- Extends
- Actor
- Modifiers
- native config ( user ) transient exportstructs
Core.Object
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+-- Engine.Actor
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+-- Engine.Hud
Direct Known Subclasses:
CinematicHud, HudBase
Inherited Variables from Engine.Actor |
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel |
Inherited Enumerations from Engine.Actor |
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Inherited Structures from Engine.Actor |
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary |
| | AddHudOverlay (HudOverlay Overlay)
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| | AddTextMessage (string M, class<LocalMessage> MessageClass, PlayerReplicationInfo PRI)
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| | AnnouncementPlayed (Name AnnouncerSound, byte Switch)
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| | BuildMOTD ()
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| | CanvasDrawActors (Canvas C, bool bClearedZBuffer)
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| | CheckCountdown (GameReplicationInfo GRI)
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| | ConnectFailure (string FailCode, string URL)
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| | CreateKeyMenus ()
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| | Destroyed ()
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| | DisplayBadConnectionAlert (Canvas C)
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| | DisplayHit (vector HitDir, int Damage, class<DamageType> damageType)
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| | DisplayMessages (Canvas C)
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| | DisplayPortrait (PlayerReplicationInfo PRI)
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| | DisplayProgressMessages (Canvas C)
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| | Draw3DLine (vector Start, vector End, color LineColor)
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| | DrawCanvasLine (float X1, float Y1, float X2, float Y2, color LineColor)
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| | DrawCinematicHUD (Canvas C)
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| | DrawCrosshair (Canvas C)
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| | DrawCustomBeacon (Canvas C, Pawn P, float ScreenLocX, float ScreenLocY)
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| | DrawHud (Canvas C)
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| | DrawInstructionGfx (Canvas C)
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| bool | DrawLevelAction (Canvas C)
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| | DrawRoute ()
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| | DrawSpectatingHud (Canvas C)
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| | DrawTargeting (Canvas C)
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| | DrawTypingPrompt (Canvas C, String Text, optional int Pos)
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| | FadeZoom ()
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| font | GetConsoleFont (Canvas C)
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| Font | GetFontSizeIndex (Canvas C, int FontSize)
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| | GetLocalStatsScreen ()
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| Font | GetMediumFont (float Size)
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| Font | GetMediumFontFor (Canvas Canvas)
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| | GrowHUD ()
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| bool | IsInCinematic ()
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| Font | LargerFontThan (Font aFont)
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| | LinkActors ()
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| Font | LoadFont (int i)
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| Font | LoadFontStatic (int i)
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| font | LoadProgressFont ()
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| | LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)
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| | Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType)
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| | NextStats ()
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| | PostBeginPlay ()
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| | PostRender (canvas Canvas)
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| | RemoveHudOverlay (HudOverlay Overlay)
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| | Reset ()
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| | SetCropping (bool Active)
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| | SetInstructionKeyText (string text)
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| | SetInstructionText (string text)
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| | SetScoreBoardClass (class<Scoreboard> ScoreBoardClass)
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| | SetTargeting (bool bShow, optional Vector TargetLocation, optional float Size)
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| | ShowDebug ()
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| | ShowHud ()
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| | ShowScores ()
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| | ShowStats ()
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| | ShrinkHUD ()
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| | StaticDrawCanvasLine (Canvas C, float X1, float Y1, float X2, float Y2, color LineColor)
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| | WorldSpaceOverlays ()
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Inherited Functions from Engine.Actor |
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var bool bBuiltMOTD;
var globalconfig bool bNoEnemyNames;
var bool bShowLocalStats;
var globalconfig bool bSmallWeaponBar;
var globalconfig int ConsoleFontSize;
var globalconfig int ConsoleMessageCount;
var Font FontArrayFonts[9];
var localized string FontArrayNames[9];
FontScreenWidthMedium[9] Source code
var int FontScreenWidthMedium[9];
FontScreenWidthSmall[9] Source code
var int FontScreenWidthSmall[9];
var float LastAmmoPickupTime;
var float LastArmorPickupTime;
var float LastHealthPickupTime;
var float LastPickupTime;
var int LastPlayerIDTalking;
LastPlayerIDTalkingTime Source code
var const float LastPlayerIDTalkingTime;
var const float LastVoiceGain;
var const float LastVoiceGainTime;
var float LastWeaponPickupTime;
var globalconfig int MessageFontOffset;
var int MOTDState;
var string MOTD[4];
var transient float ResScaleX;
var transient float ResScaleY;
Hud
var(
Hud)
globalconfig bool bCrosshairShow;
var(
Hud)
globalconfig bool bHideHUD;
var(
Hud)
globalconfig bool bMessageBeep;
bShowBadConnectionAlert Source code
var(
Hud)
bool bShowBadConnectionAlert;
var(
Hud)
bool bShowDebugInfo;
var(
Hud)
globalconfig bool bShowPersonalInfo;
var(
Hud)
globalconfig bool bShowPoints;
var(
Hud)
globalconfig bool bShowPortrait;
var(
Hud)
globalconfig bool bShowPortraitVC;
var(
Hud)
bool bShowScoreBoard;
var(
Hud)
bool bShowVoteMenu;
var(
Hud)
globalconfig bool bShowWeaponBar;
var(
Hud)
globalconfig bool bShowWeaponInfo;
var(
Hud)
float ConsoleMessagePosX;
var(
Hud)
float ConsoleMessagePosY;
var(
Hud)
globalconfig color CrossHairColor;
var(
Hud)
globalconfig float CrosshairOpacity;
var(
Hud)
globalconfig float CrosshairScale;
var(
Hud)
globalconfig int CrosshairStyle;
var(
Hud)
globalconfig float HudCanvasScale;
var(
Hud)
globalconfig float HudOpacity;
var(
Hud)
globalconfig float HudScale;
var(
Hud)
Font OverrideConsoleFont;
OverrideConsoleFontName Source code
var(
Hud)
localized string OverrideConsoleFontName;
var(
Hud)
float ProgressFadeTime;
var(
Hud)
Font ProgressFontFont;
var(
Hud)
localized string ProgressFontName;
delegate OnBuildMOTD (
HUD Sender )
delegate OnPostRender (
HUD Sender,
Canvas C )
simulated function AddHudOverlay (
HudOverlay Overlay )
event AnnouncementPlayed ( Name AnnouncerSound, byte Switch )
simulated function BuildMOTD ( )
function CanvasDrawActors (
Canvas C,
bool bClearedZBuffer )
event ConnectFailure (
string FailCode,
string URL )
simulated function CreateKeyMenus ( )
simulated event Destroyed ( )
DisplayBadConnectionAlert Source code
function DisplayBadConnectionAlert (
Canvas C )
function DisplayMessages (
Canvas C )
DisplayProgressMessages Source code
simulated function DisplayProgressMessages (
Canvas C )
native final function DrawCanvasLine (
float X1,
float Y1,
float X2,
float Y2,
color LineColor )
simulated function DrawCinematicHUD (
Canvas C )
simulated function DrawCrosshair (
Canvas C )
function DrawCustomBeacon (
Canvas C,
Pawn P,
float ScreenLocX,
float ScreenLocY )
simulated function DrawInstructionGfx (
Canvas C )
function bool DrawLevelAction (
Canvas C )
simulated function DrawRoute ( )
function DrawSpectatingHud (
Canvas C )
simulated function DrawTargeting (
Canvas C )
simulated function DrawTypingPrompt (
Canvas C,
String Text,
optional int Pos )
function FadeZoom ( )
static function font GetConsoleFont (
Canvas C )
function Font GetFontSizeIndex (
Canvas C,
int FontSize )
function GetLocalStatsScreen ( )
function Font GetMediumFont ( float Size )
exec function GrowHUD ( )
function bool IsInCinematic ( )
static function Font LargerFontThan ( Font aFont )
simulated function LinkActors ( )
simulated function Font LoadFont ( int i )
static function Font LoadFontStatic ( int i )
simulated function font LoadProgressFont ( )
exec function NextStats ( )
simulated event PostBeginPlay ( )
simulated function RemoveHudOverlay (
HudOverlay Overlay )
function Reset ( )
simulated function SetCropping ( bool Active )
simulated function SetInstructionKeyText ( string text )
simulated function SetInstructionText ( string text )
simulated function SetScoreBoardClass (
class<
Scoreboard> ScoreBoardClass )
simulated function SetTargeting (
bool bShow,
optional Vector TargetLocation,
optional float Size )
exec function ShowDebug ( )
exec function ShowHud ( )
exec function ShowScores ( )
exec function ShowStats ( )
exec function ShrinkHUD ( )
native static final function StaticDrawCanvasLine (
Canvas C,
float X1,
float Y1,
float X2,
float Y2,
color LineColor )
simulated event WorldSpaceOverlays ( )
defaultproperties
{
WhiteColor=(B=255,G=255,R=255,A=255)
RedColor=(R=255,A=255)
GreenColor=(G=255,A=255)
CyanColor=(B=255,G=255,A=255)
BlueColor=(B=255,A=255)
GoldColor=(G=255,R=255,A=255)
PurpleColor=(B=255,R=255,A=255)
TurqColor=(B=255,G=128,A=255)
GrayColor=(B=200,G=200,R=200,A=255)
BlackColor=(A=255)
bMessageBeep=Wahr
bShowWeaponInfo=Wahr
bShowPersonalInfo=Wahr
bShowPoints=Wahr
bShowWeaponBar=Wahr
bCrosshairShow=Wahr
bShowPortrait=Wahr
bShowPortraitVC=Wahr
bSmallWeaponBar=Wahr
ConsoleColor=(B=253,G=216,R=153,A=255)
ProgressFontName="UT2003Fonts.FontEurostile12"
ProgressFadeTime=1.000000
MOTDColor=(B=255,G=255,R=255,A=255)
HudScale=1.000000
HudOpacity=255.000000
HudCanvasScale=1.000000
CrosshairScale=1.000000
CrosshairOpacity=1.000000
CrossHairColor=(B=255,G=255,R=255,A=255)
ConsoleMessageCount=4
ConsoleFontSize=5
ConsoleMessagePosY=1.000000
FontArrayNames(0)="Engine.DefaultFont"
FontArrayNames(1)="Engine.DefaultFont"
FontArrayNames(2)="Engine.DefaultFont"
FontArrayNames(3)="Engine.DefaultFont"
FontArrayNames(4)="Engine.DefaultFont"
FontArrayNames(5)="Engine.DefaultFont"
FontArrayNames(6)="Engine.DefaultFont"
FontArrayNames(7)="Engine.DefaultFont"
FontArrayNames(8)="Engine.DefaultFont"
bHidden=Wahr
RemoteRole=ROLE_None
}
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Creation time: Mo 16.4.2007 11:20:22.125 - Created with
UnCodeX