defaultproperties
{
TargetMaterial=FinalBlend'InterfaceContent.HUD.fbBombFocus'
InstructTextBorderX=10.000000
InstructTextBorderY=10.000000
InstructionFontName="UT2003Fonts.jFontMono800x600"
CroppingAmount=0.250000
LevelActionLoading="LOADING..."
LevelActionPaused="PAUSED"
LevelActionFontName="UT2003Fonts.FontMedium"
WonMatchPostFix=" won the match!"
WaitingToSpawn="Press [Fire] to join the match!"
AtMenus="Press [ESC] to close menu"
YouveWonTheMatch="You've won the match!"
YouveLostTheMatch="You've lost the match."
NowViewing="Now viewing"
ScoreText="Score"
InitialViewingString="Press Fire to View a different Player"
LocationDot=Texture'HUDContent.Generic.HUD'
Crosshairs(0)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Cross1',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(1)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Cross2',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(2)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Cross3',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(3)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Cross4',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(4)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Cross5',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(5)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Dot',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(6)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Pointer',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.600000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(7)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Triad1',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.700000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(8)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Triad2',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.700000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(9)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Triad3',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.700000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(10)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Bracket1',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.600000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(11)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Bracket2',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.600000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(12)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Circle1',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.400000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(13)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Circle2',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.400000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
bUseCustomWeaponCrosshairs=Wahr
ProgressFontName="UT2003Fonts.FontMedium"
FontArrayNames(0)="UT2003Fonts.FontEurostile37"
FontArrayNames(1)="UT2003Fonts.FontEurostile29"
FontArrayNames(2)="UT2003Fonts.FontEurostile24"
FontArrayNames(3)="UT2003Fonts.FontEurostile21"
FontArrayNames(4)="UT2003Fonts.FontEurostile17"
FontArrayNames(5)="UT2003Fonts.FontEurostile14"
FontArrayNames(6)="UT2003Fonts.FontEurostile12"
FontArrayNames(7)="UT2003Fonts.FontEurostile9"
FontArrayNames(8)="UT2003Fonts.FontSmallText"
FontScreenWidthMedium(0)=2048
FontScreenWidthMedium(1)=1600
FontScreenWidthMedium(2)=1280
FontScreenWidthMedium(3)=1024
FontScreenWidthMedium(4)=800
FontScreenWidthMedium(5)=640
FontScreenWidthMedium(6)=512
FontScreenWidthMedium(7)=400
FontScreenWidthMedium(8)=320
FontScreenWidthSmall(0)=4096
FontScreenWidthSmall(1)=3200
FontScreenWidthSmall(2)=2560
FontScreenWidthSmall(3)=2048
FontScreenWidthSmall(4)=1600
FontScreenWidthSmall(5)=1280
FontScreenWidthSmall(6)=1024
FontScreenWidthSmall(7)=800
FontScreenWidthSmall(8)=640
}
|