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class DamTypeIonBlast extends WeaponDamageType abstract; defaultproperties { WeaponClass=Class'XWeapons.Painter' DeathString="%o was OBLITERATED by %k!" FemaleSuicide="%o was OBLITERATED" MaleSuicide="%o was OBLITERATED" bArmorStops=Falsch bDetonatesGoop=Wahr bSkeletize=Wahr bSuperWeapon=Wahr GibModifier=0.000000 DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader' DamageOverlayTime=1.000000 } |
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