Engine.PlayerController
- Extends
- Controller
- Modifiers
- config ( user ) native nativereplication exportstructs DependsOn ( Interactions )
Core.Object
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+-- Engine.Actor
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+-- Engine.Controller
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+-- Engine.PlayerController
Direct Known Subclasses:
Camera, MessagingSpectator, UnrealPlayer
Inherited Variables from Engine.Controller |
AcquisitionYawRate, AdjustLoc, Adrenaline, AdrenalineMax, bAdjusting, bAdrenalineEnabled, bAdvancedTactics, bAllowedToImpactJump, bAllowedToTranslocate, bAltFire, bCanDoSpecial, bCanOpenDoors, bControlAnimations, bDuck, bEnemyAcquired, bEnemyInfoValid, bFire, bForceStrafe, bGodMode, bHuntPlayer, bInDodgeMove, bIsPlayer, bJumpOverWall, bLOSflag, bNotifyApex, bNotifyFallingHitWall, bNotifyPostLanded, bPreparingMove, bRun, bSlowerZAcquire, bSoaking, bUsePlayerHearing, bVehicleTransition, bVoiceTalk, CurrentPath, CurrentPathDir, Destination, DirectionHint, DodgeLandZ, DodgeToGoalPct, Enemy, FailedReachLocation, FailedReachTime, FearSpots[2], FocalPoint, Focus, FocusLead, FovAngle, GoalList[4], GroundPitchTime, Handedness, home, LastBlockingVehicle, LastFailedReach, LastPawnWeapon, LastRouteFind, LastSeeingPos, LastSeenPos, LastSeenTime, MinHitWall, MonitoredPawn, MonitorMaxDistSq, MonitorStartLoc, MoveTarget, MoveTimer, nextController, NextRoutePath, OldMessageTime, Pawn, PawnClass, PendingMover, PlayerNum, PlayerReplicationInfo, PlayerReplicationInfoClass, PreviousPawnClass, RespawnPredictionTime, RouteCache[16], RouteDist, RouteGoal, ShotTarget, SightCounter, StartSpot, Stimulus, Target, ViewX, ViewY, ViewZ, VoiceType, WarningDelay, WarningProjectile |
Inherited Variables from Engine.Actor |
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel |
Inherited Enumerations from Engine.Actor |
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Structures Summary |
ClientAdjustment TimeStamp, newState, newPhysics, NewLoc, NewVel, NewBase, NewFloor |
PlayerNameInfo mInfo, mColor, mXPos, mYPos |
StoredChatPassword ChatRoomName, ChatRoomPassword |
Inherited Structures from Engine.Actor |
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Functions Summary |
![function function](../img_function.gif) | | AcknowledgePossession (Pawn P)
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![function function](../img_function.gif) | | ActivateInventoryItem (class InvItem)
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![function function](../img_function.gif) | | ActivateItem ()
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![event event](../img_event.gif) | | AddCameraEffect (CameraEffect NewEffect, ptional bool RemoveExisting)
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![function function](../img_function.gif) | | AddCheats ()
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![function function](../img_function.gif) | rotator | AdjustAim (FireProperties FiredAmmunition, vector projStart, int aimerror)
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![function function](../img_function.gif) | | AdjustView (float DeltaTime)
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![function function](../img_function.gif) | | Admin (string CommandLine)
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![function function](../img_function.gif) | | AdminCommand (string CommandLine)
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![function function](../img_function.gif) | | AdminDebug (string CommandLine)
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![function function](../img_function.gif) | | AdminGUI ()
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![function function](../img_function.gif) | | AdminLogin (string CmdLine)
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![function function](../img_function.gif) | | AdminLogout ()
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![function function](../img_function.gif) | | AdminReply (string Reply)
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![function function](../img_function.gif) | bool | AllowTextMessage (string Msg)
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![function function](../img_function.gif) | bool | AllowTextToSpeech (PlayerReplicationInfo PRI, name Type)
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![function function](../img_function.gif) | bool | AllowVoiceMessage (name MessageType)
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![function function](../img_function.gif) | | AltFire (optional float F)
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![function function](../img_function.gif) | | AltFire (optional float F) Dead |
![function function](../img_function.gif) | | AltFire (optional float F) GameEnded |
![function function](../img_function.gif) | | AltFire (optional float F) PlayerWaiting |
![function function](../img_function.gif) | | AltFire (optional float F) RoundEnded |
![function function](../img_function.gif) | | AltFire (optional float F) Scripting |
![function function](../img_function.gif) | | AltFire (optional float F) Spectating |
![function function](../img_function.gif) | | AltFire (optional float F) WaitingForPawn |
![function function](../img_function.gif) | | AskForPawn ()
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![function function](../img_function.gif) | | AutoJoinVoiceChat ()
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![function function](../img_function.gif) | | BecomeActivePlayer ()
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![function function](../img_function.gif) | | BecomeSpectator ()
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![function function](../img_function.gif) | | BeginState () Dead |
![function function](../img_function.gif) | | BeginState () GameEnded |
![function function](../img_function.gif) | | BeginState () PlayerClimbing |
![function function](../img_function.gif) | | BeginState () PlayerDriving |
![function function](../img_function.gif) | | BeginState () PlayerFlying |
![function function](../img_function.gif) | | BeginState () PlayerRocketing |
![function function](../img_function.gif) | | BeginState () PlayerSpaceFlying |
![function function](../img_function.gif) | | BeginState () PlayerSpidering |
![function function](../img_function.gif) | | BeginState () PlayerSwimming |
![function function](../img_function.gif) | | BeginState () PlayerTurreting |
![function function](../img_function.gif) | | BeginState () PlayerWaiting |
![function function](../img_function.gif) | | BeginState () PlayerWalking |
![function function](../img_function.gif) | | BeginState () RoundEnded |
![function function](../img_function.gif) | | BeginState () Spectating |
![function function](../img_function.gif) | | BeginState () WaitingForPawn |
![function function](../img_function.gif) | | BehindView (Bool B)
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![function function](../img_function.gif) | bool | BeyondViewDistance (vector OtherLocation, float CullDistance)
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![function function](../img_function.gif) | int | BlendRot (float DeltaTime, int BlendC, int NewC)
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![function function](../img_function.gif) | | CacheCalcView (actor ViewActor, vector CameraLocation, rotator CameraRotation)
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![function function](../img_function.gif) | | CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist)
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![function function](../img_function.gif) | | CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist) RoundEnded |
![function function](../img_function.gif) | | CalcFirstPersonView (out vector CameraLocation, out rotator CameraRotation)
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![function function](../img_function.gif) | | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPendingJumpStatus, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
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![function function](../img_function.gif) | | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel) PlayerRocketing |
![function function](../img_function.gif) | | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel) PlayerSpaceFlying |
![function function](../img_function.gif) | | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel) PlayerTurreting |
![function function](../img_function.gif) | bool | CanRestartPlayer ()
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![function function](../img_function.gif) | | ChangeAlwaysMouseLook (Bool B)
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![function function](../img_function.gif) | | ChangedWeapon ()
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![function function](../img_function.gif) | | ChangeName (coerce string S)
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![function function](../img_function.gif) | | ChangeStairLook (bool B)
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![function function](../img_function.gif) | | ChangeTeam (int N)
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![function function](../img_function.gif) | | ChangeVoiceChatMode (bool bEnable)
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![function function](../img_function.gif) | | ChangeVoiceType (string NewVoiceType)
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![function function](../img_function.gif) | bool | ChatBan (int PlayerID, byte Type)
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![function function](../img_function.gif) | | ChatDebug ()
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![event event](../img_event.gif) | | ChatRoomMessage (byte Result, int ChannelIndex, optional PlayerReplicationInfo RelatedPRI)
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![function function](../img_function.gif) | | CheckShake (out float MaxOffset, out float Offset, out float Rate, out float Time, float dt)
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![function function](../img_function.gif) | bool | CheckSpeedHack (float DeltaTime)
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![function function](../img_function.gif) | | CleanOutSavedMoves ()
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![function function](../img_function.gif) | | ClearDoubleClick ()
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![function function](../img_function.gif) | | ClearProgressMessages ()
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![function function](../img_function.gif) | | ClientAdjustGlow (float scale, vector fog)
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![function function](../img_function.gif) | | ClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
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![function function](../img_function.gif) | | ClientBecameActivePlayer ()
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![function function](../img_function.gif) | | ClientBecameSpectator ()
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![function function](../img_function.gif) | | ClientCapBandwidth (int Cap)
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![event event](../img_event.gif) | | ClientCloseMenu (optional bool bCloseAll, optional bool bCancel)
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![function function](../img_function.gif) | | ClientDamageShake (int damage)
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![function function](../img_function.gif) | | ClientFlash (float scale, vector fog)
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![function function](../img_function.gif) | | ClientGotoState (name NewState, name NewLabel)
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![event event](../img_event.gif) | | ClientHearSound (actor Actor, int Id, sound S, vector SoundLocation, vector Parameters, bool Attenuate)
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![event event](../img_event.gif) | | ClientMessage (coerce string S, optional Name Type)
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![event event](../img_event.gif) | | ClientNetworkMessage (string ParamA, string ParamB)
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![event event](../img_event.gif) | | ClientOpenMenu (string Menu, optional bool bDisconnect, ptional string Msg1, optional string Msg2)
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![function function](../img_function.gif) | | ClientPlayForceFeedback (String EffectName)
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![function function](../img_function.gif) | | ClientPlaySound (sound ASound, optional bool bVolumeControl, optional float inAtten, optional ESoundSlot slot)
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![function function](../img_function.gif) | | ClientReliablePlaySound (sound ASound, optional bool bVolumeControl)
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![event event](../img_event.gif) | | ClientReplaceMenu (string Menu, optional bool bDisconnect, ptional string Msg1, optional string Msg2)
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![event event](../img_event.gif) | | ClientReset ()
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![function function](../img_function.gif) | | ClientRestart (Pawn NewPawn)
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![function function](../img_function.gif) | | ClientSetActiveRoom (int ChannelIndex)
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![function function](../img_function.gif) | | ClientSetBehindView (bool B)
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![function function](../img_function.gif) | | ClientSetClassicView ()
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![function function](../img_function.gif) | | ClientSetFixedCamera (bool B)
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![function function](../img_function.gif) | | ClientSetHUD (class<HUD> newHUDClass, class<Scoreboard> newScoringClass)
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![function function](../img_function.gif) | | ClientSetInitialMusic (string NewSong, EMusicTransition NewTransition)
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![function function](../img_function.gif) | | ClientSetMusic (string NewSong, EMusicTransition NewTransition)
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![event event](../img_event.gif) | | ClientSetViewTarget (Actor a)
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![function function](../img_function.gif) | | ClientSetWeaponViewShake (Bool B)
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![function function](../img_function.gif) | | ClientStopForceFeedback (optional String EffectName)
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![event event](../img_event.gif) | | ClientTravel (string URL, ETravelType TravelType, bool bItems)
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![function function](../img_function.gif) | | ClientUpdateFlagHolder (PlayerReplicationInfo PRI, int i)
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![function function](../img_function.gif) | | ClientUpdatePosition ()
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![event event](../img_event.gif) | | ClientValidate (string C)
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![function function](../img_function.gif) | | ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
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![function function](../img_function.gif) | | command (string RecognizedString)
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![function function](../img_function.gif) | int | CompressAccel (int C)
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![function function](../img_function.gif) | string | ConsoleCommand (string Command, optional bool bWriteToLog)
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![function function](../img_function.gif) | | CopyToClipboard (string Text)
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![function function](../img_function.gif) | | CreateCameraEffect (class<CameraEffect> EffectClass)
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![function function](../img_function.gif) | Sound | CustomizeAnnouncer (Sound AnnouncementSound)
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![function function](../img_function.gif) | | damageAttitudeTo (pawn Other, float Damage)
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![function function](../img_function.gif) | | DamageShake (int damage)
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![function function](../img_function.gif) | | DemoClientSetHUD (class<HUD> newHUDClass, class<Scoreboard> newScoringClass)
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![event event](../img_event.gif) | | Destroyed ()
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![function function](../img_function.gif) | | DisableVoiceChat ()
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![function function](../img_function.gif) | bool | DodgingIsEnabled ()
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![function function](../img_function.gif) | | DualRocketServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View)
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![function function](../img_function.gif) | | DualRocketServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View) PlayerRocketing |
![function function](../img_function.gif) | | DualServerMove (float TimeStamp0, vector InAccel0, byte PendingCompress, eDoubleClickDir DoubleClickMove0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
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![function function](../img_function.gif) | | DualSpaceFighterServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, int ViewPitch0, int ViewYaw0, int ViewRoll0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll)
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![function function](../img_function.gif) | | DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View)
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![function function](../img_function.gif) | | DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View) PlayerTurreting |
![function function](../img_function.gif) | | EnableVoiceChat ()
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![function function](../img_function.gif) | | EndState () Dead |
![function function](../img_function.gif) | | EndState () PlayerClimbing |
![function function](../img_function.gif) | | EndState () PlayerDriving |
![function function](../img_function.gif) | | EndState () PlayerRocketing |
![function function](../img_function.gif) | | EndState () PlayerSpaceFlying |
![function function](../img_function.gif) | | EndState () PlayerSpidering |
![function function](../img_function.gif) | | EndState () PlayerTurreting |
![function function](../img_function.gif) | | EndState () PlayerWaiting |
![function function](../img_function.gif) | | EndState () PlayerWalking |
![function function](../img_function.gif) | | EndState () Spectating |
![function function](../img_function.gif) | | EndState () WaitingForPawn |
![function function](../img_function.gif) | | EndZoom ()
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![function function](../img_function.gif) | | EnterStartState ()
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![function function](../img_function.gif) | string | FindChannelPassword (string ChannelName)
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![function function](../img_function.gif) | | FindGoodView () Dead |
![function function](../img_function.gif) | | FindGoodView () GameEnded |
![function function](../img_function.gif) | | FindGoodView () RoundEnded |
![function function](../img_function.gif) | int | FindStairRotation (float DeltaTime)
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![function function](../img_function.gif) | | Fire (optional float F)
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![function function](../img_function.gif) | | Fire (optional float F) Dead |
![function function](../img_function.gif) | | Fire (optional float F) GameEnded |
![function function](../img_function.gif) | | Fire (optional float F) PlayerWaiting |
![function function](../img_function.gif) | | Fire (optional float F) RoundEnded |
![function function](../img_function.gif) | | Fire (optional float F) Scripting |
![function function](../img_function.gif) | | Fire (optional float F) Spectating |
![function function](../img_function.gif) | | Fire (optional float F) WaitingForPawn |
![function function](../img_function.gif) | | FixFOV ()
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![function function](../img_function.gif) | | ForceDeathUpdate ()
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![function function](../img_function.gif) | | ForceReload ()
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![function function](../img_function.gif) | | FOV (float F)
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![event event](../img_event.gif) | | GainedChild (Actor Other)
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![function function](../img_function.gif) | string | GetCustomRewardAnnouncerClass ()
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![function function](../img_function.gif) | string | GetCustomStatusAnnouncerClass ()
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![function function](../img_function.gif) | string | GetDefaultActiveChannel ()
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![function function](../img_function.gif) | string | GetDefaultURL (string Option)
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![function function](../img_function.gif) | LevelInfo | GetEntryLevel ()
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![function function](../img_function.gif) | int | GetFacingDirection ()
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![function function](../img_function.gif) | SavedMove | GetFreeMove ()
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![function function](../img_function.gif) | Actor | GetPathTo (Actor Dest)
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![function function](../img_function.gif) | string | GetPlayerIDHash ()
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![function function](../img_function.gif) | string | GetPlayerNetworkAddress ()
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![function function](../img_function.gif) | string | GetServerNetworkAddress ()
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![function function](../img_function.gif) | string | GetURLProtocol ()
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![function function](../img_function.gif) | rotator | GetViewRotation ()
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![function function](../img_function.gif) | | GetWeapon (class<Weapon> NewWeaponClass)
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![function function](../img_function.gif) | | GetWeaponStats ()
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![function function](../img_function.gif) | | GivePawn (Pawn NewPawn)
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![function function](../img_function.gif) | | HandlePickup (Pickup pick)
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![function function](../img_function.gif) | | HandleWalking ()
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![function function](../img_function.gif) | | InitializeVoiceChat ()
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![event event](../img_event.gif) | | InitInputSystem ()
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![function function](../img_function.gif) | | InitPrivateChatRoom ()
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![function function](../img_function.gif) | | InvertLook ()
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![function function](../img_function.gif) | | InvertMouse (optional string Invert)
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![function function](../img_function.gif) | bool | IsDead ()
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![function function](../img_function.gif) | bool | IsDead () Dead |
![function function](../img_function.gif) | bool | IsMouseInverted ()
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![function function](../img_function.gif) | bool | IsSpectating ()
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![function function](../img_function.gif) | bool | IsSpectating () BaseSpectating |
![function function](../img_function.gif) | bool | IsSpectating () GameEnded |
![function function](../img_function.gif) | bool | IsSpectating () RoundEnded |
![function function](../img_function.gif) | | Join (string ChanName, string ChanPwd)
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![function function](../img_function.gif) | | Jump (optional float F)
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![function function](../img_function.gif) | | Jump (optional float F) PlayerWaiting |
![event event](../img_event.gif) | | KickWarning ()
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![function function](../img_function.gif) | | KillAll (class<actor> aClass)
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![function function](../img_function.gif) | | KillAllPawns (class<Pawn> aClass)
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![function function](../img_function.gif) | | Leave (string ChannelTitle)
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![function function](../img_function.gif) | | LoadPlayers ()
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![function function](../img_function.gif) | | LocalTravel (string URL)
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![function function](../img_function.gif) | | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)
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![function function](../img_function.gif) | | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ) GameEnded |
![function function](../img_function.gif) | | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ) RoundEnded |
![function function](../img_function.gif) | | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ) WaitingForPawn |
![event event](../img_event.gif) | | LostChild (Actor Other)
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![function function](../img_function.gif) | | MakeAdmin ()
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![function function](../img_function.gif) | | MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, vector newAccel, rotator DeltaRot)
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![function function](../img_function.gif) | | Mutate (string MutateString)
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![function function](../img_function.gif) | bool | NeedNetNotify ()
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![function function](../img_function.gif) | | NextWeapon ()
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![event event](../img_event.gif) | bool | NotifyHitWall (vector HitNormal, actor HitActor) PlayerSpidering |
![function function](../img_function.gif) | bool | NotifyLanded (vector HitNormal)
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![function function](../img_function.gif) | bool | NotifyLanded (vector HitNormal) PlayerSpidering |
![function function](../img_function.gif) | bool | NotifyLanded (vector HitNormal) PlayerSwimming |
![function function](../img_function.gif) | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume) PlayerClimbing |
![function function](../img_function.gif) | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume) PlayerSpidering |
![function function](../img_function.gif) | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume) PlayerSwimming |
![function function](../img_function.gif) | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume) PlayerWalking |
![function function](../img_function.gif) | string | PasteFromClipboard ()
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![function function](../img_function.gif) | | Pause ()
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![function function](../img_function.gif) | | PawnDied (Pawn P)
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![function function](../img_function.gif) | | PendingStasis ()
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![function function](../img_function.gif) | | PipedSwitchWeapon (byte F)
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![function function](../img_function.gif) | | PlayAnnouncement (sound ASound, byte AnnouncementLevel, optional bool bForce)
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![function function](../img_function.gif) | | PlayBeepSound ()
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![event event](../img_event.gif) | | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation)
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![function function](../img_function.gif) | | PlayerMove (float DeltaTime)
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![function function](../img_function.gif) | | PlayerMove (float DeltaTime) BaseSpectating |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) Dead |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) GameEnded |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) PlayerClimbing |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) PlayerDriving |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) PlayerFlying |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) PlayerRocketing |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) PlayerSpaceFlying |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) PlayerSpidering |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) PlayerSwimming |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) PlayerTurreting |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) PlayerWalking |
![function function](../img_function.gif) | | PlayerMove (float DeltaTime) RoundEnded |
![event event](../img_event.gif) | | PlayerTick (float DeltaTime)
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![function function](../img_function.gif) | | PlayerTick (float DeltaTime) WaitingForPawn |
![function function](../img_function.gif) | | PlayRewardAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce)
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![function function](../img_function.gif) | | PlayStatusAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce)
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![function function](../img_function.gif) | | Possess (Pawn aPawn)
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![function function](../img_function.gif) | | Possess (Pawn aPawn) GameEnded |
![function function](../img_function.gif) | | Possess (Pawn aPawn) RoundEnded |
![event event](../img_event.gif) | | PostBeginPlay ()
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![function function](../img_function.gif) | | PrecacheAnnouncements ()
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![event event](../img_event.gif) | | PreClientTravel ()
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![function function](../img_function.gif) | | PrevItem ()
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![function function](../img_function.gif) | | PrevWeapon ()
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![function function](../img_function.gif) | | ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump)
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![function function](../img_function.gif) | | ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump) PlayerDriving |
![function function](../img_function.gif) | | ProcessMove (float DeltaTime, vector newAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)
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![function function](../img_function.gif) | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) BaseSpectating |
![function function](../img_function.gif) | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) PlayerClimbing |
![function function](../img_function.gif) | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) PlayerDriving |
![function function](../img_function.gif) | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) PlayerRocketing |
![function function](../img_function.gif) | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) PlayerSpaceFlying |
![function function](../img_function.gif) | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) PlayerSpidering |
![function function](../img_function.gif) | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) PlayerSwimming |
![function function](../img_function.gif) | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) PlayerTurreting |
![function function](../img_function.gif) | | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) PlayerWalking |
![event event](../img_event.gif) | | ProgressCommand (string Cmd, string Msg1, string Msg2)
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![function function](../img_function.gif) | | QueueAnnouncement (name ASoundName, byte AnnouncementLevel, optional AnnouncerQueueManager.EAPriority Priority, optional byte Switch)
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![function function](../img_function.gif) | | QuickLoad ()
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![function function](../img_function.gif) | | QuickSave ()
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![event event](../img_event.gif) | | ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
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![event event](../img_event.gif) | | RemoveCameraEffect (CameraEffect ExEffect)
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![function function](../img_function.gif) | | ReplicateMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)
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![function function](../img_function.gif) | | ReportAdmin (optional string ReportText)
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![function function](../img_function.gif) | | Reset ()
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![function function](../img_function.gif) | | ResetFOV ()
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![function function](../img_function.gif) | | ResetInput ()
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![function function](../img_function.gif) | | ResetKeyboard ()
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![function function](../img_function.gif) | | ResetTimeMargin ()
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![function function](../img_function.gif) | | Restart ()
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![function function](../img_function.gif) | | RestartLevel ()
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![function function](../img_function.gif) | | RocketServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View)
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![function function](../img_function.gif) | | RocketServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View) PlayerRocketing |
![function function](../img_function.gif) | | Say (string Msg)
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![event event](../img_event.gif) | | SendClientAdjustment ()
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![function function](../img_function.gif) | | ServerAcknowledgePossession (Pawn P, float NewHand, bool bNewAutoTaunt)
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![function function](../img_function.gif) | | ServerAdminLogin (string CmdLine)
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![function function](../img_function.gif) | | ServerChangeTeam (int N)
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![function function](../img_function.gif) | | ServerChangeVoiceChatMode (bool bEnable)
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![function function](../img_function.gif) | | ServerChatDebug ()
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![function function](../img_function.gif) | | ServerChatRestriction (int PlayerID, byte Type)
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![function function](../img_function.gif) | | ServerDrive (float InForward, float InStrafe, float aUp, bool InJump, int View)
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![function function](../img_function.gif) | | ServerGetWeaponStats (Weapon W)
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![function function](../img_function.gif) | | ServerGivePawn ()
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![function function](../img_function.gif) | VoiceChatRoom.EJoinChatResult | ServerJoinVoiceChannel (int ChannelIndex, optional string ChannelPassword)
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![function function](../img_function.gif) | | ServerLeaveVoiceChannel (int ChannelIndex)
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![function function](../img_function.gif) | | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
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![function function](../img_function.gif) | | ServerMove (float TimeStamp, vector Accel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel) Dead |
![function function](../img_function.gif) | | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel) GameEnded |
![function function](../img_function.gif) | | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel) PlayerRocketing |
![function function](../img_function.gif) | | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel) PlayerSpaceFlying |
![function function](../img_function.gif) | | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel) PlayerTurreting |
![function function](../img_function.gif) | | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel) RoundEnded |
![function function](../img_function.gif) | | ServerMutate (string MutateString)
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![function function](../img_function.gif) | | ServerPause ()
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![function function](../img_function.gif) | | ServerRequestBanInfo (int PlayerID)
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![function function](../img_function.gif) | | ServerRestartGame ()
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![function function](../img_function.gif) | | ServerReStartGame () GameEnded |
![function function](../img_function.gif) | | ServerReStartPlayer () Dead |
![function function](../img_function.gif) | | ServerReStartPlayer () GameEnded |
![function function](../img_function.gif) | | ServerRestartPlayer () PlayerWaiting |
![function function](../img_function.gif) | | ServerReStartPlayer () RoundEnded |
![function function](../img_function.gif) | | ServerSay (string Msg)
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![function function](../img_function.gif) | | ServerSetAutoTaunt (bool Value)
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![function function](../img_function.gif) | | ServerSetChatPassword (string NewPassword)
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![function function](../img_function.gif) | | ServerSetClientDemo ()
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![function function](../img_function.gif) | | ServerSetHandedness (float hand)
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![function function](../img_function.gif) | | ServerShortTimeout ()
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![function function](../img_function.gif) | | ServerSpeak (int ChannelIndex, optional string ChannelPassword)
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![function function](../img_function.gif) | | ServerSpectate ()
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![function function](../img_function.gif) | | ServerSpectateSpeed (Float F)
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![function function](../img_function.gif) | | ServerSpeech (name Type, int Index, string Callsign)
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![function function](../img_function.gif) | | ServerTeamSay (string Msg)
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![function function](../img_function.gif) | | ServerThrowWeapon ()
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![function function](../img_function.gif) | | ServerToggleBehindView ()
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![function function](../img_function.gif) | | ServerUpdatePing (int NewPing)
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![function function](../img_function.gif) | | ServerUse ()
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![event event](../img_event.gif) | | ServerValidationResponse (string R)
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![function function](../img_function.gif) | | ServerVerifyViewTarget ()
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![function function](../img_function.gif) | | ServerViewNextPlayer ()
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![function function](../img_function.gif) | | ServerViewSelf ()
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![function function](../img_function.gif) | | ServerVoiceCommand (string RecognizedString)
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![event event](../img_event.gif) | | SetAmbientShake (float FalloffStartTime, float FalloffTime, vector OffsetMag, float OffsetFreq, rotator RotMag, float RotFreq)
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![function function](../img_function.gif) | | SetAutoTaunt (bool Value)
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![function function](../img_function.gif) | | SetChannelPassword (string ChannelName, string ChannelPassword)
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![function function](../img_function.gif) | | SetChatPassword (string NewPassword)
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![function function](../img_function.gif) | | SetCustomRewardAnnouncerClass (string NewAnnouncerClass)
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![function function](../img_function.gif) | | SetCustomStatusAnnouncerClass (string NewAnnouncerClass)
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![function function](../img_function.gif) | | SetDodging (bool Enabled)
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![function function](../img_function.gif) | | SetFlashScaling (float F)
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![function function](../img_function.gif) | | SetFOV (float NewFOV)
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![function function](../img_function.gif) | | SetFOVAngle (float newFOV)
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![function function](../img_function.gif) | | SetHand (int IntValue)
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![function function](../img_function.gif) | | SetMouseAccel (float F)
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![function function](../img_function.gif) | | SetMouseSmoothing (int Mode)
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![function function](../img_function.gif) | | SetName (coerce string S)
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![function function](../img_function.gif) | | SetNetSpeed (int NewSpeed)
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![function function](../img_function.gif) | bool | SetPause (BOOL bPause)
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![event event](../img_event.gif) | | SetProgressMessage (int Index, string S, color C)
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![event event](../img_event.gif) | | SetProgressTime (float T)
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![function function](../img_function.gif) | | SetSensitivity (float F)
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![function function](../img_function.gif) | | SetSpectateSpeed (Float F)
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![function function](../img_function.gif) | | SetViewTarget (Actor NewViewTarget)
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![function function](../img_function.gif) | | SetVoice (coerce string S)
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![function function](../img_function.gif) | | SetWeaponHand (string S)
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![function function](../img_function.gif) | | ShakeView (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime)
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![event event](../img_event.gif) | | ShakeViewEvent (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime)
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![function function](../img_function.gif) | | ShortClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
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![function function](../img_function.gif) | | ShortServerMove (float TimeStamp, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View)
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![function function](../img_function.gif) | | ShowGun ()
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![function function](../img_function.gif) | | ShowMenu ()
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![function function](../img_function.gif) | | ShowMidGameMenu (bool bPause)
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![function function](../img_function.gif) | | ShowVoteMenu ()
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![function function](../img_function.gif) | | SpaceFighterServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll)
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![function function](../img_function.gif) | | SpawnDefaultHUD ()
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![function function](../img_function.gif) | | Speak (string ChannelTitle)
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![function function](../img_function.gif) | | SpeakDefault ()
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![function function](../img_function.gif) | | SpeakLast ()
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![function function](../img_function.gif) | | Speech (name Type, int Index, string Callsign)
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![event event](../img_event.gif) | | StartClientDemoRec ()
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![function function](../img_function.gif) | | StartZoom ()
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![function function](../img_function.gif) | | StartZoomWithMax (float MaxZoomLevel)
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![function function](../img_function.gif) | | StopForceFeedback (optional String EffectName)
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![function function](../img_function.gif) | | StopViewShaking ()
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![function function](../img_function.gif) | | StopZoom ()
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![event event](../img_event.gif) | | StreamFinished (int StreamHandle, Interactions.EStreamFinishReason Reason)
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![function function](../img_function.gif) | | Suicide ()
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![function function](../img_function.gif) | | Suicide () PlayerWaiting |
![function function](../img_function.gif) | | SwitchLevel (string URL)
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![function function](../img_function.gif) | | SwitchTeam ()
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![function function](../img_function.gif) | | SwitchWeapon (byte F)
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![function function](../img_function.gif) | | SwitchWeapon (byte T) GameEnded |
![function function](../img_function.gif) | | SwitchWeapon (byte T) RoundEnded |
![event event](../img_event.gif) | | TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)
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![function function](../img_function.gif) | | TeamSay (string Msg)
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![function function](../img_function.gif) | | ThrowWeapon ()
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![function function](../img_function.gif) | | ThrowWeapon () Dead |
![function function](../img_function.gif) | | ThrowWeapon () GameEnded |
![function function](../img_function.gif) | | ThrowWeapon () RoundEnded |
![function function](../img_function.gif) | | Timer () Dead |
![function function](../img_function.gif) | | Timer () GameEnded |
![function function](../img_function.gif) | | Timer () PlayerSwimming |
![function function](../img_function.gif) | | Timer () RoundEnded |
![function function](../img_function.gif) | | Timer () Spectating |
![function function](../img_function.gif) | | Timer () WaitingForPawn |
![function function](../img_function.gif) | | ToggleBehindView ()
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![function function](../img_function.gif) | | ToggleScreenShotMode ()
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![function function](../img_function.gif) | | ToggleZoom ()
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![function function](../img_function.gif) | | ToggleZoomWithMax (float MaxZoomLevel)
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![event event](../img_event.gif) | | TravelPostAccept ()
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![function function](../img_function.gif) | | TurnAround ()
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![function function](../img_function.gif) | bool | TurnTowardNearestEnemy ()
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![function function](../img_function.gif) | | TurretServerMove (float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View)
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![function function](../img_function.gif) | | TurretServerMove (float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View) PlayerTurreting |
![function function](../img_function.gif) | | Typing (bool bTyping)
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![function function](../img_function.gif) | | UnPossess ()
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![event event](../img_event.gif) | | UnPressButtons ()
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![function function](../img_function.gif) | float | UpdateFlashComponent (float current, float Step, float goal)
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![function function](../img_function.gif) | | UpdateRotation (float DeltaTime, float maxPitch)
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![function function](../img_function.gif) | | UpdateRotation (float DeltaTime, float maxPitch) PlayerSpidering |
![function function](../img_function.gif) | | UpdateShakeRotComponent (out float max, out int current, out float rate, out float time, float dt)
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![function function](../img_function.gif) | | Use ()
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![function function](../img_function.gif) | | Use () Dead |
![function function](../img_function.gif) | | Use () GameEnded |
![function function](../img_function.gif) | | Use () RoundEnded |
![function function](../img_function.gif) | | VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
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![function function](../img_function.gif) | | ViewFlash (float DeltaTime)
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![function function](../img_function.gif) | | ViewNextBot ()
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![function function](../img_function.gif) | | ViewShake (float DeltaTime)
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![event event](../img_event.gif) | | VoiceCommand (string RecognizedString, string RawString)
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![function function](../img_function.gif) | bool | WantsSmoothedView () PlayerSwimming |
![function function](../img_function.gif) | | WeaponShakeView (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime)
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Inherited Functions from Engine.Controller |
actorReachable, AddController, AdjustAim, AdjustDesireFor, AdjustToss, AdjustView, AIHearSound, AllowDetourTo, AllowVoiceMessage, AutoTaunt, AvoidCertainDeath, AwardAdrenaline, BeginState, BotVoiceMessage, CanMakePathTo, CanSee, ChangedWeapon, CheckFutureSight, ClientDying, ClientGameEnded, ClientRoundEnded, ClientSetLocation, ClientSetRotation, ClientSetWeapon, ClientSwitchToBestWeapon, ClientVoiceMessage, damageAttitudeTo, DamageShake, DelayedWarning, Desireability, Destroyed, DisplayDebug, DontReuseTaunt, EAdjustJump, EndClimbLadder, EnemyNotVisible, FearThisSpot, FindBestInventoryPath, FindBestSuperPickup, FindPathTo, FindPathToIntercept, FindPathToward, FindPathTowardNearest, FindRandomDest, FinishRotation, FireWeaponAt, GameHasEnded, GetFacingDirection, GetHumanReadableName, GetLastWeapon, GetMessageIndex, GetTeamNum, GetViewRotation, HandlePickup, HearNoise, InitPlayerReplicationInfo, InLatentExecution, InstantWarnTarget, LineOfSightTo, LongFall, MayDodgeToMoveTarget, MayFall, MissedDodge, MonitoredPawnAlert, MoverFinished, MoveTo, MoveToward, NeedsAdrenaline, NotifyAddInventory, NotifyBump, NotifyFallingHitWall, NotifyHeadVolumeChange, NotifyHitMover, NotifyHitWall, NotifyJumpApex, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyPostLanded, NotifyTakeHit, ParseChatPercVar, PawnDied, PawnIsInPain, PendingStasis, PickAnyTarget, PickTarget, PickWallAdjust, pointReachable, Possess, PostBeginPlay, PreBeginPlay, PrepareForMove, RateWeapon, ReceiveProjectileWarning, ReceiveWarning, RemoveController, RenderOverlays, Reset, Restart, RoundHasEnded, SameTeamAs, SeeMonster, SeePlayer, SendMessage, SendVoiceMessage, ServerGivePawn, ServerReStartPlayer, SetDoubleJump, SetFall, SetPawnClass, SetPawnFemale, SetupSpecialPathAbilities, ShakeView, SoakStop, StartMonitoring, StopFiring, StopWaiting, SuperDesireability, SwitchToBestWeapon, UnderLift, UnPossess, WaitForLanding, WaitForMover, WantsSmoothedView, WasKilledBy, WeaponPreference, WouldReactToNoise, WouldReactToSeeing |
Inherited Functions from Engine.Actor |
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
AttractMode Source code |
state AttractMode extends Spectating
|
|
Dead Source code |
state Dead
|
AltFire, BeginState, EndState, FindGoodView, Fire, IsDead, PlayerMove, ServerMove, ServerReStartPlayer, ThrowWeapon, Timer, Use |
GameEnded Source code |
state GameEnded
|
AltFire, BeginState, FindGoodView, Fire, IsSpectating, LongClientAdjustPosition, PlayerMove, Possess, ServerMove, ServerReStartGame, ServerReStartPlayer, SwitchWeapon, ThrowWeapon, Timer, Use |
RoundEnded Source code |
state RoundEnded
|
AltFire, BeginState, CalcBehindView, FindGoodView, Fire, IsSpectating, LongClientAdjustPosition, PlayerMove, Possess, ServerMove, ServerReStartPlayer, SwitchWeapon, ThrowWeapon, Timer, Use |
var input float aBaseX;
var input float aBaseY;
var input float aBaseZ;
var pawn AcknowledgedPawn;
var private transient AdminBase AdminManager;
var input float aForward;
var float aLastForward;
var float aLastStrafe;
var float aLastUp;
var input float aLookUp;
AmbientShakeFalloffStartTime Source code
var float AmbientShakeFalloffStartTime;
AmbientShakeFalloffTime Source code
var float AmbientShakeFalloffTime;
AmbientShakeOffsetFreq Source code
var float AmbientShakeOffsetFreq;
var vector AmbientShakeOffsetMag;
var float AmbientShakeRotFreq;
var input float aMouseX;
var input float aMouseY;
var globalconfig byte AnnouncerLevel;
var globalconfig byte AnnouncerVolume;
var input float aStrafe;
var input float aTurn;
var input float aUp;
var bool bAcuteHearing;
var globalconfig bool bAimingHelp;
var const bool bAllActorsRelevant;
var globalconfig bool bAlwaysLevel;
var globalconfig bool bAlwaysMouseLook;
var globalconfig bool bAutoTaunt;
var bool bBehindView;
var bool bBlockCloseCamera;
var bool bCameraPositionLocked;
var bool bCenterView;
var bool bCheatFlying;
var bool bClientDemo;
var bool bCustomListener;
var bool bDoubleJump;
var globalconfig bool bDynamicNetSpeed;
var bool bEnableAmbientShake;
var globalconfig bool bEnableStatsTracking;
var bool bFixedCamera;
var bool bForcePrecache;
var bool bFreeCam;
var bool bFreeCamera;
var bool bFreeCamSwivel;
var bool bFreeCamZoom;
var input byte bFreeLook;
var bool bFrozen;
var bool bHideSpectatorBeacons;
bHideVehicleNoEntryIndicator Source code
var bool bHideVehicleNoEntryIndicator;
var bool bIsSpaceFighter;
var bool bIsTyping;
var bool bJumpStatus;
var globalconfig bool bKeyboardLook;
var globalconfig bool bLandingShake;
var bool bLastPressedJump;
BlendedTargetViewRotation Source code
var rotator BlendedTargetViewRotation;
var input byte bLook;
var globalconfig bool bLookUpStairs;
var bool bMenuBeforeRespawn;
var globalconfig bool bNeverSwitchOnPickup;
var globalconfig bool bNoAutoTaunts;
var globalconfig bool bNoMatureLanguage;
bNoTextToSpeechVoiceMessages Source code
var globalconfig bool bNoTextToSpeechVoiceMessages;
var globalconfig bool bNoVoiceMessages;
var globalconfig bool bNoVoiceTaunts;
var globalconfig bool bOnlySpeakTeamText;
var bool bPendingDestroy;
var bool bPressedJump;
var bool bSetTurnRot;
var bool bShortConnectTimeOut;
var bool bSkippedLastUpdate;
var globalconfig bool bSmallWeapons;
var input byte bSnapLevel;
var globalconfig bool bSnapToLevel;
var input byte bStrafe;
var bool bSuccessfulUse;
var input byte bTurn180;
var input byte bTurnToNearest;
var bool bUpdatePosition;
var bool bUpdating;
var bool bValidBehindCamera;
var bool bViewBot;
bViewingMatineeCinematic Source code
var bool bViewingMatineeCinematic;
var const bool bWasSaturated;
var bool bWasSpeedHack;
var bool bWeaponViewShake;
var input byte bXAxis;
var input byte bYAxis;
var bool bZeroRoll;
var bool bZooming;
var vector CalcViewActorLocation;
var float CameraDeltaRad;
var float CameraDist;
var range CameraDistRange;
var int ClientCap;
var float ClientUpdateTime;
var float ConstantGlowScale;
var float CurrentDistanceFogEnd;
var float CurrentTimeStamp;
var globalconfig float DefaultFOV;
var int DemoViewPitch;
var int DemoViewYaw;
var globalconfig float DesiredFOV;
var float DesiredZoomLevel;
var globalconfig float DynamicPingThreshold;
var config int EnemyTurnSpeed;
var float ExactPing;
var const vector FailedPathStart;
var float ForcePrecacheTime;
var float FOVBias;
var int GroundPitch;
var float LastActiveTime;
LastBroadcastString[4] Source code
var string LastBroadcastString[4];
var float LastBroadcastTime;
var color LastDistanceFogColor;
var float LastDistanceFogEnd;
var float LastDistanceFogStart;
var float LastPingUpdate;
var float LastPlayerCalcView;
var float LastPlaySound;
var float LastPlaySpeech;
var float LastSpeedHackLog;
var float LastUpdateTime;
var int LastZone;
var float LoginDelay;
var float MaxResponseTime;
var float MaxTimeMargin;
var int Misc1;
var int Misc2;
var float NextLoginTime;
var float NextSpeedChange;
var localized string NoPauseMessage;
var float NumServerDrives;
var float NumSkips;
var float OldPing;
var float OrthoZoom;
var localized string OwnCamera;
var string PlayerChatType;
var string PlayerOwnerName;
var color ProgressColor[
4];
var string ProgressMessage[4];
var float ProgressTimeOut;
var localized string QuickSaveString;
var matrix RenderWorldToCamera;
var int RendMap;
var globalconfig float ScreenFlashScaling;
var float ServerTimeStamp;
var int ShowFlags;
var string Song;
var float SpectateSpeed;
var globalconfig string StatsPassword;
var globalconfig string StatsUsername;
var float TargetEyeHeight;
TargetWeaponViewOffset Source code
var vector TargetWeaponViewOffset;
TextToSpeechVoiceVolume Source code
var globalconfig float TextToSpeechVoiceVolume;
var float TimeMargin;
var globalconfig float TimeMarginSlack;
TimeSinceLastFogChange Source code
var float TimeSinceLastFogChange;
var bool UseFixedVisibility;
var float VehicleCheckRadius;
var localized string ViewingFrom;
var const actor ViewTarget;
var float VoiceChangeLimit;
var float WaitDelay;
var int WeaponUpdate;
var float ZoomLevel;
ForceFeedback
bEnableDamageForceFeedback Source code
var(ForceFeedback) globalconfig bool bEnableDamageForceFeedback;
bEnableGUIForceFeedback Source code
var(ForceFeedback) globalconfig bool bEnableGUIForceFeedback;
bEnablePickupForceFeedback Source code
var(ForceFeedback) globalconfig bool bEnablePickupForceFeedback;
bEnableWeaponForceFeedback Source code
var(ForceFeedback) globalconfig bool bEnableWeaponForceFeedback;
bForceFeedbackSupported Source code
var(ForceFeedback) bool bForceFeedbackSupported;
Menu
var(Menu) config string AdminMenuClass;
var(Menu) config string ChatPasswordMenuClass;
var(Menu) config string DemoMenuClass;
var(Menu) config string MidGameMenuClass;
TeamBeacon
var(TeamBeacon)
Texture LinkBeaconTexture;
var(TeamBeacon)
Texture SpeakingBeaconTexture;
var(TeamBeacon)
Color TeamBeaconCustomColor;
var(TeamBeacon) float TeamBeaconMaxDist;
TeamBeaconPlayerInfoMaxDist Source code
var(TeamBeacon) float TeamBeaconPlayerInfoMaxDist;
TeamBeaconTeamColors[2] Source code
var(TeamBeacon)
Color TeamBeaconTeamColors[
2];
var(TeamBeacon)
Texture TeamBeaconTexture;
VoiceChat
var(VoiceChat) globalconfig byte AutoJoinMask;
bEnableInitialChatRoom Source code
var(VoiceChat) globalconfig bool bEnableInitialChatRoom;
var(VoiceChat) bool bVoiceChatEnabled;
var(VoiceChat) globalconfig string ChatPassword;
var(VoiceChat) globalconfig string DefaultActiveChannel;
var(VoiceChat) globalconfig string LastActiveChannel;
var(VoiceChat) globalconfig string VoiceChatCodec;
var(VoiceChat) globalconfig string VoiceChatLANCodec;
struct PlayerNameInfo
{
var color mColor;
var string mInfo;
var float mXPos;
var float mYPos;
};
function AcknowledgePossession (
Pawn P )
exec function ActivateInventoryItem ( class InvItem )
exec function ActivateItem ( )
event AddCameraEffect (
CameraEffect NewEffect,
optional bool RemoveExisting )
function AddCheats ( )
function AdjustView ( float DeltaTime )
exec function Admin (
string CommandLine )
function AdminCommand ( string CommandLine )
exec function AdminDebug ( string CommandLine )
exec function AdminGUI ( )
exec function AdminLogin ( string CmdLine )
exec function AdminLogout ( )
function AdminReply ( string Reply )
function bool AllowTextMessage ( string Msg )
function bool AllowVoiceMessage ( name MessageType )
exec function AltFire ( optional float F )
exec function AltFire ( optional float F )
exec function AltFire ( optional float F )
exec function AltFire ( optional float F )
exec function AltFire ( optional float F )
exec function AltFire ( optional float F )
exec function AltFire ( optional float F )
AltFire WaitingForPawn Source code
exec function AltFire ( optional float F )
function AskForPawn ( )
simulated function AutoJoinVoiceChat ( )
function BecomeActivePlayer ( )
function BecomeSpectator ( )
function BeginState ( )
function BeginState ( )
BeginState PlayerClimbing Source code
function BeginState ( )
BeginState PlayerDriving Source code
function BeginState ( )
BeginState PlayerFlying Source code
function BeginState ( )
BeginState PlayerRocketing Source code
function BeginState ( )
BeginState PlayerSpaceFlying Source code
function BeginState ( )
BeginState PlayerSpidering Source code
function BeginState ( )
BeginState PlayerSwimming Source code
function BeginState ( )
BeginState PlayerTurreting Source code
function BeginState ( )
BeginState PlayerWaiting Source code
function BeginState ( )
BeginState PlayerWalking Source code
function BeginState ( )
function BeginState ( )
function BeginState ( )
BeginState WaitingForPawn Source code
function BeginState ( )
exec function BehindView ( Bool B )
simulated function bool BeyondViewDistance (
vector OtherLocation,
float CullDistance )
function int BlendRot ( float DeltaTime, int BlendC, int NewC )
function CalcBehindView (
out vector CameraLocation,
out rotator CameraRotation,
float Dist )
CalcBehindView RoundEnded Source code
function CalcBehindView (
out vector CameraLocation,
out rotator CameraRotation,
float Dist )
function CalcFirstPersonView (
out vector CameraLocation,
out rotator CameraRotation )
function CallServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbPendingJumpStatus,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
CallServerMove PlayerRocketing Source code
function CallServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbPendingJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
CallServerMove PlayerSpaceFlying Source code
function CallServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbPendingJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
CallServerMove PlayerTurreting Source code
function CallServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbPendingJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
function bool CanRestartPlayer ( )
function ChangeAlwaysMouseLook ( Bool B )
function ChangedWeapon ( )
function ChangeName ( coerce string S )
function ChangeStairLook ( bool B )
exec function ChangeTeam ( int N )
simulated function ChangeVoiceChatMode ( bool bEnable )
function ChangeVoiceType ( string NewVoiceType )
simulated function bool ChatBan ( int PlayerID, byte Type )
exec function ChatDebug ( )
function CheckShake (
out float MaxOffset,
out float Offset,
out float Rate,
out float Time,
float dt )
native final function bool CheckSpeedHack ( float DeltaTime )
function CleanOutSavedMoves ( )
function ClearDoubleClick ( )
exec function ClearProgressMessages ( )
function ClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase )
ClientBecameActivePlayer Source code
function ClientBecameActivePlayer ( )
function ClientBecameSpectator ( )
function ClientCapBandwidth ( int Cap )
event ClientCloseMenu ( optional bool bCloseAll, optional bool bCancel )
private function ClientDamageShake ( int damage )
function ClientGotoState ( name NewState, name NewLabel )
event ClientMessage ( coerce string S, optional Name Type )
event ClientNetworkMessage ( string ParamA, string ParamB )
event ClientOpenMenu ( string Menu, optional bool bDisconnect,optional string Msg1, optional string Msg2 )
ClientPlayForceFeedback Source code
simulated function ClientPlayForceFeedback ( String EffectName )
simulated function ClientPlaySound (
sound ASound,
optional bool bVolumeControl,
optional float inAtten,
optional ESoundSlot slot )
ClientReliablePlaySound Source code
simulated function ClientReliablePlaySound (
sound ASound,
optional bool bVolumeControl )
event ClientReplaceMenu ( string Menu, optional bool bDisconnect,optional string Msg1, optional string Msg2 )
event ClientReset ( )
function ClientRestart (
Pawn NewPawn )
simulated function ClientSetActiveRoom ( int ChannelIndex )
function ClientSetBehindView ( bool B )
function ClientSetClassicView ( )
function ClientSetFixedCamera ( bool B )
simulated function ClientSetHUD (
class<
HUD> newHUDClass,
class<
Scoreboard> newScoringClass )
function ClientSetInitialMusic (
string NewSong,
EMusicTransition NewTransition )
event ClientSetViewTarget (
Actor a )
ClientSetWeaponViewShake Source code
function ClientSetWeaponViewShake ( Bool B )
ClientStopForceFeedback Source code
function ClientStopForceFeedback ( optional String EffectName )
native event ClientTravel (
string URL,
ETravelType TravelType,
bool bItems )
ClientUpdateFlagHolder Source code
function ClientUpdatePosition ( )
private native event ClientValidate ( string C )
exec function command ( string RecognizedString )
function int CompressAccel ( int C )
native function string ConsoleCommand ( string Command, optional bool bWriteToLog )
native function CopyToClipboard ( string Text )
exec function CreateCameraEffect (
class<
CameraEffect> EffectClass )
function Sound CustomizeAnnouncer (
Sound AnnouncementSound )
function damageAttitudeTo (
pawn Other,
float Damage )
function DamageShake ( int damage )
simulated function DemoClientSetHUD (
class<
HUD> newHUDClass,
class<
Scoreboard> newScoringClass )
simulated event Destroyed ( )
exec function DisableVoiceChat ( )
simulated function bool DodgingIsEnabled ( )
function DualRocketServerMove (
float TimeStamp0,
vector InAccel0,
bool NewbDuck0,
byte ClientRoll0,
int View0,
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View )
DualRocketServerMove PlayerRocketing Source code
function DualRocketServerMove (
float TimeStamp0,
vector InAccel0,
bool NewbDuck0,
byte ClientRoll0,
int View0,
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View )
function DualServerMove (
float TimeStamp0,
vector InAccel0,
byte PendingCompress,
eDoubleClickDir DoubleClickMove0,
int View0,
float TimeStamp,
vector InAccel,
vector ClientLoc,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
DualSpaceFighterServerMove Source code
function DualSpaceFighterServerMove (
float TimeStamp0,
vector InAccel0,
bool NewbDuck0,
int ViewPitch0,
int ViewYaw0,
int ViewRoll0,
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
int ViewPitch,
int ViewYaw,
int ViewRoll )
function DualTurretServerMove (
float TimeStamp0,
bool NewbDuck0,
byte ClientRoll0,
int View0,
float TimeStamp,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View )
DualTurretServerMove PlayerTurreting Source code
function DualTurretServerMove (
float TimeStamp0,
bool NewbDuck0,
byte ClientRoll0,
int View0,
float TimeStamp,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View )
exec function EnableVoiceChat ( )
function EndState ( )
EndState PlayerClimbing Source code
function EndState ( )
EndState PlayerDriving Source code
function EndState ( )
EndState PlayerRocketing Source code
function EndState ( )
EndState PlayerSpaceFlying Source code
function EndState ( )
EndState PlayerSpidering Source code
function EndState ( )
EndState PlayerTurreting Source code
function EndState ( )
EndState PlayerWaiting Source code
function EndState ( )
EndState PlayerWalking Source code
function EndState ( )
function EndState ( )
EndState WaitingForPawn Source code
function EndState ( )
function EndZoom ( )
function EnterStartState ( )
simulated function string FindChannelPassword ( string ChannelName )
function FindGoodView ( )
FindGoodView GameEnded Source code
function FindGoodView ( )
FindGoodView RoundEnded Source code
function FindGoodView ( )
native(524) final function int FindStairRotation ( float DeltaTime )
exec function Fire ( optional float F )
exec function Fire ( optional float F )
exec function Fire ( optional float F )
exec function Fire ( optional float F )
exec function Fire ( optional float F )
exec function Fire ( optional float F )
exec function Fire ( optional float F )
exec function Fire ( optional float F )
simulated function FixFOV ( )
function ForceDeathUpdate ( )
exec function ForceReload ( )
exec function FOV ( float F )
simulated event GainedChild (
Actor Other )
GetCustomRewardAnnouncerClass Source code
simulated function string GetCustomRewardAnnouncerClass ( )
GetCustomStatusAnnouncerClass Source code
simulated function string GetCustomStatusAnnouncerClass ( )
GetDefaultActiveChannel Source code
simulated function string GetDefaultActiveChannel ( )
native final function string GetDefaultURL ( string Option )
native final function LevelInfo GetEntryLevel ( )
function int GetFacingDirection ( )
native final function string GetPlayerIDHash ( )
GetPlayerNetworkAddress Source code
native final function string GetPlayerNetworkAddress ( )
GetServerNetworkAddress Source code
native final function string GetServerNetworkAddress ( )
native final function string GetURLProtocol ( )
simulated function rotator GetViewRotation ( )
exec function GetWeapon (
class<
Weapon> NewWeaponClass )
exec function GetWeaponStats ( )
function GivePawn (
Pawn NewPawn )
function HandlePickup (
Pickup pick )
function HandleWalking ( )
simulated function InitializeVoiceChat ( )
event InitInputSystem ( )
function InitPrivateChatRoom ( )
exec function InvertLook ( )
exec function InvertMouse ( optional string Invert )
function bool IsDead ( )
function bool IsDead ( )
simulated function bool IsMouseInverted ( )
function bool IsSpectating ( )
IsSpectating BaseSpectating Source code
function bool IsSpectating ( )
IsSpectating GameEnded Source code
function bool IsSpectating ( )
IsSpectating RoundEnded Source code
function bool IsSpectating ( )
exec function Join ( string ChanName, string ChanPwd )
exec function Jump ( optional float F )
exec function Jump ( optional float F )
event KickWarning ( )
exec function KillAll (
class<
actor> aClass )
function KillAllPawns (
class<
Pawn> aClass )
exec function Leave ( string ChannelTitle )
function LoadPlayers ( )
exec function LocalTravel (
string URL )
LongClientAdjustPosition Source code
function LongClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase,
float NewFloorX,
float NewFloorY,
float NewFloorZ )
LongClientAdjustPosition GameEnded Source code
function LongClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase,
float NewFloorX,
float NewFloorY,
float NewFloorZ )
LongClientAdjustPosition RoundEnded Source code
function LongClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase,
float NewFloorX,
float NewFloorY,
float NewFloorZ )
LongClientAdjustPosition WaitingForPawn Source code
function LongClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase,
float NewFloorX,
float NewFloorY,
float NewFloorZ )
simulated event LostChild (
Actor Other )
function MakeAdmin ( )
final function MoveAutonomous (
float DeltaTime,
bool NewbRun,
bool NewbDuck,
bool NewbPressedJump,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
vector newAccel,
rotator DeltaRot )
exec function Mutate ( string MutateString )
simulated function bool NeedNetNotify ( )
exec function NextWeapon ( )
NotifyHitWall PlayerSpidering Source code
event bool NotifyHitWall (
vector HitNormal,
actor HitActor )
function bool NotifyLanded (
vector HitNormal )
NotifyLanded PlayerSpidering Source code
function bool NotifyLanded (
vector HitNormal )
NotifyLanded PlayerSwimming Source code
function bool NotifyLanded (
vector HitNormal )
NotifyPhysicsVolumeChange PlayerClimbing Source code
function bool NotifyPhysicsVolumeChange (
PhysicsVolume NewVolume )
NotifyPhysicsVolumeChange PlayerSpidering Source code
function bool NotifyPhysicsVolumeChange (
PhysicsVolume NewVolume )
NotifyPhysicsVolumeChange PlayerSwimming Source code
function bool NotifyPhysicsVolumeChange (
PhysicsVolume NewVolume )
NotifyPhysicsVolumeChange PlayerWalking Source code
function bool NotifyPhysicsVolumeChange (
PhysicsVolume NewVolume )
native function string PasteFromClipboard ( )
exec function Pause ( )
function PawnDied (
Pawn P )
function PendingStasis ( )
exec function PipedSwitchWeapon ( byte F )
simulated function PlayAnnouncement (
sound ASound,
byte AnnouncementLevel,
optional bool bForce )
simulated function PlayBeepSound ( )
event PlayerCalcView (
out actor ViewActor,
out vector CameraLocation,
out rotator CameraRotation )
function PlayerMove ( float DeltaTime )
PlayerMove BaseSpectating Source code
function PlayerMove ( float DeltaTime )
function PlayerMove ( float DeltaTime )
function PlayerMove ( float DeltaTime )
PlayerMove PlayerClimbing Source code
function PlayerMove ( float DeltaTime )
PlayerMove PlayerDriving Source code
function PlayerMove ( float DeltaTime )
PlayerMove PlayerFlying Source code
function PlayerMove ( float DeltaTime )
PlayerMove PlayerRocketing Source code
function PlayerMove ( float DeltaTime )
PlayerMove PlayerSpaceFlying Source code
function PlayerMove ( float DeltaTime )
PlayerMove PlayerSpidering Source code
function PlayerMove ( float DeltaTime )
PlayerMove PlayerSwimming Source code
function PlayerMove ( float DeltaTime )
PlayerMove PlayerTurreting Source code
function PlayerMove ( float DeltaTime )
PlayerMove PlayerWalking Source code
function PlayerMove ( float DeltaTime )
function PlayerMove ( float DeltaTime )
event PlayerTick ( float DeltaTime )
PlayerTick WaitingForPawn Source code
function PlayerTick ( float DeltaTime )
PlayRewardAnnouncement Source code
simulated function PlayRewardAnnouncement ( name AName, byte AnnouncementLevel, optional bool bForce )
PlayStatusAnnouncement Source code
simulated function PlayStatusAnnouncement ( name AName, byte AnnouncementLevel, optional bool bForce )
function Possess (
Pawn aPawn )
function Possess (
Pawn aPawn )
function Possess (
Pawn aPawn )
simulated event PostBeginPlay ( )
simulated function PrecacheAnnouncements ( )
event PreClientTravel ( )
exec function PrevItem ( )
exec function PrevWeapon ( )
function ProcessDrive ( float InForward, float InStrafe, float InUp, bool InJump )
ProcessDrive PlayerDriving Source code
function ProcessDrive ( float InForward, float InStrafe, float InUp, bool InJump )
ProcessMove BaseSpectating Source code
ProcessMove PlayerClimbing Source code
ProcessMove PlayerDriving Source code
ProcessMove PlayerRocketing Source code
ProcessMove PlayerSpaceFlying Source code
ProcessMove PlayerSpidering Source code
ProcessMove PlayerSwimming Source code
ProcessMove PlayerTurreting Source code
ProcessMove PlayerWalking Source code
event ProgressCommand ( string Cmd, string Msg1, string Msg2 )
exec function QuickLoad ( )
exec function QuickSave ( )
ReceiveLocalizedMessage Source code
function ReportAdmin ( optional string ReportText )
function Reset ( )
function ResetFOV ( )
native final private function ResetInput ( )
native(544) final function ResetKeyboard ( )
function ResetTimeMargin ( )
function Restart ( )
exec function RestartLevel ( )
function RocketServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View )
RocketServerMove PlayerRocketing Source code
function RocketServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View )
exec function Say ( string Msg )
event SendClientAdjustment ( )
ServerAcknowledgePossession Source code
function ServerAcknowledgePossession (
Pawn P,
float NewHand,
bool bNewAutoTaunt )
function ServerAdminLogin ( string CmdLine )
function ServerChangeTeam ( int N )
ServerChangeVoiceChatMode Source code
function ServerChangeVoiceChatMode ( bool bEnable )
function ServerChatDebug ( )
function ServerChatRestriction ( int PlayerID, byte Type )
function ServerDrive ( float InForward, float InStrafe, float aUp, bool InJump, int View )
function ServerGetWeaponStats (
Weapon W )
function ServerGivePawn ( )
ServerJoinVoiceChannel Source code
function VoiceChatRoom.EJoinChatResult ServerJoinVoiceChannel (
int ChannelIndex,
optional string ChannelPassword )
ServerLeaveVoiceChannel Source code
function ServerLeaveVoiceChannel ( int ChannelIndex )
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
function ServerMove (
float TimeStamp,
vector Accel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
ServerMove PlayerRocketing Source code
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
ServerMove PlayerSpaceFlying Source code
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
ServerMove PlayerTurreting Source code
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional byte OldTimeDelta,
optional int OldAccel )
function ServerMutate ( string MutateString )
function ServerPause ( )
function ServerRequestBanInfo ( int PlayerID )
function ServerRestartGame ( )
ServerReStartGame GameEnded Source code
function ServerReStartGame ( )
ServerReStartPlayer Dead Source code
function ServerReStartPlayer ( )
ServerReStartPlayer GameEnded Source code
function ServerReStartPlayer ( )
ServerRestartPlayer PlayerWaiting Source code
function ServerRestartPlayer ( )
ServerReStartPlayer RoundEnded Source code
function ServerReStartPlayer ( )
function ServerSay ( string Msg )
function ServerSetAutoTaunt ( bool Value )
function ServerSetChatPassword ( string NewPassword )
function ServerSetClientDemo ( )
function ServerSetHandedness ( float hand )
function ServerShortTimeout ( )
function ServerSpeak ( int ChannelIndex, optional string ChannelPassword )
function ServerSpectate ( )
function ServerSpectateSpeed ( Float F )
function ServerSpeech ( name Type, int Index, string Callsign )
function ServerTeamSay ( string Msg )
function ServerThrowWeapon ( )
ServerToggleBehindView Source code
function ServerToggleBehindView ( )
function ServerUpdatePing ( int NewPing )
function ServerUse ( )
ServerValidationResponse Source code
private native event ServerValidationResponse ( string R )
ServerVerifyViewTarget Source code
function ServerVerifyViewTarget ( )
function ServerViewNextPlayer ( )
function ServerViewSelf ( )
function ServerVoiceCommand ( string RecognizedString )
event SetAmbientShake (
float FalloffStartTime,
float FalloffTime,
vector OffsetMag,
float OffsetFreq,
rotator RotMag,
float RotFreq )
exec function SetAutoTaunt ( bool Value )
simulated function SetChannelPassword ( string ChannelName, string ChannelPassword )
exec function SetChatPassword ( string NewPassword )
SetCustomRewardAnnouncerClass Source code
simulated function SetCustomRewardAnnouncerClass ( string NewAnnouncerClass )
SetCustomStatusAnnouncerClass Source code
simulated function SetCustomStatusAnnouncerClass ( string NewAnnouncerClass )
simulated function SetDodging ( bool Enabled )
exec function SetFlashScaling ( float F )
function SetFOV ( float NewFOV )
function SetFOVAngle ( float newFOV )
function SetHand ( int IntValue )
exec function SetMouseAccel ( float F )
exec function SetMouseSmoothing ( int Mode )
exec function SetName ( coerce string S )
native final function SetNetSpeed ( int NewSpeed )
function bool SetPause ( BOOL bPause )
exec event SetProgressMessage (
int Index,
string S,
color C )
exec event SetProgressTime ( float T )
exec function SetSensitivity ( float F )
exec function SetSpectateSpeed ( Float F )
native final function SetViewTarget (
Actor NewViewTarget )
exec function SetVoice ( coerce string S )
exec function SetWeaponHand ( string S )
function ShakeView (
vector shRotMag,
vector shRotRate,
float shRotTime,
vector shOffsetMag,
vector shOffsetRate,
float shOffsetTime )
event ShakeViewEvent (
vector shRotMag,
vector shRotRate,
float shRotTime,
vector shOffsetMag,
vector shOffsetRate,
float shOffsetTime )
ShortClientAdjustPosition Source code
function ShortClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
Actor NewBase )
function ShortServerMove (
float TimeStamp,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
byte ClientRoll,
int View )
exec function ShowGun ( )
exec function ShowMenu ( )
function ShowMidGameMenu ( bool bPause )
exec function ShowVoteMenu ( )
SpaceFighterServerMove Source code
function SpaceFighterServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
int ViewPitch,
int ViewYaw,
int ViewRoll )
function SpawnDefaultHUD ( )
exec function Speak ( string ChannelTitle )
exec function SpeakDefault ( )
exec function SpeakLast ( )
exec function Speech ( name Type, int Index, string Callsign )
simulated event StartClientDemoRec ( )
function StartZoom ( )
function StartZoomWithMax ( float MaxZoomLevel )
simulated function StopForceFeedback ( optional String EffectName )
function StopViewShaking ( )
function StopZoom ( )
exec function Suicide ( )
exec function Suicide ( )
exec function SwitchLevel (
string URL )
exec function SwitchTeam ( )
exec function SwitchWeapon ( byte F )
SwitchWeapon GameEnded Source code
exec function SwitchWeapon ( byte T )
SwitchWeapon RoundEnded Source code
exec function SwitchWeapon ( byte T )
exec function TeamSay ( string Msg )
exec function ThrowWeapon ( )
exec function ThrowWeapon ( )
exec function ThrowWeapon ( )
ThrowWeapon RoundEnded Source code
exec function ThrowWeapon ( )
function Timer ( )
function Timer ( )
function Timer ( )
function Timer ( )
function Timer ( )
function Timer ( )
exec function ToggleBehindView ( )
exec function ToggleScreenShotMode ( )
function ToggleZoom ( )
function ToggleZoomWithMax ( float MaxZoomLevel )
event TravelPostAccept ( )
function TurnAround ( )
TurnTowardNearestEnemy Source code
function bool TurnTowardNearestEnemy ( )
function TurretServerMove (
float TimeStamp,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View )
TurretServerMove PlayerTurreting Source code
function TurretServerMove (
float TimeStamp,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View )
function Typing ( bool bTyping )
function UnPossess ( )
singular event UnPressButtons ( )
final function float UpdateFlashComponent ( float current, float Step, float goal )
function UpdateRotation ( float DeltaTime, float maxPitch )
UpdateRotation PlayerSpidering Source code
function UpdateRotation ( float DeltaTime, float maxPitch )
UpdateShakeRotComponent Source code
function UpdateShakeRotComponent (
out float max,
out int current,
out float rate,
out float time,
float dt )
exec function Use ( )
exec function Use ( )
exec function Use ( )
exec function Use ( )
VeryShortClientAdjustPosition Source code
function VeryShortClientAdjustPosition (
float TimeStamp,
float NewLocX,
float NewLocY,
float NewLocZ,
Actor NewBase )
function ViewFlash ( float DeltaTime )
function ViewNextBot ( )
function ViewShake ( float DeltaTime )
event VoiceCommand ( string RecognizedString, string RawString )
WantsSmoothedView PlayerSwimming Source code
function bool WantsSmoothedView ( )
function WeaponShakeView (
vector shRotMag,
vector shRotRate,
float shRotTime,
vector shOffsetMag,
vector shOffsetRate,
float shOffsetTime )
defaultproperties
{
bAlwaysMouseLook=Wahr
bKeyboardLook=Wahr
bZeroRoll=Wahr
bNoTextToSpeechVoiceMessages=Wahr
bDynamicNetSpeed=Wahr
bSmallWeapons=Wahr
bWeaponViewShake=Wahr
bLandingShake=Wahr
bForceFeedbackSupported=Wahr
bVoiceChatEnabled=Wahr
bEnableInitialChatRoom=Wahr
FOVBias=1.000000
AutoJoinMask=5
AnnouncerLevel=2
AnnouncerVolume=4
TextToSpeechVoiceVolume=1.000000
MaxResponseTime=0.125000
VehicleCheckRadius=700.000000
OrthoZoom=40000.000000
CameraDist=9.000000
CameraDistRange=(Min=3.000000,Max=40.000000)
DesiredFOV=90.000000
DefaultFOV=90.000000
FlashScale=(X=1.000000,Y=1.000000,Z=1.000000)
ScreenFlashScaling=1.000000
TimeMarginSlack=0.001000
ProgressTimeOut=8.000000
QuickSaveString="Quick Saving"
NoPauseMessage="Game is not pauseable"
ViewingFrom="Now viewing from"
OwnCamera="Now viewing from own camera"
LocalMessageClass=Class'Engine.LocalMessage'
ChatRoomMessageClass=Class'Engine.ChatRoomMessage'
EnemyTurnSpeed=45000
CheatClass=Class'Engine.CheatManager'
InputClass=Class'Engine.PlayerInput'
PlayerChatType="Engine.PlayerChatManager"
TeamBeaconMaxDist=6000.000000
TeamBeaconPlayerInfoMaxDist=1800.000000
TeamBeaconTeamColors(0)=(R=180,A=255)
TeamBeaconTeamColors(1)=(B=200,G=80,R=80,A=255)
TeamBeaconCustomColor=(G=255,R=255,A=255)
SpectateSpeed=600.000000
DynamicPingThreshold=400.000000
MidGameMenuClass="GUI2K4.UT2K4DisconnectOptionPage"
DemoMenuClass="GUI2K4.UT2K4DemoPlayback"
AdminMenuClass="GUI2K4.RemoteAdmin"
ChatPasswordMenuClass="GUI2K4.UT2K4ChatPassword"
VoiceChatCodec="CODEC_48NB"
VoiceChatLANCodec="CODEC_96WB"
LastSpeedHackLog=-100.000000
bIsPlayer=Wahr
bCanOpenDoors=Wahr
bCanDoSpecial=Wahr
NetPriority=3.000000
bTravel=Wahr
}
|
Creation time: Mo 16.4.2007 11:20:28.562 - Created with
UnCodeX