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class TransPickup extends UTWeaponPickup notplaceable; defaultproperties { InventoryType=Class'XWeapons.Translauncher' PickupMessage="You got the Translocator." PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'NewWeaponPickups.TranslocatorCENTER' DrawScale=0.200000 } |
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