XInterface.Tab_InstantActionBaseRules
- Extends
- UT2K3TabPanel
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPanel
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+-- XInterface.GUITabPanel
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+-- XInterface.UT2K3TabPanel
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+-- XInterface.Tab_InstantActionBaseRules
Direct Known Subclasses:
Tab_IABombingRun, Tab_IACaptureTheFlag, Tab_IADeathMatch, Tab_IADoubleDomination
var Config bool bLastWeaponThrowing;
var config float LastFriendlyFire;
var config float LastGameSpeed;
var config int LastGoalScore;
var config int LastMaxLives;
var config int LastTimeLimit;
var config bool LastTranslocator;
var config bool LastWeaponStay;
var localized string PercentText;
InternalFriendlyFireDraw Source code
function string InternalFriendlyFireDraw ( )
function string InternalGameSpeedDraw ( )
function string Play ( )
defaultproperties
{
bLastWeaponThrowing=Wahr
PercentText="percent"
Begin Object Class=GUIImage Name=IARulesBK1
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageColor=(A=160)
ImageStyle=ISTY_Stretched
WinTop=0.024687
WinLeft=0.021641
WinWidth=0.957500
WinHeight=0.156016
End Object
Controls(0)=GUIImage'XInterface.Tab_InstantActionBaseRules.IARulesBK1'
Begin Object Class=GUIImage Name=IARulesBK2
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageColor=(A=160)
ImageStyle=ISTY_Stretched
WinTop=0.239531
WinLeft=0.509922
WinWidth=0.469219
WinHeight=0.487071
End Object
Controls(1)=GUIImage'XInterface.Tab_InstantActionBaseRules.IARulesBK2'
Begin Object Class=GUIImage Name=IARulesBK3
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageColor=(A=160)
ImageStyle=ISTY_Stretched
WinTop=0.239531
WinLeft=0.019531
WinWidth=0.469219
WinHeight=0.487071
End Object
Controls(2)=GUIImage'XInterface.Tab_InstantActionBaseRules.IARulesBK3'
Begin Object Class=GUILabel Name=IARulesGameSpeedLabel
Caption="Game Speed"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
StyleName="TextLabel"
WinTop=0.041406
WinLeft=0.250000
WinWidth=0.500000
WinHeight=32.000000
End Object
Controls(3)=GUILabel'XInterface.Tab_InstantActionBaseRules.IARulesGameSpeedLabel'
Begin Object Class=GUISlider Name=IARulesGameSpeedSlider
MinValue=50.000000
MaxValue=200.000000
Hint="This option controls how fast the game will be played."
WinTop=0.097552
WinLeft=0.375000
WinWidth=0.250000
OnClick=IARulesGameSpeedSlider.InternalOnClick
OnMousePressed=IARulesGameSpeedSlider.InternalOnMousePressed
OnMouseRelease=IARulesGameSpeedSlider.InternalOnMouseRelease
OnKeyEvent=IARulesGameSpeedSlider.InternalOnKeyEvent
OnCapturedMouseMove=IARulesGameSpeedSlider.InternalCapturedMouseMove
End Object
Controls(4)=GUISlider'XInterface.Tab_InstantActionBaseRules.IARulesGameSpeedSlider'
Begin Object Class=moCheckBox Name=IARulesWeaponStay
ComponentJustification=TXTA_Left
CaptionWidth=0.900000
Caption="Weapon Stay"
OnCreateComponent=IARulesWeaponStay.InternalOnCreateComponent
Hint="When enabled, weapons will always be available for pickup."
WinTop=0.315104
WinLeft=0.050000
WinWidth=0.400000
WinHeight=0.040000
End Object
Controls(5)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesWeaponStay'
Begin Object Class=moCheckBox Name=IARulesTranslocator
ComponentJustification=TXTA_Left
CaptionWidth=0.900000
Caption="Include Translocator"
OnCreateComponent=IARulesTranslocator.InternalOnCreateComponent
Hint="Enable this option to allow Translocators."
WinTop=0.428125
WinLeft=0.050000
WinWidth=0.400000
WinHeight=0.040000
End Object
Controls(6)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesTranslocator'
Begin Object Class=GUILabel Name=IARulesFriendlyFireLabel
Caption="FriendlyFire"
TextAlign=TXTA_Center
TextColor=(B=255,G=255,R=255)
StyleName="TextLabel"
WinTop=0.540833
WinLeft=0.050000
WinWidth=0.400000
WinHeight=0.040000
End Object
Controls(7)=GUILabel'XInterface.Tab_InstantActionBaseRules.IARulesFriendlyFireLabel'
Begin Object Class=GUISlider Name=IARulesFriendlyFireSlider
MaxValue=200.000000
Hint="This option controls how much damage you do to teammates."
WinTop=0.600000
WinLeft=0.050000
WinWidth=0.400000
WinHeight=0.040000
OnClick=IARulesFriendlyFireSlider.InternalOnClick
OnMousePressed=IARulesFriendlyFireSlider.InternalOnMousePressed
OnMouseRelease=IARulesFriendlyFireSlider.InternalOnMouseRelease
OnKeyEvent=IARulesFriendlyFireSlider.InternalOnKeyEvent
OnCapturedMouseMove=IARulesFriendlyFireSlider.InternalCapturedMouseMove
End Object
Controls(8)=GUISlider'XInterface.Tab_InstantActionBaseRules.IARulesFriendlyFireSlider'
Begin Object Class=moNumericEdit Name=IARulesGoalScore
MinValue=0
MaxValue=99
ComponentJustification=TXTA_Left
CaptionWidth=0.700000
Caption="Goal Score"
OnCreateComponent=IARulesGoalScore.InternalOnCreateComponent
Hint="The game will end when this threshold is met."
WinTop=0.315104
WinLeft=0.553906
WinWidth=0.400000
WinHeight=0.040000
End Object
Controls(9)=moNumericEdit'XInterface.Tab_InstantActionBaseRules.IARulesGoalScore'
Begin Object Class=moNumericEdit Name=IARulesTimeLimit
MinValue=0
MaxValue=3600
ComponentJustification=TXTA_Left
CaptionWidth=0.700000
Caption="Time Limit"
OnCreateComponent=IARulesTimeLimit.InternalOnCreateComponent
Hint="The game will end after this many minutes of play."
WinTop=0.428125
WinLeft=0.553906
WinWidth=0.400000
WinHeight=0.040000
End Object
Controls(10)=moNumericEdit'XInterface.Tab_InstantActionBaseRules.IARulesTimeLimit'
Begin Object Class=moNumericEdit Name=IARulesMaxLives
MinValue=0
MaxValue=255
ComponentJustification=TXTA_Left
CaptionWidth=0.700000
Caption="Max Lives"
OnCreateComponent=IARulesMaxLives.InternalOnCreateComponent
Hint="If this value is not 0, you will only respawn this many times."
WinTop=0.547656
WinLeft=0.553906
WinWidth=0.400000
WinHeight=0.040000
End Object
Controls(11)=moNumericEdit'XInterface.Tab_InstantActionBaseRules.IARulesMaxLives'
Begin Object Class=moCheckBox Name=IARulesAllowWeaponThrow
ComponentJustification=TXTA_Left
CaptionWidth=0.900000
Caption="Allow Weapon Throwing"
OnCreateComponent=IARulesAllowWeaponThrow.InternalOnCreateComponent
Hint="When selected, a player will have the ability to throw out his current weapon."
WinTop=0.370833
WinLeft=0.050000
WinWidth=0.400000
WinHeight=0.040000
End Object
Controls(12)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesAllowWeaponThrow'
Begin Object Class=moCheckBox Name=IARulesBrightSkins
ComponentJustification=TXTA_Left
CaptionWidth=0.925000
Caption="Bright Skins"
OnCreateComponent=IARulesBrightSkins.InternalOnCreateComponent
Hint="When selected, the server will cause the skins to be brighter than usual."
WinTop=0.479585
WinLeft=0.048242
WinWidth=0.390626
WinHeight=0.040000
OnChange=Tab_InstantActionBaseRules.BrightOnchange
End Object
Controls(13)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesBrightSkins'
WinTop=0.150000
WinHeight=0.770000
}
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Creation time: Mo 16.4.2007 11:20:32.078 - Created with
UnCodeX