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Engine.Camera


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//=============================================================================
// A camera, used in UnrealEd.
//=============================================================================
class Camera extends PlayerController
    native;

// Sprite.
#exec Texture Import File=Textures\S_Camera.pcx Name=S_Camera Mips=Off MASKED=1

defaultproperties
{
     LightBrightness=100.000000
     LightRadius=16.000000
     Location=(X=-500.000000,Y=-300.000000,Z=300.000000)
     Texture=Texture'Engine.S_Camera'
     CollisionRadius=16.000000
     CollisionHeight=39.000000
     bDirectional=Wahr
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:45.234 - Created with UnCodeX