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//============================================================================= // ShieldGunPickup. //============================================================================= class ShieldGunPickup extends UTWeaponPickup; defaultproperties { MaxDesireability=0.390000 InventoryType=Class'XWeapons.ShieldGun' PickupMessage="You got the Shield Gun." PickupSound=Sound'PickupSounds.ShieldGunPickup' PickupForce="ShieldGunPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.ShieldGunPickup' DrawScale=0.500000 } |
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