPMap
         Caption="VIEW TUTORIAL"
         WinTop=0.880000
         WinLeft=0.600000
         WinWidth=0.200000
         WinHeight=0.050000
         bVisible=Falsch
         bAcceptsInput=Falsch
         OnKeyEvent=SPLEPMap.InternalOnKeyEvent
     End Object
     Controls(5)=GUIButton'XInterface.UT2SP_LadderEventPage.SPLEPMap'

     WinHeight=1.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fr 30.3.2007 08:43:46.000 - Creation time: Mo 16.4.2007 11:20:56.984 - Created with UnCodeX