Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 |
class ShieldEffect extends Actor; #exec OBJ LOAD FILE=XEffectMat.utx var float Brightness, DesiredBrightness; function Flash(int Drain) { Brightness = FMin(Brightness + Drain / 2, 250.0); Skins[0] = Skins[1]; SetTimer(0.2, false); } function Timer() { Skins[0] = default.Skins[0]; } function SetBrightness(int b) { DesiredBrightness = FMin(50+b*2, 250.0); } defaultproperties { Brightness=250.000000 DesiredBrightness=250.000000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.Shield' bHidden=Wahr bOnlyOwnerSee=Wahr RemoteRole=ROLE_None DrawScale=1.800000 Skins(0)=FinalBlend'XEffectMat.Shield.Shield3rdFB' Skins(1)=FinalBlend'XEffectMat.Shield.ShieldRip3rdFB' AmbientGlow=250 bUnlit=Wahr } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |