Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 |
class DamTypeBioGlob extends WeaponDamageType abstract; defaultproperties { WeaponClass=Class'XWeapons.BioRifle' DeathString="%o was slimed by %k's bio-rifle." FemaleSuicide="%o was slimed by her own goop." MaleSuicide="%o was slimed by his own goop." bDetonatesGoop=Wahr bDelayedDamage=Wahr DeathOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |