| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPanel
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+-- XInterface.GUITabPanel
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+-- XInterface.UT2K3TabPanel
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+-- XInterface.Tab_InstantActionBaseRules
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+-- XInterface.Tab_IADeathMatch
Tab_IALastManStanding, Tab_IAMutant, Tab_IATeamDeathMatch
| Variables Summary | |
|---|---|
| string | GoalScoreText |
| bool | LastAutoAdjustSkill |
| Functions Summary | ||
|---|---|---|
![]() | InitComponent (GUIController MyController, GUIComponent MyOwner) | |
![]() | string | Play () |
| Inherited Functions from XInterface.Tab_InstantActionBaseRules |
|---|
| BrightOnchange, InitComponent, InternalFriendlyFireDraw, InternalGameSpeedDraw, Play |
| Variables Detail |
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| Functions Detail |
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InitComponent Source code
Play Source code| Defaultproperties |
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defaultproperties { GoalScoreText="Frag Limit" Begin Object Class=GUIImage Name=IARulesBK4 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.785430 WinLeft=0.021641 WinWidth=0.957500 WinHeight=0.156016 End Object Controls(14)=GUIImage'XInterface.Tab_IADeathMatch.IARulesBK4' Begin Object Class=moCheckBox Name=IARulesAutoAdjustSkill ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Auto-Adjust Skill" OnCreateComponent=IARulesAutoAdjustSkill.InternalOnCreateComponent Hint="When enabled, bots will adjust their skill to match yours." WinTop=0.858295 WinLeft=0.375000 WinWidth=0.250000 WinHeight=0.156016 End Object Controls(15)=moCheckBox'XInterface.Tab_IADeathMatch.IARulesAutoAdjustSkill' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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