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XWebAdmin.UTServerAdminSpectator


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class UTServerAdminSpectator extends MessagingSpectator
    config;

struct PlayerMessage
{
    var PlayerReplicationInfo   PRI;
    var String                  Text;
    var Name                    Type;
    var PlayerMessage           Next;   // pointer to next message
};

var array<string>   Messages;

var byte NextMsg, LastMsg;
var config byte ReceivedMsgMax;

var config bool bClientMessages;
var config bool bTeamMessages;
var config bool bVoiceMessages;
var config bool bLocalizedMessages;
var UTServerAdmin Server;

function bool SetPause( BOOL bPause )
{
    log("Webadmin spectator executing SetPause:"$bPause);
    return Super.SetPause(bPause);
}

/* Pause()
Command to try to pause the game.
*/
function ServerPause()
{
    log("Webadmin spectator executing pause command!");
    Super.Pause();
}

event Destroyed()
{
    Server.Spectator = None;
    Super.Destroyed();
}

event PreBeginPlay()
{
    Super.PreBeginPlay();
    NextMsg = 0;
    LastMsg = 0;
    if (ReceivedMsgMax < 10)
        ReceivedMsgMax = 10;

    Messages.Length = ReceivedMsgMax;
}

function int LastMessage()
{
    return LastMsg;
}

function string NextMessage(out int msg)
{
local string str;

    if (msg == NextMsg)
        return "";

    str = Messages[msg];
    msg++;

    if (msg >= ReceivedMsgMax)
        msg = 0;

    return str;
}

// Implemented Rotating
function AddMessage(PlayerReplicationInfo PRI, String S, name Type)
{
    // Add the message to the array
    Messages[NextMsg] = FormatMessage(PRI, S, Type);
    NextMsg++;

    if (NextMsg >= ReceivedMsgMax)
        NextMsg = 0;

    if (NextMsg == LastMsg)
        LastMsg++;

    if (LastMsg >= ReceivedMsgMax)
        LastMsg = 0;
}

function Dump()
{
    Log("----Begin Dump----");
    if (PlayerReplicationInfo == None)
        Log("NO PLAYER REPLICATION INFO");
    if (Pawn == None)
        Log("NO PAWN");
    Log("NextMsg:"@NextMsg);
    Log("LastMsg:"@LastMsg);
    Log("ReceivedMsgMax:"@ReceivedMsgMax);
    Log("Msg[0]"@Messages[0]);
    Log("Msg[1]"@Messages[1]);
    Log("Msg[2]"@Messages[2]);
    Log("Msg[3]"@Messages[3]);
    Log("Msg[4]"@Messages[4]);
    Log("Msg[5]"@Messages[5]);
}

function String FormatMessage(PlayerReplicationInfo PRI, String Text, name Type)
{
    local String Message;

    // format Say and TeamSay messages
    if (PRI != None) {
        if (Type == 'Say' && PRI == PlayerReplicationInfo)
            Message = Text;
        else if (Type == 'Say')
            Message = PRI.PlayerName$": "$Text;
        else if (Type == 'TeamSay')
            Message = "["$PRI.PlayerName$"]: "$Text;
        else
            Message = "("$Type$") "$Text;
    }
    else if (Type == 'Console')
        Message = "WebAdmin:"@Text;
    else
        Message = "("$Type$") "$Text;

    return Message;
}

event ClientMessage( coerce string S, optional Name Type )
{
    //Log("Admin Received a ClientMessage");
    if (bClientMessages)
        AddMessage(None, S, Type);
}

function TeamMessage( PlayerReplicationInfo PRI, coerce string S, name Type)
{
    //Log("Admin Received a TeamMessage");
    if (bTeamMessages)
        AddMessage(PRI, S, Type);
}

function ClientVoiceMessage(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
{
    //Log("Admin Received a ClientVoiceMessage");
    // do nothing?
}

function ReceiveLocalizedMessage( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
{
    //Log("Admin Received a LocalizedMessage");
    // do nothing?
}

// A couple of functions that should not do anything
function ClientGameEnded() {}

// Report end game in log
function GameHasEnded()
{
    AddMessage(None, "GAME HAS ENDED", 'Console');
}

exec function DumpMaplists( string GameType )
{
    local int i;
    local int GameIndex;
    local StringArray ExcludeMaps, IncludeMaps;

    if ( GameType == "" )
        GameType = string(Level.Game.Class);

    GameIndex = Level.Game.MaplistHandler.GetGameIndex(GameType);
    ExcludeMaps = Server.ReloadExcludeMaps(GameType);
    IncludeMaps = Server.ReloadIncludeMaps(ExcludeMaps, GameIndex, Level.Game.MaplistHandler.GetActiveList(GameIndex));

    for ( i = 0; i < ExcludeMaps.Count(); i++ )
    {
        log("  ExcludeMaps["$i$"]:  Item '"$ExcludeMaps.GetItem(i)$"' Tag '"$ExcludeMaps.GetTag(i)$"'");
    }

    for ( i = 0; i < IncludeMaps.Count(); i++ )
    {
        log("  IncludeMaps["$i$"]:  Item '"$IncludeMaps.GetItem(i)$"' Tag '"$IncludeMaps.GetTag(i)$"'");
    }
}

defaultproperties
{
     ReceivedMsgMax=32
     bClientMessages=Wahr
     bTeamMessages=Wahr
     bLocalizedMessages=Wahr
}

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Class file time: Fr 30.3.2007 08:43:50.000 - Creation time: Mo 16.4.2007 11:20:57.062 - Created with UnCodeX