Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XInterface.Tab_InstantActionBaseRules

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_InstantActionBaseRules

Direct Known Subclasses:

Tab_IABombingRun, Tab_IACaptureTheFlag, Tab_IADeathMatch, Tab_IADoubleDomination

Variables Summary
boolbLastWeaponThrowing
floatLastFriendlyFire
floatLastGameSpeed
intLastGoalScore
intLastMaxLives
intLastTimeLimit
boolLastTranslocator
boolLastWeaponStay
moCheckBoxMyBrightSkins
GUISliderMyFriendlyFire
GUISliderMyGameSpeed
moNumericEditMyGoalScore
moNumericEditMyMaxLives
moNumericEditMyTimeLimit
moCheckBoxMyTranslocator
moCheckBoxMyWeaponStay
moCheckBoxMyWeaponThrowing
stringPercentText
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Functions Summary
function BrightOnchange (GUIComponent Sender)
function InitComponent (GUIController MyController, GUIComponent MyOwner)
functionstring InternalFriendlyFireDraw ()
functionstring InternalGameSpeedDraw ()
functionstring Play ()
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

bLastWeaponThrowing Source code

var Config bool bLastWeaponThrowing;

LastFriendlyFire Source code

var config float LastFriendlyFire;

LastGameSpeed Source code

var config float LastGameSpeed;

LastGoalScore Source code

var config int LastGoalScore;

LastMaxLives Source code

var config int LastMaxLives;

LastTimeLimit Source code

var config int LastTimeLimit;

LastTranslocator Source code

var config bool LastTranslocator;

LastWeaponStay Source code

var config bool LastWeaponStay;

MyBrightSkins Source code

var moCheckBox MyBrightSkins;

MyFriendlyFire Source code

var GUISlider MyFriendlyFire;

MyGameSpeed Source code

var GUISlider MyGameSpeed;

MyGoalScore Source code

var moNumericEdit MyGoalScore;

MyMaxLives Source code

var moNumericEdit MyMaxLives;

MyTimeLimit Source code

var moNumericEdit MyTimeLimit;

MyTranslocator Source code

var moCheckBox MyTranslocator;

MyWeaponStay Source code

var moCheckBox MyWeaponStay;

MyWeaponThrowing Source code

var moCheckBox MyWeaponThrowing;

PercentText Source code

var localized string PercentText;


Functions Detail

BrightOnchange Source code

function BrightOnchange ( GUIComponent Sender )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner )

InternalFriendlyFireDraw Source code

function string InternalFriendlyFireDraw ( )

InternalGameSpeedDraw Source code

function string InternalGameSpeedDraw ( )

Play Source code

function string Play ( )


Defaultproperties

defaultproperties
{
     bLastWeaponThrowing=Wahr
     PercentText="percent"
     Begin Object Class=GUIImage Name=IARulesBK1
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.024687
         WinLeft=0.021641
         WinWidth=0.957500
         WinHeight=0.156016
     End Object
     Controls(0)=GUIImage'XInterface.Tab_InstantActionBaseRules.IARulesBK1'

     Begin Object Class=GUIImage Name=IARulesBK2
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.239531
         WinLeft=0.509922
         WinWidth=0.469219
         WinHeight=0.487071
     End Object
     Controls(1)=GUIImage'XInterface.Tab_InstantActionBaseRules.IARulesBK2'

     Begin Object Class=GUIImage Name=IARulesBK3
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.239531
         WinLeft=0.019531
         WinWidth=0.469219
         WinHeight=0.487071
     End Object
     Controls(2)=GUIImage'XInterface.Tab_InstantActionBaseRules.IARulesBK3'

     Begin Object Class=GUILabel Name=IARulesGameSpeedLabel
         Caption="Game Speed"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         StyleName="TextLabel"
         WinTop=0.041406
         WinLeft=0.250000
         WinWidth=0.500000
         WinHeight=32.000000
     End Object
     Controls(3)=GUILabel'XInterface.Tab_InstantActionBaseRules.IARulesGameSpeedLabel'

     Begin Object Class=GUISlider Name=IARulesGameSpeedSlider
         MinValue=50.000000
         MaxValue=200.000000
         Hint="This option controls how fast the game will be played."
         WinTop=0.097552
         WinLeft=0.375000
         WinWidth=0.250000
         OnClick=IARulesGameSpeedSlider.InternalOnClick
         OnMousePressed=IARulesGameSpeedSlider.InternalOnMousePressed
         OnMouseRelease=IARulesGameSpeedSlider.InternalOnMouseRelease
         OnKeyEvent=IARulesGameSpeedSlider.InternalOnKeyEvent
         OnCapturedMouseMove=IARulesGameSpeedSlider.InternalCapturedMouseMove
     End Object
     Controls(4)=GUISlider'XInterface.Tab_InstantActionBaseRules.IARulesGameSpeedSlider'

     Begin Object Class=moCheckBox Name=IARulesWeaponStay
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Weapon Stay"
         OnCreateComponent=IARulesWeaponStay.InternalOnCreateComponent
         Hint="When enabled, weapons will always be available for pickup."
         WinTop=0.315104
         WinLeft=0.050000
         WinWidth=0.400000
         WinHeight=0.040000
     End Object
     Controls(5)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesWeaponStay'

     Begin Object Class=moCheckBox Name=IARulesTranslocator
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Include Translocator"
         OnCreateComponent=IARulesTranslocator.InternalOnCreateComponent
         Hint="Enable this option to allow Translocators."
         WinTop=0.428125
         WinLeft=0.050000
         WinWidth=0.400000
         WinHeight=0.040000
     End Object
     Controls(6)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesTranslocator'

     Begin Object Class=GUILabel Name=IARulesFriendlyFireLabel
         Caption="FriendlyFire"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         StyleName="TextLabel"
         WinTop=0.540833
         WinLeft=0.050000
         WinWidth=0.400000
         WinHeight=0.040000
     End Object
     Controls(7)=GUILabel'XInterface.Tab_InstantActionBaseRules.IARulesFriendlyFireLabel'

     Begin Object Class=GUISlider Name=IARulesFriendlyFireSlider
         MaxValue=200.000000
         Hint="This option controls how much damage you do to teammates."
         WinTop=0.600000
         WinLeft=0.050000
         WinWidth=0.400000
         WinHeight=0.040000
         OnClick=IARulesFriendlyFireSlider.InternalOnClick
         OnMousePressed=IARulesFriendlyFireSlider.InternalOnMousePressed
         OnMouseRelease=IARulesFriendlyFireSlider.InternalOnMouseRelease
         OnKeyEvent=IARulesFriendlyFireSlider.InternalOnKeyEvent
         OnCapturedMouseMove=IARulesFriendlyFireSlider.InternalCapturedMouseMove
     End Object
     Controls(8)=GUISlider'XInterface.Tab_InstantActionBaseRules.IARulesFriendlyFireSlider'

     Begin Object Class=moNumericEdit Name=IARulesGoalScore
         MinValue=0
         MaxValue=99
         ComponentJustification=TXTA_Left
         CaptionWidth=0.700000
         Caption="Goal Score"
         OnCreateComponent=IARulesGoalScore.InternalOnCreateComponent
         Hint="The game will end when this threshold is met."
         WinTop=0.315104
         WinLeft=0.553906
         WinWidth=0.400000
         WinHeight=0.040000
     End Object
     Controls(9)=moNumericEdit'XInterface.Tab_InstantActionBaseRules.IARulesGoalScore'

     Begin Object Class=moNumericEdit Name=IARulesTimeLimit
         MinValue=0
         MaxValue=3600
         ComponentJustification=TXTA_Left
         CaptionWidth=0.700000
         Caption="Time Limit"
         OnCreateComponent=IARulesTimeLimit.InternalOnCreateComponent
         Hint="The game will end after this many minutes of play."
         WinTop=0.428125
         WinLeft=0.553906
         WinWidth=0.400000
         WinHeight=0.040000
     End Object
     Controls(10)=moNumericEdit'XInterface.Tab_InstantActionBaseRules.IARulesTimeLimit'

     Begin Object Class=moNumericEdit Name=IARulesMaxLives
         MinValue=0
         MaxValue=255
         ComponentJustification=TXTA_Left
         CaptionWidth=0.700000
         Caption="Max Lives"
         OnCreateComponent=IARulesMaxLives.InternalOnCreateComponent
         Hint="If this value is not 0, you will only respawn this many times."
         WinTop=0.547656
         WinLeft=0.553906
         WinWidth=0.400000
         WinHeight=0.040000
     End Object
     Controls(11)=moNumericEdit'XInterface.Tab_InstantActionBaseRules.IARulesMaxLives'

     Begin Object Class=moCheckBox Name=IARulesAllowWeaponThrow
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Allow Weapon Throwing"
         OnCreateComponent=IARulesAllowWeaponThrow.InternalOnCreateComponent
         Hint="When selected, a player will have the ability to throw out his current weapon."
         WinTop=0.370833
         WinLeft=0.050000
         WinWidth=0.400000
         WinHeight=0.040000
     End Object
     Controls(12)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesAllowWeaponThrow'

     Begin Object Class=moCheckBox Name=IARulesBrightSkins
         ComponentJustification=TXTA_Left
         CaptionWidth=0.925000
         Caption="Bright Skins"
         OnCreateComponent=IARulesBrightSkins.InternalOnCreateComponent
         Hint="When selected, the server will cause the skins to be brighter than usual."
         WinTop=0.479585
         WinLeft=0.048242
         WinWidth=0.390626
         WinHeight=0.040000
         OnChange=Tab_InstantActionBaseRules.BrightOnchange
     End Object
     Controls(13)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesBrightSkins'

     WinTop=0.150000
     WinHeight=0.770000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:32.078 - Created with UnCodeX