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// ==================================================================== // Class: BonusPack.Tab_IALastManStanding // // Last Man Standing game type config page. // // Written by James Golding // Rollback // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== class Tab_IALastManStanding extends Tab_IADeathMatch; var config bool LastExtraLives; var config bool LastSuperWeaps; var config bool LastAllowPickups; var config bool LastAllowAdrenaline; var moCheckBox MyExtraLives; var moCheckBox MySuperWeaps; var moCheckBox MyAllowPickups; var moCheckBox MyAllowAdrenaline; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); MyExtraLives=moCheckBox(Controls[14]); MySuperWeaps=moCheckBox(Controls[15]); MyAllowPickups=moCheckBox(Controls[16]); MyAllowAdrenaline=moCheckBox(Controls[17]); Controls[2].WinHeight=0.643324; // Make the box a bit bigger. MyExtraLives.Checked(LastExtraLives); MySuperWeaps.Checked(LastSuperWeaps); MyAllowPickups.Checked(LastAllowPickups); MyAllowAdrenaline.Checked(LastAllowAdrenaline); //MyGoalScore.MenuStateChange(MSAT_Disabled); //MyGoalScore.SetValue(0); } // Add extra options to URL function string Play() { local string url; LastExtraLives = MyExtraLives.IsChecked(); LastSuperWeaps = MySuperWeaps.IsChecked(); LastAllowPickups = MyAllowPickups.IsChecked(); LastAllowAdrenaline = MyAllowAdrenaline.IsChecked(); SaveConfig(); url = Super.Play(); url = url$"?HealthForKill="$LastExtraLives$"?SuperWeaps="$LastSuperWeaps$"?AllowPickups="$LastAllowPickups$"?AllowAdrenaline="$LastAllowAdrenaline; return url; } function SuperWeapChange(GUIComponent Sender) { if (MySuperWeaps.IsChecked()) MyAllowPickups.Checked(true); LastSuperWeaps = MySuperWeaps.IsChecked(); SaveConfig(); } function AllowPickupsChange(GUIComponent Sender) { if (!MyAllowPickups.IsChecked()) MySuperWeaps.Checked(false); LastAllowPickups = MyAllowPickups.IsChecked(); SaveConfig(); } function AllowAdrenalineChange(GUIComponent Sender) { LastAllowAdrenaline = MyAllowAdrenaline.IsChecked(); SaveConfig(); } function ExtraLivesChange(GUIComponent Sender) { LastExtraLives = MyExtraLives.IsChecked(); SaveConfig(); } defaultproperties { LastExtraLives=Wahr LastMaxLives=3 Begin Object Class=moCheckBox Name=IARulesExtraLives ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Killing Gives Health" OnCreateComponent=IARulesExtraLives.InternalOnCreateComponent Hint="When selected, a portion of the player's health is restored with each kill." WinTop=0.747500 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 OnChange=Tab_IALastManStanding.ExtraLivesChange End Object Controls(14)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesExtraLives' Begin Object Class=moCheckBox Name=IARulesSuperWeaps ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Allow Super Weapons" OnCreateComponent=IARulesSuperWeaps.InternalOnCreateComponent Hint="When selected, allow super weapon pickups." WinTop=0.799166 WinLeft=0.542188 WinWidth=0.400000 WinHeight=0.040000 OnChange=Tab_IALastManStanding.SuperWeapChange End Object Controls(15)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesSuperWeaps' Begin Object Class=moCheckBox Name=IARulesLMSAllowPickups ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Allow Pickups" OnCreateComponent=IARulesLMSAllowPickups.InternalOnCreateComponent Hint="When selected, allow normal pickups." WinTop=0.747083 WinLeft=0.542188 WinWidth=0.400000 WinHeight=0.040000 OnChange=Tab_IALastManStanding.AllowPickupsChange End Object Controls(16)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesLMSAllowPickups' Begin Object Class=moCheckBox Name=IARulesLMSAllowAdrenaline ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Allow Adrenaline" OnCreateComponent=IARulesLMSAllowAdrenaline.InternalOnCreateComponent Hint="When selected, players can use Adrenaline." WinTop=0.851250 WinLeft=0.542188 WinWidth=0.400000 WinHeight=0.040000 OnChange=Tab_IALastManStanding.AllowAdrenalineChange End Object Controls(17)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesLMSAllowAdrenaline' } |
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